Auto-translated
And here is what I choose from the upgraded troops of each faction (though I don't forget about the others, as I play with both).
Dungeon - it disappointed me that the Dark Elves were left with no ranged units at all with the alt upgrades; I mean, invisibles are cool, of course, but it's hard without shooters.
1. Assassins - I like them because they shoot and look decent (by the way, the name and design were perfectly chosen for Stalkers)
2. Blood Sisters - they hit harder, are more durable, and look good (though their icon on the troop panel isn't great and the initiative could have been better)
3. Minotaur Guards - I still prefer the double strike; perhaps I just need to get used to the Aura of Courage...
4. Shadow Riders - their ability to snag enemies they encounter along the way fits well into the combat system.
5. Acid Hydras - Acid Blood is a very good ability.
6. Shadow Matriarchs - they shoot and cast various spells.
7. I haven't decided which dragons I like more yet.
Haven - Their alt upgrades are good, but in my opinion, there's far too much red.
1. I haven't decided anything regarding Militiamen/Landlords
2. Marksmen - their chance of a penalty is significantly lower than that of the Crossbowmen
3. Honestly, I can't decide on the foot knights: on one hand, Footmen with Shield Bash, on the other, Zealots and their double attack.
4. Royal Griffins - I stick to the classic griffin option.
5. Adepts - they are more fierce and zealous (I don't understand why they have an open book hanging on their chest - is it a cheat sheet...)
6. Paladins - They are very strong and heal their own.
7. Archangels - their "Resurrection" is more fitting, in my opinion.
Inferno - The new ones look as if they were molded from obsidian or put out by firefighters
1. Imp Scoundrels - I like that they can steal mana from the enemy hero at any moment of the battle.
2. I haven't decided anything regarding the Horned ones (Jump vs Blast)
3. Fire Dogs - their "bad breath" spreads as far as one tile ahead.
4. Succubuses - their chain fire suits me better for now (though on the other hand, hypnotizing the enemy and immunity to mind-control magic are also good)
5. Nightmares - their initiative and attack provide a very tangible advantage at the start of the battle.
6. Pit Lords - they throw fireballs and meteor showers, which is more useful.
7. Archdevils - they can summon any ally via the Hell Portal.
Necropolis - all the creatures have been specifically transformed.
1. Skeleton Archers - I can't stop loving them.
2. Plague Zombies - they apply Frailty to the enemy on hit, while the Putrid Aura doesn't satisfy me yet.
3. Poltergeists - They steal resources from the enemy and look decent.
4. Vampire Princes - blinding the enemy is their greatest asset.
5. Arch Liches - Their Poison Cloud and bunch of Dark spells are better than the Beam and a couple of spells of the Master Liches (but I liked their ability to resurrect the fallen, especially when Raise Dead acts on undead like Resurrection does for others, meaning permanently)
6. Banshees - their Death Shriek is very good at close range.
7. I haven't decided regarding the dragons.
Horde Bastion - the orcs are very good and very relevant - brute force, war cries instead of Magic, and Blood Rage pay off.
I won't bore you with extra information and will be brief - I like the Goblin Shamans, Marauder Centaurs (armored), Orc Mercenaries, Daughters of the Earth, Chieftains, Paokai, and Blood-eyed Cyclopes.
Academy of Magic - honestly, their new look is very good.
1. Saboteur Gremlins - they work very well during a siege (both in defense and attack of the castle). They can destroy siege towers or enemy war machines.
2. As for the gargoyles, the scales aren't tipping in anyone's favor yet (except that the elemental ones are very slow)
3. Steel Golems - their magic resistance is more productive.
4. Archmages - they cast more useful spells.
5. I like both Djinns.
6. I don't care about the Rakshasas.
7. Giants (basically, read above).
I have no personal observations regarding the Dwarves and Wood Elves yet.