Added 1 minute ago
The problem is that after losing his troops, Krigan starts generating 2 to 4 stacks of zombies, each with 80 units, with every subsequent turn. When there are 16 or more stacks, the game becomes uninteresting. This breaks the balance and logic of the game. It's clear that this shouldn't be happening. I could follow the example of the player AstralLein and defeat Krigan by enabling cheats, but then the process of completing the mission becomes uninteresting. Previously, I played the author's previous campaign, "Warrior," and wrote a positive review about it. However, I can't say the same about the "Archdevil" campaign, as it disrupts the balance and logic. Therefore, I ask the author to fix these issues. I'd like to add that I'm playing without any third-party mods or maps, on a clean version of 3.1, so the problem lies in the campaign scripts.