Demon faction:
1. Imps are more fun, they steal mana every turn.
2. Elder Demons are good at jumping and dealing damage, even better than an explosion, but their defense is lacking. I haven't decided yet, but for now, I'm taking Imps.
3. Hellhounds are awesome:smile54: !!! With Dragon's Breath and a 3-headed attack, they are very powerful!
4. At first, I thought Succubi were cool, but then I swapped Temptation back for the Chain.
5. I don't see much difference between the horses.
6. I think Cave Lurkers are more useful when the Hero is a good mage.
7. I don't see much difference between the Aces either.
On the second level, the jump is better!
I agree with you on the third, the new hounds are better!
I also prefer Demonesses with the Chain!
I don't see a difference between the horses either!
The old Overlord is much better than the new one with magic. Demons already have one archer and a mage, so another one won't hurt.
The old Archdevil is better than the new Archdemon. It's better to have the ability to summon Overlords than teleport!
I chose these mages:
Level 1: The old Gremlins are better than the new ones. It's better to resurrect Golems than to damage machines!
Level 2: The new Gargoyles are cooler than the old ones.
Level 3: The new Golems move more often and are completely immune to magic, so I chose them!
Level 4: The old Archmages are better. They have better magic.
Level 5: Djinn Sultans are more useful than the new Viziers. It's better to cast a spell than to rely on luck.
Level 6: The old Rakshasa with Counterspell.
Level 7: The Thunder Elemental with Cloud is more useful!