Skip to content

Posts from Current questions and answers regarding the map editor.

5.0 (12 ratings)
Auto-translated

I already knew about those methods.

It's a shame that it's only for AI.

Another question: is it possible to make it so that you can visit objects like dolmens more than once? So that experience is awarded several times in a standard way, and not through a script.



Added after 7 hours and 41 minutes
And a couple more questions) Can I disable mana regeneration from the guild in the castle, and where is the file that controls the building sequence?
In reply to __MASTER__
User Avatar
Auto-translated
__MASTER__
a file that controls the sequence of building construction?


UI/TownBuildNew/Towns/
Нет войне.
Auto-translated

I don't see any dependencies between buildings in these files.

Is it supposed to be there? I want to, for example, allow Necropolis to build a Town Hall without Zombies, or Demons to build Dogs without a Tavern.



Added 2 minutes later
Ah, I think I understand. I need to configure it in Arrows. Thanks!

User Avatar
Auto-translated
No. The dependencies between buildings are defined in the GameMechanics/TownBuildingSharedStats/... files. However, the visual arrangement of buildings in the construction window can be customized in the location I mentioned above.
Нет войне.
User Avatar
Auto-translated
Hello everyone. How do I create a custom object that increases stats?
Сокращённо Чёрт
User Avatar
Auto-translated
https://steamcommunity.com/sharedfiles/filedetails/?id=2768691373
This is a guide on how to create an object. Then, you give it a script name in the editor, after you've already placed it on the map, and you attach a script that will provide the stats, writing out all the desired logic for its operation.


Не уходи безропотно во тьму,
Будь яростней пред ночью всех ночей,
Не дай погаснуть свету своему!

Хоть мудрый знает – не осилишь тьму
Во мгле словами не зажжёшь лучей –
Не уходи безропотно во тьму.


                                                                                       
Auto-translated
Hello. Is it possible to apply the fog of war to a previously revealed area of the map?
In reply to __MASTER__
User Avatar
Auto-translated
__MASTER__
Hello. Is it possible to apply the fog of war to a previously revealed area of the map?
No, it is not possible.


Не уходи безропотно во тьму,
Будь яростней пред ночью всех ночей,
Не дай погаснуть свету своему!

Хоть мудрый знает – не осилишь тьму
Во мгле словами не зажжёшь лучей –
Не уходи безропотно во тьму.


                                                                                       
Auto-translated
Hello. Where are the icons for objects from the right panel stored in the editor? I need them in PNG format (without a background).

Added 20 hours 13 minutes ago
Apparently, they are stored nowhere. Okay, here's another question: how do I change the icon for a unit or resource? I think I found where the DDS files with the icons are located, but when I change it to another image (of the same size, of course), the game displays some kind of mess instead of the normal icon – what's the problem?
User Avatar
Auto-translated
The icons from the editor are encrypted in the game's cache files; they are located in Editor/Icons/. The texture format is likely incorrect. Next to each DDS file, there is an XDB file with the same name; open it and check the TextureType. For icons, in 99% of cases, it is TF_8888, and the DDS format is A8R8G8B8.
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
User Avatar
Auto-translated
Hello, is it normal that the editor just deletes files with DialogScene scenes? Yesterday, I created two scenes, and today I planned to continue working on them, but not only did it delete index.bin (which is already a tradition with this terrible editor) from the map folder, but now I also found that it deleted the folders with the scene files. Does this happen after some action? Or is the editor so bad that it does this completely randomly? I'm using the editor for Tribes of the East.
In reply to Азгалор
User Avatar
Auto-translated
Azgalor
Hello, is it normal that the editor can simply delete files?

Yes, this is normal. Always make backups.
In reply to Азгалор
User Avatar
Auto-translated
Azgalor
Hello, is it normal that the editor just deletes files from the DialogScene folder? Yesterday, I created 2 scenes, and today I planned to continue working on them, but not only did it delete the index.bin file (which is already a tradition with this terrible editor) from the map folder, but now it turns out that it also deleted the folders containing the scene files. Does this happen after some action? Or is the editor so bad that it does this completely randomly? I'm using the editor for Tribes of the East.

Yes, unfortunately, the editor sometimes does this. Therefore, it is better to create cutscenes through the root folders and then pack them into a map archive. There is a video guide from Khottabych on how to do this. It explains everything in detail.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Andrei_21
User Avatar
Auto-translated
Long

That's okay. Always make backups.
Andrei_21

Yes, unfortunately, the editor sometimes does this. Therefore, it is better to create cutscenes through the root folders and then pack them into a map archive. There is a video guide from Khottabych on how to do this. Everything is explained in detail there.

Thank you for the answers.
User Avatar
Auto-translated
Has anyone experienced this: In DialogScene, I created a scene, but the editor doesn't open its parameters. That is, I click on Properties, and there is no reaction. Or is it that I added something that broke the editor?

Statistics

Welcome our newest member: Emil