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The third mission is simple and peaceful. At least, with my build on Dungeon and machines.

There isn't much to say about it. The build focused on ballista suffered from the lack of a ballista at the start. I didn't find any hints about the location of the city and didn't reach it very quickly, because after jumping into the Dungeon for the first time, I found it too long and left it for better times. I could have used a workshop... There aren't enough wells on the map either: sometimes I had to skip turns for mana. Otherwise, everything is simple, and the time limit is quite illusory. Because 18 weeks is much more than needed. I think I completed it in a maximum of half that time, and that was only because I decided to explore the map. Clearing the map required a bunch of expendable melee units and the starting Archdevils.

The final boss is easy. Some of the enemies didn't put up much resistance. Some dealt a little damage, and I only replayed the battle against the second one (with tier 2 demons) for a better result. He wiped out one of my units the first time due to bad luck. I killed the last two without even thinking about a strategy. I had everything with me that had accumulated in the castle during the map clearing. Overall, it's fun, but simple. But I even used Banish once from the ring!

A couple of minor things: there's a typo in the description of one of the starting quests. Also, the first demon died before summoning his final pack of thousands of imps. There was also a week of illness. But I had money to buy an army at that time.

Next up is the fourth mission, and our hero is almost starting from scratch... And they've given me Chaos, oh no! I'll try a build with Dungeon, Chaos, education, charisma, attack, and we'll see what happens. I didn't get Logistics at the beginning, which isn't great, but as they say, Logistics is for wimps.)

Added 10 minutes ago
P.S. What's the point of Biara and the tank on the map? I learned about the existence of the latter at the beginning of the mission from the console. But if there was some secret, I didn't find it in the end.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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AstralLein
The third mission is simple and peaceful. At least, with my build focusing on Darkness and machines.

There isn't much to say about it. The build centered around the ballista suffered from the fact that there wasn't one at the start. I didn't find any hints about the existence of a town and didn't reach it very quickly, because after jumping into the Dungeon for the first time, I found it too long and left it for better times. I could have used a workshop... There aren't enough wells on the map either: sometimes I had to skip turns to get mana. Otherwise, everything is simple, and the time limit is quite illusory. Because 18 weeks is much more than needed. I think I completed it in a maximum of half that time, and that was only because I decided to explore the map. Clearing the map required a bunch of expendable melee units and the starting Archdevils.

The final boss is easy. Some of the enemies didn't put up much resistance. Some dealt a little damage, and I only replayed the battle against the second one (with tier 2 demons) to get a better result. He wiped out one of my units the first time due to bad luck. I killed the last two without even thinking about a strategy. I had everything with me that had accumulated in the castle during the map clearing. Overall, it's fun, but simple. But I even used Banish once from the ring!

A couple of minor things: there's a typo in the description of one of the starting quests. Also, the first demon died before summoning his final group of a thousand imps. There was also a week of illness. But I had enough money to buy an army at that time.

Next up is the fourth mission, and our hero is almost starting from scratch... And they've given me Chaos, oh no! I'll try a Darkness, Chaos, Education, Charisma, Attack build, and we'll see. I didn't get Logistics at the beginning, which isn't great, but as they say, Logistics is for wimps.

Added 10 minutes ago
P.S. What's the point of having Biara and a tank on the map? I learned about the existence of the latter at the beginning of the mission from the console. But if there was some secret, I didn't find it in the end.
I originally planned a quest with the tank, but I decided not to do it after all. And the tank itself, as well as the location, remained as a mini-easter egg.
На дальней станции сойду...
Трава по пояс,
Зайду в траву, как в море босиком...
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I found 6 of the bosses to be quite challenging, especially considering that half of my initial army was lost.
Одна голова хорошо, а две - уже не красиво!
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It would have been fine, but there's a city on the map where you can farm as many troops as you want.

Added 20 hours 21 minutes ago
So, the walkthrough has been successfully completed!

Fourth mission. It's long, and again, it's the level design. By the time you find a way to the main elven island, ages will have passed! And why there's no way to sail around the top of the map is unclear. There's a real snag there. Still, it's not that easy to notice the path along the very edge at the bottom. At the same time, I must say that I liked the look of the local dungeons. Especially the elven one. It's small, but I really liked it, it's beautiful. I would have liked to have an entire map in that style.

In this mission, we face an active AI for the first time with three cities, but the huge distances on the map make it somewhat passive. We fight the first city 1 on 1, because by the time the heroes of the other two decide to come to the sea, an eternity will pass. In general, there was only one not-so-easy battle with the elves, namely with the main stronghold of the green player. The dragonlings and archers were overwhelming me without a chance, with total superiority in initiative and speed. There are no artifacts for initiative and speed. Somehow, I lured him into attacking the city, but he only agreed to do so when I gave up almost my entire army. Cowardly elves. And there was nothing else that particularly stood out. The main boss is essentially an ordinary hero with a lot of defense, a bunch of fixed units (but the allies brought him a few squads of their own, such as upgraded ents and unicorns), and, unexpectedly, Chaos spells. He can even be killed with auto-battle. So, we defeat the elves and start collecting stats and artifacts all over the map for a very long time.

Only the archer set is valuable, and it drops from the boss. But the archer set is very strong in fire elements, and they are the main feature of the updated protagonist. Although I sometimes forgot about summoning elementals on the global map, they can be called the main striking force. But it would be worth adding that the summoning is refreshed on Mondays. And why the animation for casting, suddenly, is Plague?

Regarding the side quests. The dragon quest is too far away. By the time it's completed, the player will have already almost defeated the elves. I killed the druid barrier before getting the quest for, well, that barrier. I let the demon go. I dug up the Tear of Ash and placed it in Inferno. The location is easy to read and can be guessed even at the first obelisk, but I was let down by the scouting in the east. So, I dug it up quite late. And the elves were destroyed by one army. As soon as I left the dungeon, I fought them until the end, only replenishing the elementals.

In the end, I got a level 30 hero with a completely weak and useless Chaos, but with powerful Darkness, stats, and Fire elementals. Although he was still weaker than the previous Ignifer, the elementals compensated for that.

Fifth mission. In one of my last playthroughs, I also smashed Kha-Beleth's face... or he smashed mine... Considering the time limit and the concept of the mission, I did something very simple. I took all the troops, including the forces of the bonus demon, and went to rush the orange player. And I won from it completely. Because the very first city was built to the max, while my city was mediocre. Finding these cities is quite a challenge, though. There's a peculiarity: in the first city of the "Biara Live" fans, upgrading the pits is banned. I didn't see any logic in this. The only difficulty was the first demon, namely Marbas, with good magical defense and a lot of regular defense. Nevertheless, fresh purchases in the newly captured cities, and especially fire elementals + Darkness, allowed me to crush the orange player in just under a month and half an hour of real time. I didn't even kill a single neutral in the process. If I had logistics or at least boots, it would have gone faster, but it's good enough as it is. For the rest of the time, I cleared the map with pits, vampires, and fire elementals. I didn't clear everything. Only the part of the map that belonged to the AI. Logistics were still lacking. Then I gathered all the troops from the cities and went to beat the Overlord. And I beat him. There's nothing to say, that's how my valiant demons crushed Kha-Beleth. The difficulty of the mission is directly proportional to the hero's level. And I found the archdemon-bribegiver... after I already owned all the orange cities. Nevertheless, he still offered me to bribe them.

Conclusion. The campaign is average. The plot leads nowhere. It seems that for four missions, some tricky plan was being nurtured by the Lord, but what that plan was, only he knows. In the end, he's just a pawn and hardly really hoped to resurrect the seemingly already living primordial dragon. Urgash is sleeping in Shi'o. He is not dead. This is mentioned in the description of one of the cities of Inferno. It seems to be the capital of Kha-Beleth. And Ignifer, after everything he did... didn't end up very well. What Kha-Beleth was trying to achieve is a question for the ages. The only interesting moment in the plot, I already mentioned to the author in a private message. It is related to a careful playthrough of the second mission. Plus, the default Lord was spoiling the picture, and he appeared in every mission except the first.

The campaign has a good design. In some places, it's very good, in some places it's original, and in some places it's gray mountain spirals (the second mission is the worst in this regard). In terms of gameplay, it's not too exciting. In the first mission, you have to run around like crazy and look for reinforcements, or just suffer in vain, fighting strong neutrals with starting forces. In the second, everything is extremely boring, just go from point A to point B with a castle and without an active enemy (the purple lord who runs out doesn't count). In the third, the time limit is very questionable (it could just as well not exist), but the idea of the final boss is cool. In the fourth, the distances are too great. The fifth is the most interesting in terms of gameplay, because here you feel the power of your hero, the pace, and you actively fight. On the other hand, if the hero is like mine, the difficulty is minimal. And Kha-Beleth is weak. The player can gather a lot of troops in three months from five cities, one of which has the Tear of Ash. Even without counting the starting city, I didn't take anything from it, it wasn't even fully built. The voice acting is okay. In principle, it's quite good for everyone. I just didn't like the Lord. He's kind of quiet, and his voice is very ordinary, while the others have a demonic feel, so to speak. And the one who voiced the druid did a very good job imitating the original Russian voice of Tieru, although he wasn't voicing Tieru. Well, that's how it seemed to me.

I would also work on the balance of the neutrals. And on which of them grow in number, and which don't. Sometimes the logic is very strange.

Overall, it's not bad. But I can't give it special praise either.

7 out of 10
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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AstralLein
It's all good, but there's a city on the map where you can farm as many troops as you want.

Added 20 hours 21 minutes ago
So, the walkthrough has been successfully completed!

Fourth mission. It's long, and again, it's the level design. It takes ages to find the approach to the main elven island! And it's unclear why you can't sail around the top of the map. There's a real snag there. Still, it's not that easy to notice the path along the very edge at the bottom. At the same time, I must say that I liked the look of the local dungeons. Especially the elven one. It's small, but I really liked it, it's beautiful. I'd like to see an entire map in that style.

In this mission, we face an active AI with three cities for the first time, but the huge distances on the map make it somewhat passive. We fight the first city 1 on 1, because it will take an eternity for the heroes of the other two to reach the sea. In general, there was only one difficult battle with the elves, namely with the main stronghold of the green player. The dragons and archers were overwhelming me with total superiority in initiative and speed. There are no artifacts for initiative and speed. Somehow, I lured him into attacking the city, but he only agreed to do so when I gave up almost my entire army. Cowardly elves. And there was nothing else that particularly stood out. The main boss is essentially an ordinary hero with a lot of defense, a bunch of fixed troops (but the allies brought him a few squads of their own, such as upgraded ents and unicorns), and, unexpectedly, Chaos spells. He can even be killed with autobattle. So, we defeat the elves and start collecting stats and artifacts all over the map for a very long time.

Only the archer set and what drops from the boss are valuable. But the archer set is very strong in fire elements, and they are the main feature of the updated protagonist. Although I sometimes forgot about summoning elements on the global map, they can be called the main striking force. But it would be worth adding that the summoning is refreshed on Mondays. And why the animation for casting, suddenly, is Plague?

Regarding the side quests. The dragon quest is too far away. By the time it's completed, the player will have already almost defeated the elves. I killed the druid barrier before getting the quest for, well, that barrier. I let the demon go. I dug up the Tear of Asch and placed it in Inferno. The location is easy to read and can be guessed even at the first obelisk, but I was let down by scouting in the east. So, I dug it up quite late. And the elves were destroyed by one army. As soon as I left the dungeon, I fought them until the end, only replenishing the elementals.

In the end, I got a level 30 hero with a completely weak and useless Chaos, but with powerful Darkness, stats, and Fire elementals. Although he was still weaker than the previous Ignifer, the elementals compensated for that.

Fifth mission. In one of my last playthroughs, I also smashed Kha-Beleth's face... or he smashed mine... Considering the time limit and the concept of the mission, I did something very simple. I took all the troops, including the forces of the bonus demon, and went to rush the orange player. And I won from it completely. Because the very first city was built to full strength against my mediocre one. Finding these cities is quite a challenge, though. There's a strange thing: in the first city of the "Biar Live" lovers, upgrading the pits is banned. I didn't notice any logic in this. The only difficulty was the first demon, namely Marbas, with good magical defense and a lot of regular defense. Nevertheless, fresh purchases in the newly captured cities, and especially fire elementals + Darkness, allowed me to crush the orange player in just under a month and half an hour of real time. I didn't even kill a single neutral in the process. If I had logistics or at least boots, things would have gone faster, but it's good enough as it is. The rest of the time, I cleared the map with pits, vampires, and fire elementals. I didn't clear everything. Only the part of the map that belonged to the AI. Logistics were still lacking. Then I gathered all the troops from the cities and went to beat the Overlord. And I beat him. There's nothing to say, that's how my valiant demons crushed Kha-Beleth. The difficulty of the mission is directly proportional to the hero's level. And I found the archdemon-bribegiver... after I already owned all the orange cities. Nevertheless, he still offered me to bribe them.

Conclusion. The campaign is average. The plot comes to nothing. It seems that for four missions, some tricky plan was being nurtured by the Lord, but what it was, only he knows. In the end, he's just a pawn and hardly really hoped to resurrect the seemingly already living primordial dragon. Urgash, on the other hand, sleeps in Shio. He's not dead. This is mentioned in the description of one of the cities of Inferno. It seems to be the capital of Kha-Beleth. And Ignifer, after everything he did... didn't end up very well. What Kha-Beleth was trying to achieve is a question for the ages. The only interesting moment in the plot, I already mentioned to the author in a private message. It's related to a careful playthrough of the second mission. Plus, the default Lord spoiled the picture, and he appeared in every mission except the first.

The campaign has a good design. In some places, it's very good, in some places it's original, and in some places it's gray mountain spirals (the second mission is the worst in this regard). In terms of gameplay, it's not too exciting. In the first mission, you have to run around like crazy and look for reinforcements, or just suffer in vain, fighting strong neutrals with starting troops. In the second, everything is extremely boring, just go from point A to point B with a castle and without an active enemy (the purple lord who runs out doesn't count). In the third, the time limit is very questionable (it could just as well not exist), but the idea of the final boss is cool. In the fourth, the distances are too great. The fifth is the most interesting in terms of gameplay, because here you feel the power of your hero, the pace, and you actively fight. On the other hand, if the hero is like mine, the difficulty is minimal. And Kha-Beleth is weak. The player can gather a lot of troops in three months from five cities, one of which has the Tear of Asch. Even without counting the starting city, I didn't take anything from it, it wasn't even fully built. The voice acting is okay. In principle, it's quite good for everyone. I just didn't like the Lord. He's kind of quiet, and his voice is very ordinary, while the others have a demonic feel, so to speak. And the one who voiced the druid did a very good job imitating the original Russian voice of Tieru, although he wasn't voicing Tieru. Well, that's how it seemed to me.

I would also work on the balance of the neutrals. And on who among them grows in number and who doesn't. Sometimes the logic is very strange.

Overall, it's not bad. But I can't give it special praise either.

7 out of 10
Thank you for the walkthrough and for such a detailed review! There are problems, and I will try to fix them. So, thank you again.
На дальней станции сойду...
Трава по пояс,
Зайду в траву, как в море босиком...
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Could you please provide a working link to download the campaign?
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I started the game and immediately had a question. Is it normal that the main character isn't displayed?

Added 3 hours 28 minutes later
I didn't like the map. I got to Krigan in the first part and realized that the logic and mechanics of Heroes had disappeared. I defeated Krigan, but I didn't want to continue playing. Heroes is built on tactics and mechanics that the player can calculate against the AI. Here, they add invented abilities like cloning troops, and not even your own, without any logical calculation. Are we really playing Heroes? All these made-up gimmicks, designed to complicate the game, have nothing to do with the game itself. You could give the opponent twice as many troops, or give them three schools and a ton of mana. And that would be a challenge for someone who knows the game's mechanics – but that would be a different game.

Everything else is fine; the battles on G. are challenging, especially considering that it's desirable to play without losses, as the fort on the hill has also been nerfed by the author.
Всегда играю на Г.
In reply to raspisnoy
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raspisnoy
Started the game and immediately had a question. Is it normal that the main character isn't displayed?

Added after 3 hours 28 minutes
The map didn't work out. I got to Krigan in the first part and realized that the logic and mechanics of Heroes had disappeared. I defeated Krigan, but I didn't want to continue playing. Heroes are built on tactics and mechanics that the player can calculate against the AI. Here, they add invented abilities like cloning troops, and not even their own, and without any logical calculation. Are we really playing Heroes? All these made-up things are designed to complicate the game and have nothing to do with the game itself. You can give the opponent twice as many troops, you can give them three schools and a ton of mana. And that would be a challenge for someone who knows the game's mechanics, but this (zombies appearing out of nowhere with defense like Devils) is already a different game.

Everything else is fine, the battles with G. are difficult, considering that it is desirable to play without losses, since the Fort on the hill has also been nerfed by the author.

Maybe there are some mods, because I didn't have anything like that throughout the entire campaign
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The campaign is very interesting, not easy, but it will definitely appeal to you due to its gameplay and storyline. I recommend playing it! 10/10. Best regards, Niksan😃
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Mixed feelings about completing the game. I fully agree with almost everything described by AstralLein. Except for the first mission, the final battle went smoothly without any problems or bugs, and it was easy. I rarely don't finish a game, but I had to force myself to finish the second mission because the campaign is still... I lost to Chaos at the first opportunity. Regarding the portals (fire portals) in the fifth mission – it's some kind of nonsense. I understand that you need to activate two portals, probably for direct portal destination. But when I activated one, and tried to enter the second, it says that both portals need to be activated for teleportation. No matter how many times I tried, I couldn't activate it. Kha-Belekh is quite weak; Mabras seemed harder (so that there would be no losses). Describing it in more detail would just be repeating what AstralLein wrote. The plot twist doesn't seem very convincing. It's aesthetically pleasing, though.
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I started playing the first mission and encountered an issue where it's impossible to defeat Krigan without using cheats.

Added 1 minute ago
The problem is that after losing his troops, Krigan starts generating 2 to 4 stacks of zombies, each with 80 units, with every subsequent turn. When there are 16 or more stacks, the game becomes uninteresting. This breaks the balance and logic of the game. It's clear that this shouldn't be happening. I could follow the example of the player AstralLein and defeat Krigan by enabling cheats, but then the process of completing the mission becomes uninteresting. Previously, I played the author's previous campaign, "Warrior," and wrote a positive review about it. However, I can't say the same about the "Archdevil" campaign, as it disrupts the balance and logic. Therefore, I ask the author to fix these issues. I'd like to add that I'm playing without any third-party mods or maps, on a clean version of 3.1, so the problem lies in the campaign scripts.
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Delvi
Started playing the first mission – encountered the impossibility of defeating Krigan without cheats.
That’s strange – I didn’t have any problems with him. Judging by his necromantic appearance, and his mount, it was clear that undead creatures would be involved. I finished off the humans while keeping an eye on the future. Zombies appeared; I don’t remember how many packs, but there were a lot. I remember figuring out a pattern for their appearance and organizing their elimination within a turn; if I’m not mistaken, it was 3 squads. I passed it on the first try without any difficulties and, it seems, without or with minimal losses, which is why I remember it poorly. After reading about the problems with this battle, I thought they were in the old version, but I already downloaded the new, patched version… but here, apparently, the version is the same, and the results strangely don’t match.
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Great campaign, not worse than the original ones. Thank you for your work!
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Since the Archdevil campaign is participating in the best campaign tournament of 2022, I will leave my review.

Yes, the campaign is indeed interesting and challenging, with a well-thought-out plot. Also, a separate bonus is that the campaign is voiced! And that is a very rare occurrence! On the other hand, the map is very difficult in terms of gameplay. As I wrote earlier,
in the first mission, I encountered the impossibility of completing the mission against Krigan without cheats, namely: Krigan, having lost his troops, begins to generate 2 to 4 stacks of zombies simultaneously with each subsequent turn, with 80 units in each stack, and when there are 16 or more stacks, the game becomes uninteresting.
This moment breaks the balance and logic of the game. Of course, I can follow the example of the player AstralLein and complete the mission against Krigan by enabling cheats, but then the process of completing the mission becomes uninteresting. I will add that I am playing without third-party mods and maps, on a clean 3.1 version, so the problem is in the campaign scripts.
If the author fixes this moment, as well as some other errors, then the map will have a chance to win the competition.

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