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Mod requests (orders).

#721
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There’s a patch for the .exe file that reduces the variance in starting initiative, and if you set it to 0, a unit with 10 initiative won’t move before a unit with 11. The patch is somewhere here: https://github.com/Might-Magic-Heroe...tion%20patches

 

Oh, that’s great. Thank you!

I hope it will work with EWA.



Added 21 minutes later

um, I have a question. I think I found it. https://github.com/Might-Magic-Heroes-5-5/MMH55/commit/ed762629272f51f39ef6a5ae367d532cf0e228c7

but what exactly do I do with it?