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Posts from Current questions and answers regarding the map editor. Auto-translated

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#5709
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Thanks for the advice, but another problem has arisen. What program can I use to open this .pak file? I can't find a program that supports this file extension. I've downloaded 3-4 programs that were supposed to do it, but the result is zero. Do you happen to have any FAQs on this topic?
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#5711
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It’s funny, of course, that you downloaded 3 programs after searching for “how to open a pak file” and still couldn’t open the files. Either the creators of these programs are complete idiots (7-Zip, WinRAR, yeah right), or you’re not doing something correctly. If needed, right-click on the file, select “Open with,” and choose any archiver from the list of applications. This is for Windows.
С уважением, }{0TT@6bI4
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#5712
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Thank you all very much, everything is working now. There were some programs for the packs, but they weren't regular archivers, and the computer didn't offer to open them with an archiver, but in the end, WinRAR handled it!)

Thanks again, and I'll be able to start creating again tomorrow.

#5713
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Good evening, I encountered a problem: when I click the "add" button in the Dungeon to add a hero there, the editor crashes immediately. What could be causing this?
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#5714
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Due to the presence of cracked heroes in the hero list. Which mods do you have installed?
С уважением, }{0TT@6bI4
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In reply to }{0TT@6bI4
#5715
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}{0TT@6bI4
The issue is caused by the presence of cracked heroes in the list of heroes. What mods do you have installed?

Good afternoon. I understand. I don't have any mods installed as such, but I created my own map and heroes. However, this map is not considered a mod, so I thought it was unlikely to be the cause of the error.
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#5716
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Any map is a mod; all changes to the map will be visible either in the game or when the map is opened; it seems that you are trying to add heroes to the same map, along with your new heroes, which is causing the crashes.
С уважением, }{0TT@6bI4
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#5718
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Hello, could you please tell me how to set the maximum level for heroes, how to make it so that heroes can survive without a castle, and how to make it so that a hero starts with, for example, level 15, etc.?
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#5719
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LumenCordis
Good afternoon, please tell me how to set the maximum level for heroes, how to make it so that heroes can live without a castle, and how to make it so that a hero starts with, for example, level 15, etc.

Hi)

1. Map Properties - in the window that opens, check the "Restrict hero level to" box and select the maximum level on the map.

2. In the map properties on the left, scroll down to the Objectives line, expand it, and go to Primary. Then, set all the DieInWeekWithoutTowns lines to false.

3. Depending on how you want to do it, you can set the hero to level 15 directly in the hero's properties (you need to specify the amount of experience he will have at the start), then when you start the map, your hero will be level 15 but without any upgrades, i.e., as if he were a level 1 hero. Otherwise, you can write a script in the map to give experience up to level 15. You can find a list of the required amount of experience for each level in the developer manuals (in your case, level 15 requires 34141 experience points), or you can do it a little more complicated - write a function with LevelUpHero with a loop of 15 times. But I think GiveExp(heroName, 34141) in the map script will be enough for the first time.

#5720
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Thank you, everything worked, but new questions arose: how do I assign a hero to a player so that when creating a map, a specific hero is already selected and cannot be changed? I managed to do this once by accident. And another question: is it possible to increase the amount of dark energy, let's say to 1000 units, using triggers?
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#5721
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LumenCordis
Thank you, everything worked, but new questions arose: how do I assign a hero to a player so that when creating a map, a specific hero is already selected and cannot be changed? I managed to do this once by accident.
In Map Properties, go to the Players Properties section, select the player you need, and assign a hero in the Main Hero field.
#5722
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In Map Properties, go to the Players Properties section, select the player you need, and assign a hero in Main Hero.
Thank you, it worked!
In reply to Andrei_21
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#5723
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Andrei_21

Yes, unfortunately, the editor sometimes does this. Therefore, it is better to create cutscenes through the root folders and then pack them into a map archive. There is a video guide from Khottabych on how to do this. It explains everything in detail.
It's strange, but it has never deleted anything for me.

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#5725
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Add the models using a single linking effect and experiment with the coordinates.
С уважением, }{0TT@6bI4
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