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#22
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Here's how I play Orcs:
Level 1: I take Trappers because I don't really like level 1 units, but Trappers are always useful. They stand next to the Cyclops and set traps (I always guess where enemies will go).
Level 2: Honestly, it doesn't really matter. One can run away and shoot, while the other just fights without any penalties... So, I take Marauders because they have 1 initiative and 1 speed at level 1.
Level 3: I take Armored Orcs because they can protect ranged units and are generally better.
Level 4: I take Sky Shamans because I think their stats are better.
Level 5: I'm not sure here; sometimes I take one, sometimes the other, because Executioners are really cool, and Chieftains support the troops (they increase damage and initiative).
Level 6: I think Pack Beasts are much better because they can regenerate well on corpses.
Level 7: I take Freeblades because they are slightly more powerful and can break down walls in castles. They also throw Goblins, etc.

And in general, I think Orcs are great in this version, although Necromancers have become better – the Dark Magic system grows every week, and you can even raise a dragon.
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