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Posts from Mod requests (orders).

4.8 (4 ratings)
In reply to Amity
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3 years ago
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Amity
Dear modders, perhaps someone would like to make a small change. Simply replace the dragons of the Sylvan faction with birds. Unimproved Rukh, improved Phoenix/Stormbird (bird of thunder).

Yet another instance of breaking the game's lore.
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3 years ago
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Rumpo, of course, the user has textures, icons, and recolored effects! He just doesn't know how to apply them to the phoenix model. I'm sure the user's request is to have textures and effects created from scratch for him.

Amity, I recommend checking out the Heroes 5 Armageddon's Blade mod. It has the birds you're looking for, and its files might be shared with you (or maybe not) by its author, Waterfall.
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3 years ago
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Does anyone know how to import the model of the dusk dragon from Heroes 7? The model of the Hanik doesn't fit, and I'd like the attack to use the attack_critical and attack animations, not a special ability animation, please! I think I've tried everything, but nothing works... smile05
In reply to }{0TT@6bI4
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3 years ago
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}{0TT@6bI4
Rumpo, of course, the user has textures, icons, and recolored effects! He just doesn't know how to attach them to the phoenix model. I'm sure the user is asking for someone to create textures and effects for him from scratch.

Amity, I recommend paying attention to the Heroes 5 Armageddon's Blade mod. It contains the birds you're looking for, and its files might be shared with you by its author, Waterfall (or maybe not).

Firebirds are also present in the original game; they are simply not enabled, and their files are located within the root folder.

I took them from another Conflux mod, where the phoenixes had their fire animation replaced with lightning.

And now I'm creating an alternative blue phoenix. The process is not yet complete. I won't create a separate, fully functional mod specifically for this user.
All I can do is finish my creatures, release a new version of the mod, and interested modders can extract what I've done from my mod and create a separate mod that the user wants.
As I said before, I'm not interested in breaking down my mod into pieces, which is what people constantly ask me to do xD

And here's a video; maybe it will make it clear what working on creatures is like =)

In reply to Waterfall_13
3 years ago
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Hey guys!

Is there anyone who would be willing to create a mod (for a reward)?

The idea for the mod is as follows:

If you open any map in the editor, the neutral creatures are placed in the form of a "random monster, level 4."

And when you play, there are often 1-2-3 groups of them.

Occasionally, there are 3 groups, 2 of which are unupgraded + 1 upgraded.

In general, it gets boring.

I would like a mod that would replace this neutral "random monster, level 4" with "random level 4 monster" (at least 2 groups) + in the same group, 1 group of a monster (of the same race) of level 5, approximately 20% of the base amount.

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3 years ago
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Dear colleagues, masters of modding. Could you please tell me who is proficient in working with the geometry (and/or) skeletons of the original unit models from Heroes of Might and Magic 5? I am currently continuing to develop the NVS project, and I need the following: I want to use the models of the Footman and Paladin as replacements for the original models of the Swordsman and Knight, but also change some elements of the models. For example, reduce the size of the eagles on the helmets of the paladins and the horse's mask (or completely use the original knight's horse). Remove the wings on the helmet of the footman, reduce the shoulder pads, etc. If anyone responds, please write to me in a private message. If you are on Discord or VK, here are my contacts: *Discord: Narron#6499* *VK: https://vk.com/ds_gushchin.* **Thank you for your attention!**
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3 years ago
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I need models of sea elves for my campaign. If you find any, please share them with me; any will do. (But they should be sea elves.)
Specifically, I need: Water Spirits, Tide Warrior, Archer, Water Mage (Aeromancer), Mermaid (I already have this), Coral Monster (Reef Monster), and Sea Dragon (Possibly a Kirin, but only if it's covered in seaweed, coral plants, and is blue in color, and cannot fly).
3 years ago
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Hey everyone!

I think everyone knows about a mod that replaces the Sylvan faction with the Sanctuary faction. So, is it possible for someone to recolor the alternative upgrade units from yellow-orange to crimson-red? If such a possibility exists, of course.

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3 years ago
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Narron, they're breaking the lore again.

Added 1 minute ago
It would be better to add buildings to the city menu in the Sanctuary.

Added 31 seconds ago
So that the buildings are displayed.
In reply to Вариматас
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3 years ago
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Varimatas
Naron, they're breaking the lore again

Added 1 minute ago
It would be better to add buildings to the city menu in the Sanctuary

Added 31 seconds ago
So that the buildings are displayed

Does this project concern me? No. Why cause panic?
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3 years ago
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Okay. Sorry for bothering you, great musician.
In reply to Вариматас
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3 years ago
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Varimatas
Alright. Sorry for bothering you, great musician.
Sarcasm and trolling directed at me are not appropriate at the moment.
And I'm not a musician. 😎
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3 years ago
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Hello everyone!
I'm trying to improve the version of Heroes 5, let's say the HD version or the remake.
Therefore, all the mods I install don't change the gameplay but mainly change the graphics, interface, and make the game more convenient.
And my question to the community is this: I periodically replay the campaigns of Heroes 5, and the scenarios, and I'm very annoyed by the ratio of videos and cutscenes, which is 3:4, even with a widescreen resolution.
Recently, I saw news that a neural network can redraw and increase the quality of images. Has anyone tried working in this direction? Another question is, where and in what formats are the images of the campaign cutscenes and videos stored?
The neural network is called DALL E. Maybe someone has experience working with neural networks?
In reply to MaksSP
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3 years ago
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MaksSP
Hello everyone!
I'm trying to improve the version of Heroes 5, let's say, the HD version or the remake.
Therefore, all the mods I install don't change the gameplay but mainly change the graphics, interface, and make the game more convenient.
And my question to the community is this: I periodically replay the campaigns of Heroes 5, and the scenarios, and I'm very annoyed by the aspect ratio of the videos and cutscenes, which is 3:4, even with a widescreen resolution.
Recently, I saw news that a neural network can redraw and increase the quality of images. Has anyone tried working in this direction? The question is also where and in what formats are the images for the campaign cutscenes and videos located?
The neural network is called DALL E. Does anyone have experience working with neural networks?
The cutscenes are played on the game engine; I don't know how it works, but the models for these videos are stored in the resources.
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3 years ago
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A neural network won't help you with this! The videos aren't actually recorded gameplay; they're just videos played within the game. The hero window is a very specific virtual screen designed for a resolution of 1024x780, and in versions 3.0 and later, it was adapted for other resolutions using workarounds. However, at the executable level, support for the original resolution still exists.

Someone posted a patch on a forum that activates the original monitor resolution (I think it was vova), but the hero interface then appears extremely small – which makes sense, as screen sizes have increased significantly.

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