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Posts from Searching for mods (looking for mods for Tribes of the East). Auto-translated

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#313
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Are there any mods for new factions?
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#315
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fktifzobr@mail.ru
It never existed, only as a replacement for existing ones.
Is this not feasible through modding?
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#316
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Pavlinho
Is this not feasible through modding?
This would require modifying the game engine, which I don't know how to do.

Each faction has its own ID. To add a new faction, you need a new ID, but then you also need to link it to the building system, buildings, building features, and ideally add a racial skill and hero class (all with their own IDs).

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#317
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fktifzobr@mail.ru

You need to tinker with the engine here, and I don't know how to work with it.

Each faction has its own ID – a new ID is needed for the faction, but then you need to somehow link it to the building system, buildings, building features, and then ideally add a racial skill and hero class (each with its own ID).

Well, about IDs – that makes sense... I just thought that if they can change models/animations, then they must have learned how to add factions as well...
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#318
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Pavlinho
Well, regarding IDs, that makes sense... I just thought that if they can change models/animations, they should definitely be able to add factions too...
With Heroes 5, everything is very interesting – you can create mods that replace units with NCF creatures without even understanding modeling. I created my own Dark Gnomes using WinRar, Notepad, Paint.net, and the map editor when I was in school. I learned to mod by analyzing other people's mods (and I still don't know much, I use the same tools + porting). But to delve into the code, you need to understand at least something about it.
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#319
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fktifzobr@mail.ru
Heroes 5 is quite amusing – you can create mods with replaced units and NCF creatures without any knowledge of modeling. I made my own Dark Gnomes using WinRar, Notepad, Paint.net, and the map editor when I was in school. I learned to mod by analyzing other people's mods (and I still don't know much, I use the same tools + porting), but to delve into the code, you need to understand at least something about it.
Well, I won't argue, I haven't modded, but in the Total War series, I did – you don't need to know the code to create a new faction. There's a tool that opens the game tables, and that's it, you fill them in with IDs, names, numbers, etc.
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#320
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Pavlinho
Well, I won't argue, I haven't modded it, but I did mod the Total War series – you don't need to know the code to create a new faction. There's a tool that opens the game tables, and that's it, you fill them in, IDs, names, numbers, etc...)))
The problem with Heroes of Might and Magic V is that you can create a city of mages that hires elementals, or a city of humans that hires undead, and they won't replace the existing cities, but you need to enter the damn ID, and you'll get cities of the vanilla factions with different units (and such cities won't even appear randomly on maps, even if you add them to the list of random cities, but if you add them above the vanilla ones, then the vanilla cities won't appear.
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#321
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Pavlinho
Well, I won't argue; I haven't modded it. But with the Total War series, you don't need to know code to create a new faction ))) There's a tool that opens game tables, and that's all – you fill them in with IDs, names, numbers, etc....)))

We discussed this here:
https://forum.heroesworld.ru/showpost.ph ... tcount=1

In short: you can add a new race, but the game simply won't recognize it. For it to recognize it, its ".Exe" needs to be taught how. Currently, no one has found where to change this parameter in the ".Exe". (For artifacts, creatures, and hero classes... people have found where to change values in the .Exe)

Perhaps someday someone will find the line of code and change it. And then Heroes 5 will get 999 new races 😆
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#322
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Perhaps we should ask the author of version 5.5 through the respected Dredknight... they have the source code for version 3.0...
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#323
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psatkha
Should we ask the author of 5.5 through the respected Dredknight... they have the source code for 3.0...
Umm, is this related to our topic? The one I asked about?
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#324
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Pavlinho
Hmm, is this related to our topic? The one I asked about?
As far as I understand, skilled people with access to the source code can modify the game's code. Without the source code, you have to act blindly – randomly change the code and hope you understand what will change in the game.
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#325
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Wouldn't it have been a good idea, knowing that there are such skilled people with the source code, to ask them about the possibility of correctly implementing a new faction? ))) Or does it just seem that the new faction isn't really needed by anyone? )))
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#326
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Okay, let's add a faction, and then we'll have to add special buildings, then heroes with unique abilities – all of this is already in the code, and I don't want to burden people with it, and I'm also too lazy to create skill wheels.
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#327
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Pavlinho
Didn't you, knowing that there are such skilled people with the source code, bother to ask them about the possibility of properly writing the code for a new faction? ))) or does it just seem that the new faction isn't really needed by anyone? )))
Well, I contacted the author - Magnomanus... if I remember correctly, he even wrote something... but he didn't provide the source code for 3.0...

I had the idea to do disassembly (it can be done without problems for 3.1 (Ubi, Nival, and Buka), for example, using IDA), but without the source code for 3.0, and possibly with his comments, it would be a Sisyphean task... well, and based on the two listings, a combined cross-analysis of code matching would be done!

Therefore, this idea about new additional factions needs to be brought to Magnomanus collectively through the respected Dredknight, so that it would be really great to increase the number of factions!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1