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4.8 (4 ratings)

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BlueHeavenHero
In reply to Antik
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#92
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Antik
It feels like the author doesn't understand what he's being told (or pretends not to). How can you take a blue town without an Ash and gain access to the dwarves, if they require a sphere, which the player can only obtain after taking the last blue town? Did I explain it clearly?
I'm not an idiot, and I understood you even before. Yes, it turns out to be a paradox with the obelisks. As soon as I'm home, I'll fix this misunderstanding.

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#93
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Please don’t be offended. If it were just some ordinary thing, I wouldn’t even write. But this is something special, which is why I’m so concerned. I would really like the author to not only fix the mistakes when improving the map, but also take into account the comments mentioned above. I wish the author creative success.
In reply to Antik
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#94
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UPDATE! (01/20/2023)
Map version 1.2
List of changes:
- Increased the aggressiveness of the Blue player - now, after each defeat, Alaric and Valeria will be reborn with a sufficient amount of meat, and their level will increase by +1. After capturing Mythgard, they will receive several times more meat;
- Fixed a bug with Chaos (see attachment);
- The old city destruction system has been restored on the map, but now, when Necropolises are captured by the Blue player, the cities will revert to Haven castles, and when Hafad and Dominik choose "Convert city to Necropolis," random skills and level will be reset by the amount LevelHero/2;
- Many other minor changes.
Attachments 1
1 file attached • Total size: 352.9 KB

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Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

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In reply to elizbar1967
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#95
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elizbar1967
Won the first battle. Only one swordsman survived. Is it worth recruiting an army of Necromancers that can be resurrected after the battle? And yes, Hafad has -10 morale after the battle. Will this always be the case?
1 swordsman? The author probably made the map very simple... here's battle 1.
Attachments 1
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Всегда играю на Г.
In reply to raspisnoy
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#96
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The map is excellent. You can feel the immense effort and time that went into it. Thank you to the author. I started playing with a hero, but it's not without its challenges. I'm attaching a save file: https://drive.google.com/file/d/1q_3eflE ... are_link The problem is that I can't go anywhere; I can't open the Holy Flame for the assault. It's possible that this is related to the fact that I didn't attack Castlecross, but instead attacked Hafaayad (I didn't have enough movement points to enter the town, but I managed to defend myself), and the mission didn't close. Or maybe it's because I destroyed 2 Human castles before taking Mythgard (according to the lore, they fell easily, unlike the undead, which require more troops and, therefore, more time to defeat). Maybe I'm not seeing the guardians of the demon and mage keys (if the Elf gives them). In general, thank you to the author. I'll try to play through it again once I get feedback.
In reply to homm_5_fan
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#97
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homm_5_fan
The map is excellent. You can feel the immense effort and time that went into it. Thank you to the author.
I started playing as the hero, but it's not going smoothly.
I'm attaching the save file: https://drive.google.com/file/d/1q_3eflEPdA1655sSuFQMuZHFG2Jb5cQu/view?usp=share_link

The problem is that I can't go anywhere; I can't open the path to Holyfire.
Perhaps this is because I attacked Hafaayad instead of Castlecross (I didn't have enough movement points to enter the city, but I managed to defend myself), and the mission didn't close, or maybe because I destroyed 2 Human cities before taking Mythgard (they fell easily with spells, unlike the undead, which require more troops and, therefore, more time to defeat).
Maybe I'm not seeing the guardians of the demon and mage keys (if the Elf gives them, then sorry).

In general, thank you to the author; I'll try to play through it again after I get feedback.
Thank you for the feedback!
I have a few questions.
When attacking Holyfire, was there a message and a quest to find the Tear of Ash?
Regarding the Human cities, was there a dialogue box with the option to destroy or convert the city to Necropolis?

Added 26 minutes later
And yes, about the key guardians:
SpoilerTo get to Erathia, rebuild the destroyed bridge.
SpoilerThe guardian of the demon key is in the lands of the mages, and the guardian of the mage key is in the lands of Erathia.

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In reply to BlueHeavenHero
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#98
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BlueHeavenHero
Thank you for the feedback! I have a few questions. When attacking Holyflame, was there a message and a quest to find the Tear of Ash? Regarding the human cities, was there a dialogue box with the option to destroy or convert the city into a Necropolis?

Added 26 minutes later
And yes, about the keyholders:
SpoilerTo get to Erish, rebuild the destroyed bridge.
SpoilerThe keyholder for the demons is in the lands of the mages, and the keyholder for the mages is in the lands of Erish.

1. There was no message about the Tear. 2. The cities were simply destroyed after being captured. 3. I rebuilt the bridge, but immediately after that, there's a gate that prevents me from entering.
In reply to homm_5_fan
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#99
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homm_5_fan
1. There were no messages about the Tear.
2. Cities were simply destroyed after being captured.
3. I built the bridge, but immediately after it, there's a gate that prevents me from entering.
Which version are you playing - 1.1 or 1.2? The city destruction mechanic has been changed in version 1.2.

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In reply to BlueHeavenHero
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#100
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BlueHeavenHero
Which version are you playing - 1.1 or 1.2? The city destruction mechanic has been changed in 1.2.
I don't know, I downloaded the map yesterday morning.

Added after 53 seconds
BlueHeavenHero
Which version are you playing - 1.1 or 1.2? The city destruction mechanic has been changed in 1.2.
I think it was 1.1, before the update on the 20th.
In reply to homm_5_fan
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#101
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homm_5_fan
I don't know, I downloaded the map yesterday early in the morning.

Added 53 seconds later
I think it was version 1.1, before the update on the 20th.
You see, I don't know what time zone you live in... and therefore I can't judge when you downloaded the map "early in the morning".

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Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

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In reply to BlueHeavenHero
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#102
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BlueHeavenHero
UPDATE! (01/20/2023)
Map version 1.2
Changelog:
- Increased the Blue player's aggressiveness - now, after each defeat, Alaric and Valeria will be reborn with a sufficient amount of resources, and their level will increase by +1. After capturing Mythgard, they will receive several times more resources;
- Fixed a bug with Chaos (see attachment);
- The old city destruction system has been restored on the map, but now, when Necropolises are captured by the Blue player, the cities will revert to Haven castles, and when "Convert city to Necropolis" is chosen by Hafad and Dominik, random skills and level will be reset by the amount LevelHero/2;
- Many other minor changes.

I played the version that was uploaded before this update.
The main problem is not the destroyed cities, but the fact that everything is locked. I think that somewhere a key was not given. There is nowhere to go.
In reply to homm_5_fan
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#103
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homm_5_fan

I played the version that was released before this update.
The main problem isn't the destroyed towns, but the fact that everything is locked. I think somewhere a key wasn't given. There's nowhere to go.
After capturing Mythgard, the lands of Erathia will become available to the player.
And after that, everything should go smoothly.

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In reply to BlueHeavenHero
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#104
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BlueHeavenHero
After capturing Mythgard, the lands of Erathia will become available to the player.
And then everything should go smoothly.
But they are not available; I will record a video now.
In reply to homm_5_fan
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#105
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homm_5_fan
But they are not available right now; I will record a video.
In version 1.2, this bug has been fixed.

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#106
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I've been playing the latest version for two months and encountered another bug: the bridge can't be built, even though the quest is marked as completed. It seems the author never bothered to play through their map from start to finish, which is a shame. It's also a shame that almost all the feedback was completely ignored. The save at the beginning is pointless; it forces the player to attack the inquisitor (otherwise, there's no choice). The idea of a gradually weakening army is detrimental to the player, as taking the dungeon castle (which is a priority) is very difficult and happens too late in the game. It would be good to include "Holy Word" somewhere. I'm not even sure if I'll try playing it again. The concept is good, but the execution is extremely sloppy. Best of luck with your future projects.