Posts from Searching for mods (looking for mods for Tribes of the East).
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I just love it when a faction has a history.
Ashan is a very small world, and you can't simply say that "the state lives in a corner and no one bothers it." The continent is divided among the existing factions, and there is no one in the east (but someone somewhere read that there is a country of dragon knights there).
The only time a new state emerged was in the case of the dwarves in the seventh game; there, the followers of the old king entrenched themselves approximately above or slightly north of the dark elves.
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I just love it when a faction has a history.
Ashan is a very small world.
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That's true)) but there's one caveat))) - the Factions mysteriously transformed from part to part, so in Heroes 3, the centaurs are essentially in the Forest Union, then magically turn into orcs,... in some part, Inferno disappears, in the 6th, I think, representatives of "Japanese" mythology suddenly appear "from this small world" - Kirins, etc...... The Hydras get tired of "living in the Swamp" and move to the Dark Elves...))))
The disappearance and appearance of Factions is usually justified by the region in which the events take place, for example, the Nagas from the Hashima Islands appeared in the sixth game, where they lived near the Orcs of the Pao Islands, but with Inferno, everything is not so good - they appear only during an eclipse, all the other Factions usually beat them up and live peacefully until the next eclipse.
In any case, the lore already exists, and the regions are divided:
Gnomes live in the north, humans in the center, Orcs in the east, Elves in the west + Nagas - they live on the islands, and there is also a Buddhist version of the Nagas in the glaciers of the Misty Mountains, and there are desert Nagas that look like Arabs.
By the way, about the deserts - besides the Magi, Orcs and Crusaders live there (not a joke, Crusaders chase Orcs all over the world), and there is also Eris - the Undead live there.
In general, a strict block on new Factions appeared in the sixth game, now there are only 6 mortal races (not counting subspecies) + beastmen and Orcs created by the Magi, as well as world evil - Inferno.
There are RPG regions - there are city-states, Elven communities, and pirate fortresses, etc. There are also 2 Gnomish cities outside of Grimheim and ancient ruins filled with the Undead.
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https://fondationdraco.fr/might-magic-ashan-map/
Here is a map of Ashan from the seventh game, it is interesting that the cities of the southern Orcs are not marked, apparently they are nomadic in pursuit of sand sharks, but they live in the Sahar desert, that's for sure
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I just hope the units are beautiful, interesting, have unusual abilities, and that the game is balanced, of course...
I agree =)
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The disappearance and reappearance of Factions is usually justified
And it's the worst when a sequel!!! doesn't add anything, but loses something. This is one of the reasons why I don't like the following parts of the series after the fifth one.
When a friend brought me a disk of version 1.6, and I saw so few Factions there, I also told him that it was some kind of nonsense, it's more interesting in the third one. But when they added 2 more Factions, it became much better.
I would also like to see Conflux, the Swamp, and in memory of the Professor, they could create a sea city like in Rogue of the Abyss in Heroes 5.
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considering the time allotted for game development and the budget =) Many previous factions were lost in subsequent installments of the series for this very reason.
ideally, they should have just developed the sixth installment further, adding new factions and mechanics, but alas((((
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It really stings 😭
Ideally, they should have focused on developing the sixth installment and adding new factions and mechanics, but alas((((
Developing the fifth installment would have been great!)))
Pleasant visual style, and well-developed mechanics. They could have easily sustained it for another 5-6 years with DLCs, releasing one DLC with a new faction and a campaign for it each year.
As we can see, with adequate content, people warmly received the Hammers of Fate.

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Develop the fifth faction!)))
Pleasant visual style, well-developed mechanics. They could have continued releasing DLC for another 5-6 years, releasing one DLC with a new faction and a campaign for it each year.
As you can see, with adequate content, people really liked the Hammers of Fate.
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Wow, the dwarves and orcs have breathed new life into the game! One faction alone gives a new reason to play Heroes again... and the visuals, I agree, are very pleasing, despite the "triangularity" of the models...
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Waterfall_13
Keep developing!)))
Pleasant visual style, well-developed mechanics. They could have continued with DLCs for another 5-6 years, releasing one DLC with a new faction and a campaign for it each year.
Look, with adequate content, people really liked Lords of the North.
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Wow, the dwarves and orcs have breathed new life into the game! One faction alone gives a new reason to play Heroes again... and the visuals, I agree, are very pleasing, despite the "triangularity" of the models...
Personally, I've always liked the gameplay and mechanical aspects of Heroes of Might and Magic 5. It's not perfect, but it's great. The balance also suits me, so I don't really care about mods that change the game balance. But when it comes to the graphical content, I can't play 5 without GEMred by master Xuxo and my own NVS project anymore. The "triangularity" of the models, as you put it, is a feature of the game for me, but the textures of the landscapes and objects are outdated, especially for me.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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Good evening, forum members. I'm looking for a few mods that support a 16x9 screen resolution, specifically: All_campaigns (in my version, the campaign and scenario loading menu, as well as the video clips, are displayed in 4x3 format), and SaveComb (the save button during combat is shifted closer to the center of the screen, but it should be in a circle with the other functional buttons). I also need the Rage+NecroButton mod for a 16x9 screen, without the combat menu from Azard. These are great mods, but playing with such visual flaws in 2023 feels a bit ridiculous.
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Good evening, forum users! I am looking for a few mods that support the 16x9 screen resolution, specifically: All_campaigns (in my version, the campaign and scenario loading menu, as well as video clips, are displayed in 4x3 format); SaveComb (the save button during combat is shifted closer to the center of the screen, but it should be in a circle with other functional buttons). Also, I need the Rage+NecroButton mod for a 16x9 screen and without the battle menu from Azard. The mods are great, but playing with such visual flaws in 2023 feels somewhat absurd.
Here's a mod for the campaign loading menu: mod
And here's a mod for the videos: mod
Necrobutton
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Here's a mod for the company loading menu: mod
Here's a mod for the video clips: mod
Necrobutton
Thank you
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Good evening, I'm looking for mods for versions 1.5 and 2.1 that add heroes from campaigns and scenarios to regular maps.
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We often play large maps with friends, where we have to fight a lot of simple mobs. The autoresolve constantly produces strange results, and we have to replay the battles. Is there a mod that can at least partially improve the autoresolve?
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Hello everyone, has anyone heard of a mod where, when you level up a hero in the Machine skill tree, the Catapult ability becomes available, and during battle, it appears on the battlefield, allowing you to use it to attack? I think I saw a post about it on the forum, but I don't remember the details.
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Hello everyone, has anyone heard of a mod where, when you level up a hero in the Machine skill tree, a catapult appears on the battlefield during combat, and you can use it to shoot? I think I saw a post about it on the forum, but I don't remember.
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