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Posts from [XL] Heroes of Fallen Wings - Heroes of Fallen Wings

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5 years ago
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The update is out, check the main post.
In reply to ColdWarrior
4 years ago
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Good evening. Thank you for the map =)
Could you tell me how to turn in the Thieves' Guild quest to the city guard? Or is it impossible, and is it just part of the story?
In reply to maslovk
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4 years ago
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maslovk
Good evening. Thank you for the map =)
 Could you tell me how to turn in the thieves' guild to the city guard? Or is it impossible, and is it just a narrative element?

Hooray, the forum is alive!

But no, I was just replaying it on the second difficulty level, but with just one hero, and I had forgotten everything again, so I asked Cold - he replied that it's not possible.

P.S.: Although the map itself is still awesome. He always had a good sense of balance and quality (in recent years, hehe).
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3 years ago
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Hello, ColdWarrior.

I felt a wave of nostalgia and decided to visit the forum. I see that the topic has been updated with an unexpected and recent mention of me. I am very grateful, although, of course, my contribution is minimal.

The last time I played through a map, I reached the second final boss, but I couldn't defeat him. I was playing on a version before the last few updates. As far as I remember, that version still had the feature where you could simultaneously complete the questlines for the fire worshippers and the heretics and mages. And back then, the map was engaging because of its quests and scale. I would be happy to learn how things are now by watching a playthrough of the final version when I have some free time.

Sincerely, Silos Zanj.

In reply to Силос Занж
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3 years ago
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Silos Zanj

I felt a wave of nostalgia and decided to visit the forum. And here, there's an update to the thread with an unexpected and recent mention of me. I'm very grateful, although, of course, my contribution is minimal.

The last time I played through the map, I reached the second final boss, but I couldn't defeat him. I was playing on a version before the last few updates. As far as I remember, that version still had the feature where you could complete the Fire Worshippers and Heretics and Mages branches simultaneously. And back then, the map was engaging with its quests and scale. I'd be happy to find out what it's like now – I'll enjoy reading the walkthrough of the final version when I have some free time.


Hello! It's been a while since you were racing on the streets on the forum; it's good that you finally came back.
In terms of the map's scale, your contribution may not be that great, but it's the biggest, if you don't count me. And I didn't even mention you; even if it wasn't intentional, it was still my mistake.
Version 1.3 added a lot of new things, including new quests, and also added proper hints for them. There are also noticeably more bosses now. Now there's an option to choose the difficulty, so you don't have to struggle to experience most of the content. But the map is quite simple in general 😃
Good luck with the walkthrough!
3 years ago
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How do I start the Thieves' Guild questline? I've searched the entire map thoroughly, found the first Thieves' Guild quest where I need to deal with Romales, but I can't accept it...
3 years ago
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Excellent map. +: Difficult at the beginning and at the end (managed to gather 6 fairy dragons with Charm by the time I reached the Ring of Denial, so I could defeat everyone with minimal effort), everything is more or less clear. -: 1. Only one hero, making it difficult to defeat an army with two heroes. 2. No fairy dragons can be recruited, and without the Cloud of Confusion, it's tough. 3. Some things should be explained better, and some areas could benefit from adding more labels, otherwise you forget if you play for many days (I couldn't find Ezekiel, and also the elf oracle in the tent...). 4. There should be tutorials for spells with specific instructions, otherwise you learn "Life," but "Healing" is nowhere to be found... And in general, there are very few spells. Maybe add more scrolls with spell bindings? 5. The quest to visit 4 fountains from top to bottom should be renamed, because I only found 3 fountains that specifically increase strength, but in reality, it was just any fountain that increases stats.
In reply to Sonka2112
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3 years ago
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Sonka2112
How do I start the Thieves' Guild questline? I've searched the entire map from top to bottom, found the first Thieves' Guild quest where I need to deal with Romales, but I can't take it...

Go to the mercenary camp (+1 to speed) in Azure Valley, then you can start the quest in the quest hut nearby.

 

Coelurus
Excellent map.
+: difficult at the beginning and at the end (managed to charm enough creatures to get 6 Fairy Dragons by the Ring of Negation, so I could defeat everyone with minimal effort), everything is more or less clear.
-:
1. Only one hero, it's hard to defeat an army with 2 heroes.
2. No Fairy Dragons can be recruited, and without a cloud of confusion, it's difficult.
3. Some things should be explained better, and some tables should be added, otherwise you forget if you play for many days (I couldn't find Izekiel, or the elf from the tent near the oracle...).
4. Spell tutorials should be made with specific links, otherwise you learn "Life", but "Healing" is nowhere to be found... And in general, there are very few spells. Maybe add more spell scrolls with links?
5. The quest to visit 4 fountains from top to bottom should be renamed, because I found only 3 fountains that specifically increase strength, but in reality, it was just any fountain that increases stats.

Thank you, I have already replied about some things on maps4heroes.
Izekiel's house is located near the related quest, and to find him, you need to read the text carefully and think a little. But even if you don't find him, there will be no consequences, it's a more experimental quest.
The elf in the tent, who gives the quest, asks you to bring the ashes of Lodregar to the hill east of the hermit camp. But the quest itself is not in the diary, because otherwise it could not be deleted and would remain until the end of the game, because you cannot return to the camp. This quest is also not required for anything.
I'll think about adding more scrolls. Regarding the fountains, I'm not sure how to name them better so that the text looks more or less good. If anything, this quest is in the guide.

In reply to ColdWarrior
3 years ago
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ColdWarrior

Thanks, I've already responded about some things on maps4heroes.
Izekiel's house is located near the related quest, and to find him, you need to read the text carefully and think a little. But even if you don't find him, there will be no consequences; it's a more experimental task.
The elf in the tent who gives the quest asks you to bring Lodregar's ashes to the hill east of the hermit camp. But the quest itself isn't in the journal because otherwise, it couldn't be removed and would remain until the end of the game, as you can't return to the camp. This quest also isn't required for anything.
I'll think about adding scrolls. Regarding the fountains, I'm not sure how to best name them so that the text looks reasonably good. The quest is in the guide, if you need it.

The story-related fountains need to be changed to fountains of power (+20% damage) to avoid confusion. That's what I think.
Otherwise, the most challenging encounter is against 4 heroes in a castle, each with a cloak that ignores 3 attacks, and each has combat skills and 3-4 spells. I think there's something like that in "Draconian 2."
And here, yes, the toughest boss is quite strong due to the loss of the ring of negation and the undead's immunity to many spells.
In reply to elizbar1967
3 years ago
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I started playing and encountered a game-breaking bug that prevents me from finishing the storyline. If you don't complete the main storyline and defeat the second-to-last boss (who is simply located at the end of a cave, near the portal in Shadowrise), no one will talk to you in Cauldre, which prevents you from obtaining the Wings of Blessing and the Blade of Destruction. This is caused by the parameter 'Netherim_is_dead' remaining at 0.

I discovered the bug using the editor because I didn't understand what was required of me.

In reply to NGYR
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3 years ago
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NGYR

I started playing and encountered a fatal bug that prevents me from finishing the storyline. If you don't complete the main storyline and defeat the second-to-last boss (who is simply located at the end of a cave near the portal in Shadowrise), then in Caudra, no one will talk to you at all, which prevents you from obtaining the Wings of Blessing and the Blade of the Destroyer. The parameter 'Netherim_is_dead' = 0 is the cause.

I found the bug using an editor because I simply didn't understand what was required of me.

This is not a bug, but a safeguard against disrupting the intended sequence. Since you have already eliminated the threat to the kingdom, the quests in the Generalate no longer make sense, as their ultimate goal is to repel the enemy you have already defeated. However, you can still finish the game; all extra content is simply inaccessible from now on.

In reply to ColdWarrior
3 years ago
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ColdWarrior

This isn't a bug, but rather a safeguard against a disrupted sequence. Since you've already eliminated the threat to the kingdom, the quests in the general headquarters no longer make sense, as their ultimate goal is to repel an enemy you've already defeated. However, you can still finish the game; all extra content is simply inaccessible from now on.

Well, they could have at least added a message indicating this. As it is, the town hall simply remains silent, providing no message, and you don't understand what the problem is.

In reply to NGYR
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3 years ago
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NGYR

Well, you could have simply added a message indicating this. Otherwise, the town hall just silently displays no message, and you don't understand what the problem is.


You're right, I didn't think about that. But the map is finished, so these minor flaws won't be fixed.

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