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Posts from Archdevil

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3 years ago
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Title: "Archdevil"        
List of Missions:
"Relics"
"Prophecy"
"Lords"
"Conquest"
"Confrontation"
Game Version:
3.1
Main Heroes: Ignifer, Nimus
Author: Grigory Kovalev    
Description: After an unsuccessful maneuver and the destruction of Ur-Wesfaal, unrest began in Shio. Several demon princes raise a rebellion and move towards the capital. Many demons abandon their commanders and join the rebels. Some decide to go their own way. One of these was the imp Nimus. He set off for the Dead Lands, taking a small army with him. Only he knew the purpose of his visit.  
Links:
 Campaign version without voice acting: https://disk.yandex.ru/d/VNSgjRtydCUouQ
Campaign version with voice acting: https://disk.yandex.ru/d/wVZhSLq0qFKw-Q
Acknowledgements:
To the forum users:
Andrei_21 for consultations on the editor and testing the campaign.
IchGViji for testing the campaign.  
HopeSquirr for proofreading the text.
And also:
Tre_Ha for voice acting of Ignifer.
 Zhenya#100 for voice acting of Nimus.
From the author: The campaign is a direct continuation of the "Warrior" campaign. The story will tell what happened after the destruction of the demon citadel of Ur-Wesfaal. Campaign for the Inferno faction. The entire plot is the author's fiction and does not claim to be canonical. It is also not recommended to play this campaign on global modifications (such as EWA and Heroes 5.5). Have a good game!    
Screenshots:                                 
                    
                           



               

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3 years ago
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Campaign Top! Only a difficult campaign)) Good luck!!
In reply to Даня Топ
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3 years ago
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Hooray! I'm very happy about this event. I haven't finished the previous campaign yet, though...
3 years ago
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Oh, Grishanya, a new company. I'll download it now and start the walkthrough.
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3 years ago
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The campaign is great, but in mission 4, instead of elves, it would be more appropriate to have orcs from the Archipelago of Pao.
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3 years ago
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And in the fifth game, there are nagas, although I haven't seen them myself. Just because, lol!
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3 years ago
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Soon, I'll have another map.
For Inferno.

Added 5 hours and 18 minutes ago
Grigory shared a campaign in early access with me, Dan the top player, and Vitya Gorodilow. In mission 4, it's Sylvan.
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3 years ago
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An interesting selection of testers, indeed. Very, very interesting.
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3 years ago
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I uploaded both versions to UserCampaigns. Neither one is displayed. The mod is called "Inferno Campaign."
In reply to masgak
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3 years ago
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masgak
I uploaded both versions to UserCampaigns.
Nothing is displayed.
I replied in a private message.
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3 years ago
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Something about the final battle in the first mission feels off. The first time, I lost. But with zero units, my valiant hero continued to fight as if nothing had happened! At the same time, the cheesy tactic of one hero taking out the remaining 200 zombies didn't change anything, even though the enemy still had a dozen stacks of plague zombies. I didn't want to deal with them too, so I reloaded and started thinking.

I decided to check if it was even possible to win this battle due to a script issue. I summoned 999 demons of all kinds from Shio, and... as soon as the human troops fell, the battle ended with my victory. The undead appeared, but immediately after that, the end-of-battle screen popped up.

Then I found the script itself and didn't understand why it happened, but I concluded that to win, you need to kill all the stacks of 80 plague zombies. And then I had a question: how, exactly? Given that our valiant necromancer raises plague zombies even from summoned demons, combined with his decent defense and, most importantly, the Celestial Shield, dealing with these zombies is an extremely difficult task. I was planning to get a ballista for myself on the map, but the random number generator didn't give me Fire Arrows, so the ballista wasn't very useful. I also didn't develop Chaos, because a great mage with a lot of spells and demons don't really go together. Instead, I developed some Darkness, with an eye toward future missions, machines, logistics, attack, and gates, including Hellfire. And overall, everything was going quite smoothly, except for the beginning, where I practically didn't find or acquire anything, because kiting 15 Cerberuses against 50+ earth elementals and other fun creatures for +1 to stats, and various lion collars and clovers, isn't particularly appealing. Moreover, I got a horseshoe from a chest, which overshadowed almost all the artifacts in the starting area. And when I reached the underground, skipping most of the neutrals, I finally got a powerful army. I freed the demon, defeated its enemies. And then the map clearing began. Overall, I ended up with a hero with potential for the future. There were few spells, and even those were Chaos. Darkness appeared in the final zone. And also a scroll for Blindness from a quest. And I thought that was it, but in the end, the opponent turned out to be a necromancer, and Darkness, which is most effective against the undead, doesn't really work against them. So Blindness, Dispel, and the like happily went down the drain. The only real value was the necromancer's partial set and some other artifacts. Nevertheless, the opponent was still ahead in stats, but that wasn't so significant, and with stats of 60, enemies were being killed. The armored steel zombies under the Celestial Shield were significant. Because in the end, the army started to run out, and if it ran out, plague zombies appeared and put an end to the idea, for example, of kiting zombies with puppies (alt-grade at that time). And abusing the script with demon summons greatly complicates the battle. So, honestly, I didn't win there. Maybe Chaos and a full-fledged ballista would have helped, but what can you do if the author himself tempts you with Darkness? Here's a quest for a Blindness scroll, here's a lot of Darkness in the final zone... Chaos, of course, was also there, but as I said, it's not an effective school of magic when playing as demons. And you can't farm many skills on the map, and you need a lot of mana for hordes of zombies on Hero difficulty.

In general, that's how it went. The mission is easy, but the first zone has too strong guards for the loot that's there. Moreover, you can't go back there. The final boss clearly works somehow strangely. I also noticed that somewhere the number of neutrals is increasing (14k goblins!), and somewhere it isn't. Let's see what happens next. To be fair, I rarely play as Inferno.

Added 6 minutes ago
P.S. Maybe I would add a mentor to the map, after all, there's a bag on the map, and there are no dwellings in the main zone, except for the elven ones, but they are not used for hiring. Therefore, you can level up as much as you want.

In the quest with the prisoners, I released them for a +2 defense bonus.
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3 years ago
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Krigan was a challenging boss, but the next one is six times more difficult.
In reply to AstralLein
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3 years ago
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AstralLein
Something seems off about the final battle in the first mission. The first time, I failed it. But with 0 units, my brave hero continued to fight as if nothing had happened! At the same time, the cheesy one-shotting of the remaining 200 zombies by a single hero didn't change anything, even though the enemy still had a dozen stacks of plague zombies. I didn't want to deal with them either, so I reloaded and started thinking.

I decided to check if it's even possible to win this battle due to a script issue. I summoned 999 demons of all kinds from Shio, and... as soon as the human troops fell, the battle ended with my victory. The necromancers appeared, but immediately after that, the end of the battle popped up.

Then I found the script itself and didn't understand why it happened, but I came to the conclusion that to win, you need to kill all the stacks of 80 plague zombies. And then I had a question: how exactly? Given that our brave necromancer raises plague zombies even from summoned demons, and considering his decent defense and, most importantly, the Heavenly Shield, dealing with these zombies is an extremely difficult task. I was planning to get a ballista for myself during the map, but I didn't get Fire Arrows, so the ballista wasn't very useful. I also didn't develop Chaos, because a great mage with a lot of spells and demons don't really go together. Instead, I developed some Darkness, with the intention of using it in future missions, along with Machines, Logistics, Attack, and Gates, including Hellfire. And overall, everything was going quite smoothly, except for the beginning, where I practically didn't find or get anything, because kiting 15 Cerberuses against 50+ earth elementals and other fun creatures for +1 to stats, and various lion collars and clovers, isn't very appealing. Moreover, I dropped a horseshoe from a chest, which overshadowed almost all the artifacts in the starting area. And when I reached the underground, skipping most of the neutrals, I finally got a powerful army. I freed the demon, defeated its enemies. And then I started clearing the map. Overall, I ended up with a hero with potential for the future. There were few spells, and even those were Chaos. Darkness appeared in the final zone. And also a scroll for Blindness from a quest. And I thought that was it, but in the end, the opponent turned out to be a necromancer, and Darkness is mostly not very effective against the undead. So Blindness, Dispel, and other spells happily went down the drain. The only real value was the half-set of the necromancer and some other artifacts. Nevertheless, the opponent was still ahead in stats, but that's not so significant, and with stats of 60, enemies were being killed. The armored zombies made of pure steel under the Heavenly Shield were significant. Because in the end, the army started to run out, and if it ran out, plague zombies appeared and put an end to the idea, for example, of kiting zombies with dogs (alt-grade at that time). And abusing the script with demon summons greatly complicates the battle. So, honestly, I didn't win there. Maybe Chaos and a full ballista would have helped, but what can you do if the author himself tempts you with Darkness? Here's a quest for a Blindness scroll, here's a lot of Darkness in the final zone... Chaos was there too, of course, but as I said, it's not an effective school of magic when playing as demons. And you can't farm many skills on the map, and you need a lot of mana to deal with hordes of zombies on Hero difficulty.

In general, that's how it was. The mission is easy, but the first zone has too strong guards for the loot that's there. Moreover, you can't go back there. The final boss clearly works somehow strangely. I also noticed that somewhere the number of neutrals is increasing (14k goblins!), and somewhere it's not. Let's see what happens next. To be fair, I rarely play as Inferno.

Added 6 minutes ago
P.S. Maybe I would add a mentor to the map, after all, there's a bag on the map, and there are no dwellings in the main zone, except for the elven ones, but they are not used for hiring. Therefore, you can level up as much as you want.

In the quest with the prisoners, I released them for a +2 to defense.
Hmm, this is a strange behavior of the script, to say the least. I don't remember anyone else having such a battle. I need to check everything again.
Good luck in the next missions.
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3 years ago
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The next mission is quite long and boring. Boring because a) there is no threat, and b) the design is in the form of a spiral, where you often have to run back and forth. Long because a brave demon is intensely consuming everything valuable on the map. We have a purple Human hero, but he just sits in his gray castle in an equally gray spiral of mountains. It's worth killing him only for the +3 to attack and defense. Fortunately, the hero is relatively weak, but has a lot of hit points, and I have Darkness and a ballista. I eventually realized that I wasn't getting fire arrows because I had forgotten about the perk, which I rarely use when playing as demons. I had to go to the mentor, and that was painful because fighting a hundred Titans became the most difficult challenge on the map. In the end, I finally felt the power. Impressive stats, good artifacts, Darkness, and the ballista solved most of the problems. A separate mention should be made of the half-hour chase of 80 Pese with 5,500 zombies for the hero's armor. And it seems that this is their fixed number. Apparently, this is revenge for unfairly completing the first mission due to a bug in the boss's script, but as it turned out, it is impossible to complete it fairly without a fix. In general, I expected another powerful hero guarding the desired obelisk. But to my surprise, after defeating the phoenixes, I simply approached him and won. That is, if you want, you can speedrun the map. Again, some neutrals are constantly growing, while others are not... For some reason, the "do not grow" checkbox is not set for squads that already have a large number. But small groups remain small. Of course, I didn't check, maybe they all grow, but someone is just very weak by default, but it seemed to me that it was exactly as I described above. Well, something like that. There was a very interesting Dungeon with black dragons, but that's already a plot spoiler. For the next mission, I chose ten Nightmares as a bonus. And I thought for a long time, should I choose them or a bag of gold... Why do I feel that the bag of gold would be more useful...?

Added 1 minute ago
P.S. Oh yes, as a starting hero for the mission, I got Nimue. How ironic!)
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3 years ago
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Krigan was a challenging boss, but the next one is six times more difficult.

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