There’s a patch for the .exe file that reduces the variance in starting initiative, and if you set it to 0, a unit with 10 initiative won’t move before a unit with 11. The patch is somewhere here: https://github.com/Might-Magic-Heroe...tion%20patches
Oh, that’s great. Thank you!
I hope it will work with EWA.
Added 21 minutes later
um, I have a question. I think I found it. https://github.com/Might-Magic-Heroes-5-5/MMH55/commit/ed762629272f51f39ef6a5ae367d532cf0e228c7
but what exactly do I do with it?