Auto-translated
I defeated the dwarves, but I still can't enter the portal; it keeps asking for runes. The same thing happens with the library. I defeated Inferno, and it says I received the key, but it won't let me in.
New here? I'm Roha — want a quick tour?
I defeated the dwarves, but I still can't enter the portal; it keeps asking for runes. The same thing happens with the library. I defeated Inferno, and it says I received the key, but it won't let me in.
I defeated the dwarves, but I still can't enter the portal; it keeps asking for runes. The same thing happens with the library. I defeated Inferno, and it says I received the key, but I still can't enter.
I'm done for today. Well, what can I say? I rarely praise. Usually, I criticize. This map is amazing. It's surprising that the author's first map is almost perfect in terms of gameplay, balance, and scenery. It's a bit challenging at the beginning, but it gets easier as you progress. Respect to the author and his assistants. Well done! I'll continue next Friday. However, I have a feeling that I played something similar a long time ago. It's like déjà vu. I'm probably mistaken.
I have a few questions. Have you already defeated the mages and desecrated the pyramid? Regarding the portal – it’s too early for you to go there. I’ll take a look at what’s going on with the runes and the library.
Yes, I’ve already defeated the mages and was in the pyramid, but I still can’t enter the portal.
Everything I found in version 1.0:
1) Dominik's in-game name is, for some reason, not Dominik, but Evil.
2) The rogue (archer) has a different model on the map and in the dialogue window (but this is not significant). Also, regardless of what you do with him, he doesn't disappear from the map.
3) Sometimes, despite their description, graveyards give ordinary troops - 20 skeletons. Is this intentional?
4) The orc quest:
- Point 119.123, where the quest to kill orcs is given, remains active all the time and stops the player, even if the orcs are killed.
- The trigger for the start of the battle is missing at the edges of the entrance to the sulfur mine. Because of this, the player can walk along the edges and fight the orcs individually, without starting the quest battle with all the units. Of course, if after that the player steps on the trigger point (for example, 114.112), there will only be animations of the orc creatures on the map, and the battle itself will not start.
- In addition to point 119.123, point 112.108 also stops the player, regardless of whether the orcs are alive or not.
- The quest itself is not completed after eliminating all the orcs, even if the corresponding message appears.
6) The "Visit the Prophet" quest is not completed; when talking to the prophet, only a new quest "Find Mythograd" appears.
7) The quest given by the mentor. He needs the Tome of Power; this artifact is worn by the mage Hasim. After defeating him, the artifact is not given to the player. Is this intentional? Is the Tome of Power located somewhere else?
8) When attacking the Legion of Death Knights, when the hero is not yet ready, after losing, an inappropriate cutscene starts after capturing Castelcross.
9) If you approach the druid quest giver, already having the Silanna's Cloak in your inventory, then when talking to the druid, he will immediately give the reward for the quest. Then you can talk to him again and get the same quest again; as a result, you get a double reward if you manage to find another Silanna's Cloak.
9) Is the one-way portal near the Necropolis city of Shagarakti really needed? The red player easily breaks through its defenses and captures the city of Lightwood.
10) The description of the "Abandoned Cathedral" building says that it allows you to hire Death Messengers and Death Knights. In fact, it allows you to hire Black Knights and Death Knights.
11) You can no longer enter the Library of Enlightenment in the Demon Dungeon and the portal leading to Lightwood. You can just visit them, but it has no effect.
In addition, when visiting the pyramid after capturing the city of mages, the message "Among the smoking ruins of the infernal fortress..." appears, i.e., exactly the same as when capturing the Inferno castle.
12) Also, please check if everything is correctly written in the script regarding the capture of Holyflame. In the beta, I used a cheat to teleport and fought Alaric in an isolated swamp area, then the blue barrier around Holyflame disappeared, but there was still no way to attack it.
Otherwise, the map is really great for a first work. Very strong bosses, which is a plus, only in many garrisons there are quite small armies, as if they were placed purely formally. Is the Dragon Claw Crown and the Vampirism spell on the map?
Interesting map
Thanks! What stage of the game are you at?
Added 13 minutes later
Updated the map archive.
I think Varimatas is still getting the hang of the map.
Haha, now the quest for capturing Holyflame is a bit broken. To get the quest to build the Tomb of the Forgotten, you absolutely must attack this town, but right after the informational message, the final battle begins.
And is it possible to somehow remove the ability to capture Demon and Magic castles until Mythgard is taken? If you capture a Magic castle and then Mythgard, the quests for capturing the Magic castle and finding the Shroud of Deadly Shadows can no longer be completed. So, either simply block these two towns until Mythgard is captured, or add a check to see if the quest conditions have been met after the town is captured (if that's possible).
Okay, thank goodness, are the Library and Portal working?