Dungeon - I was disappointed that with the alternate upgrades, the Dark Elves have almost no archers left. Invisibility is cool, of course, but it's hard without archers.
Yeah, that's the most annoying thing – I always rely on archer tactics.
1. Assassins - I like them because they shoot and look good (by the way, the name and design are great and fit perfectly for Stalkers).
And they're good with poison too :) so I keep them.
2. Blood Sisters - they hit harder, they're more durable, and they look good.
I take the main upgrade because of the initiative.
4. Shadow Riders - their ability to grab enemies encountered along the way fits well into the combat system.
I'm more used to the old ones. And these "shaggy" ones don't look that great.
7. I haven't decided which dragons I like more yet.
Black ones. The old-fashioned way :)
3. Honestly, I can't decide about the foot Knights: on one hand, there are the Lancer with Shield Bash, and on the other, the Zealots with their double attack.
I can't decide what's better – Shield Bash (with upgraded soldier's luck) or double attack.
Inferno - The new ones look like they were made of obsidian or put out by firefighters.
1. Impish Fiends - I like that they can steal mana from the enemy hero at any point in the battle.
But it's unclear whether they will steal it or not. So I'm for the standard upgrade.
2. Regarding the Horned, I haven't decided (Jump vs. Explosion).
Jump is definitely better. I almost never use the explosion.
Necropolis - all creatures have undergone a significant transformation.
6. Banshees - their Death Wail is very good at close range.
I still prefer the Messengers.
That's all I can say for now. I completely agree with everything, I just didn't write it