Everything I found in version 1.0:
1) Dominik's in-game name is, for some reason, not Dominik, but Evil.
2) The rogue (archer) has a different model on the map and in the dialogue window (but this is not significant). Also, regardless of what you do with him, he doesn't disappear from the map.
3) Sometimes, despite their description, graveyards give ordinary troops - 20 skeletons. Is this intentional?
4) The orc quest:
- Point 119.123, where the quest to kill orcs is given, remains active all the time and stops the player, even if the orcs are killed.
- The trigger for the start of the battle is missing at the edges of the entrance to the sulfur mine. Because of this, the player can walk along the edges and fight the orcs individually, without starting the quest battle with all the units. Of course, if after that the player steps on the trigger point (for example, 114.112), there will only be animations of the orc creatures on the map, and the battle itself will not start.
- In addition to point 119.123, point 112.108 also stops the player, regardless of whether the orcs are alive or not.
- The quest itself is not completed after eliminating all the orcs, even if the corresponding message appears.
6) The "Visit the Prophet" quest is not completed; when talking to the prophet, only a new quest "Find Mythograd" appears.
7) The quest given by the mentor. He needs the Tome of Power; this artifact is worn by the mage Hasim. After defeating him, the artifact is not given to the player. Is this intentional? Is the Tome of Power located somewhere else?
8) When attacking the Legion of Death Knights, when the hero is not yet ready, after losing, an inappropriate cutscene starts after capturing Castelcross.
9) If you approach the druid quest giver, already having the Silanna's Cloak in your inventory, then when talking to the druid, he will immediately give the reward for the quest. Then you can talk to him again and get the same quest again; as a result, you get a double reward if you manage to find another Silanna's Cloak.
9) Is the one-way portal near the Necropolis city of Shagarakti really needed? The red player easily breaks through its defenses and captures the city of Lightwood.
10) The description of the "Abandoned Cathedral" building says that it allows you to hire Death Messengers and Death Knights. In fact, it allows you to hire Black Knights and Death Knights.
11) You can no longer enter the Library of Enlightenment in the Demon Dungeon and the portal leading to Lightwood. You can just visit them, but it has no effect.
In addition, when visiting the pyramid after capturing the city of mages, the message "Among the smoking ruins of the infernal fortress..." appears, i.e., exactly the same as when capturing the Inferno castle.
12) Also, please check if everything is correctly written in the script regarding the capture of Holyflame. In the beta, I used a cheat to teleport and fought Alaric in an isolated swamp area, then the blue barrier around Holyflame disappeared, but there was still no way to attack it.
Otherwise, the map is really great for a first work. Very strong bosses, which is a plus, only in many garrisons there are quite small armies, as if they were placed purely formally. Is the Dragon Claw Crown and the Vampirism spell on the map?
It's strange that after losing to the Death Knights, the cutscene for capturing Castelcross starts. This is not in the script!
The Tome of Power and the elf quest will be fixed.
Added 2 hours 5 minutes ago
UPDATE! (08.01.2023)
Version 1.0
- Fixed errors in the script: The Library of Enlightenment is now available to the player after the Inferno city is destroyed, and after that, the portal to Lightwood will work (To activate the portal, Dominik must have the Flame Rune;
- The druid and mentor now first offer the quest, and then check if the player has the necessary artifacts;
- Other minor fixes.
Updated the map archive.
