Posts from Searching for mods (looking for mods for Tribes of the East).
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Are there any mods for new factions?
It never existed, only as a replacement for existing ones.
Is this not feasible through modding?
Each faction has its own ID. To add a new faction, you need a new ID, but then you also need to link it to the building system, buildings, building features, and ideally add a racial skill and hero class (all with their own IDs).
You need to tinker with the engine here, and I don't know how to work with it.
Each faction has its own ID – a new ID is needed for the faction, but then you need to somehow link it to the building system, buildings, building features, and then ideally add a racial skill and hero class (each with its own ID).
Well, regarding IDs, that makes sense... I just thought that if they can change models/animations, they should definitely be able to add factions too...
Heroes 5 is quite amusing – you can create mods with replaced units and NCF creatures without any knowledge of modeling. I made my own Dark Gnomes using WinRar, Notepad, Paint.net, and the map editor when I was in school. I learned to mod by analyzing other people's mods (and I still don't know much, I use the same tools + porting), but to delve into the code, you need to understand at least something about it.
Well, I won't argue, I haven't modded it, but I did mod the Total War series – you don't need to know the code to create a new faction. There's a tool that opens the game tables, and that's it, you fill them in, IDs, names, numbers, etc...)))
Well, I won't argue; I haven't modded it. But with the Total War series, you don't need to know code to create a new faction ))) There's a tool that opens game tables, and that's all – you fill them in with IDs, names, numbers, etc....)))
We discussed this here:
https://forum.heroesworld.ru/showpost.ph ... tcount=1
In short: you can add a new race, but the game simply won't recognize it. For it to recognize it, its ".Exe" needs to be taught how. Currently, no one has found where to change this parameter in the ".Exe". (For artifacts, creatures, and hero classes... people have found where to change values in the .Exe)
Perhaps someday someone will find the line of code and change it. And then Heroes 5 will get 999 new races 😆

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Should we ask the author of 5.5 through the respected Dredknight... they have the source code for 3.0...
Hmm, is this related to our topic? The one I asked about?
Didn't you, knowing that there are such skilled people with the source code, bother to ask them about the possibility of properly writing the code for a new faction? ))) or does it just seem that the new faction isn't really needed by anyone? )))
I had the idea to do disassembly (it can be done without problems for 3.1 (Ubi, Nival, and Buka), for example, using IDA), but without the source code for 3.0, and possibly with his comments, it would be a Sisyphean task... well, and based on the two listings, a combined cross-analysis of code matching would be done!
Therefore, this idea about new additional factions needs to be brought to Magnomanus collectively through the respected Dredknight, so that it would be really great to increase the number of factions!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1