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Posts from Current questions and answers regarding the map editor.

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View => Selection Properties Window
+ Clicking on a selected object in the file tree opens the object's properties; the properties button in the map editor doesn't work, if I understand correctly what you were clicking.
С уважением, }{0TT@6bI4
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Hello! If you create a scene (I once managed to do this randomly) in DialogScene, and its resources are located in the data folder, will the editor still delete index.bin? Or will its authority to delete files finally end here?
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If you create a cutscene this way, the editor shouldn’t cause any problems. Personally, I haven’t experienced any instances of files being deleted on their own. So, creating videos this way is much safer, and most importantly, they can be edited without any complications.
Сценарий: "Наследие прошлого"
Кампании:
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Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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Andrei_21
If you create a cutscene this way, the editor shouldn't cause any problems. Personally, I haven't had anything deleted on its own yet. So, making videos this way is much safer, and most importantly, they can be edited without any complications.
Oh, thank you! I need to try it, because my entire nervous system is burnt out from constantly messing around with index.bin (which, by the way, can't even be restored), and losing cameras in scenes.

Added after 12 hours and 46 minutes
And another question that has been bothering me for a while... What is the maximum size (meaning width and height) of PWL images for maps?
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Hey! Does anyone know how to prevent a bot or player from using certain unit upgrades? For example, how can I make it so that Haven only uses either Peasants or Landlords, and prevent the recruitment of Militia?
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In the properties of the castle displayed on the map, add all the undesirable creatures to the UpgradesFilter field.
С уважением, }{0TT@6bI4
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Hello everyone. I'm just a regular Heroes player; I don't know much about various modding utilities, I don't understand game files, and so on. Basically, I'm a newbie. But still, could you please tell me how I can change the heroes in a campaign, specifically their skills and spells (Godric, Railag, etc.)? Is it possible to do this by simply finding the relevant file in the root folder and editing it? Or do I need a utility/program that allows me to thoroughly "explore" the file tree and work from there?

On page 312 of this thread, I found this answer to a similar request from another user (it was about how to change Railag):

"\n

RedHeavenHero
In the property tree, find Shared, click on the "..." in that field, and find the Railag_A1 hero in the game resource tree on the left.
\n"

But I don't understand what that means.

Thank you for your attention.

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In the properties of the castle placed on the map, add all the unwanted creatures to the UpgradesFilter field.
Thank you, it worked, but a new problem arose: the mini-map on the right, with units and other elements, became empty. You can select monsters, heroes, etc., but everything below is empty.
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Good day,
Is it possible to change the amount of experience a hero gains in the map editor?
For example, in the Necropolis campaign in Tribes of the East.
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Kapibara
Good day!
Is there a way in the map editor to change the amount of experience a hero receives?
For example, in the Necropolis campaign in Tribes of the East.
There is a script command: SetHeroesExpCoef(coefficient). In this case, the coefficient is a number from 0 to 1. The value 1 means normal hero experience, and other numbers will reduce the experience according to their value.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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LumenCordis
In the properties of the castle placed on the map, add all the unwanted creatures to the UpgradesFilter field.
Thank you, it worked, but a new problem arose: the mini-map on the right side, with units and other elements, became empty. You can select monsters, heroes, etc., but everything below is empty.

I don't understand the problem.
С уважением, }{0TT@6bI4
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AlexeyKAPYCEJIb

Hello everyone. I am a regular Heroes player; I don’t know much about various modding utilities, and I don’t understand the game files, etc. In short, I’m a complete newbie. But still, please tell me how to change the heroes in campaigns, specifically their skills and spells (Godric, Rylag, etc.). How can I do this? Can I simply find the right file in the root folder and edit it? Or do I need a utility or program that allows me to thoroughly “explore” the file tree and work there?

On page 312 of this thread, I found this answer to a similar request from another user (it was about changing Rylag):

"

"

But what does that mean? Of course, I didn’t understand.

Thank you for your attention.


I recommend carefully reviewing the following guide:
https://forum.heroesworld.ru/showthread. ... &page=10

After that, among the shared campaign files, you will find the ones you need and change the starting skills or whatever else you want
С уважением, }{0TT@6bI4
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Here in the photo is the menu on the left where artifacts, heroes, buildings, etc. are located, and for some reason, it's all empty.
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LumenCordis is the **absolute** leader when it comes to questions about the map editor. Open a2p1-data.pak in the data folder of your game and copy the index.bin file from there to the data folder. Then, using any available method, change the file's modification date to today's date (i.e., 08/30/22).
С уважением, }{0TT@6bI4
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