Posts from RTF is a global modification that replaces all towns in the game.
Do we need Ashan?
I'm getting closer to the finale! The visuals are ready, now just the tedious part remains.
Hello! I decided to play around with your old lizard creatures. Am I mistaken, or did you rework the Polish coatls into new ones? Right now, the link leads to the Polish versions, and they look a bit unkempt.
The fire demons are simply amazing; you can immediately feel the cultist vibe!
Thanks for the compliment about the fire demons. I hesitated for a long time, but in principle, they work better as summoned minions than the fishmen.
The next unit will be a nag, I've wanted to create it for a long time, but there wasn't a reason, now there is – a foot knight at level 6 will soon get teleportation; the animations are already ready, but I want to make the visuals a bit more fun.
That is, the cultists now have two flying units at once – the fire sprite and the knight with teleportation; this is a great reason to remove that flying, teleporting, but also amphibious abomination called "mermaid."
P.S. The model is by zahar0z.
The next unit will be a nag, I've wanted to create it for a long time.
Oh, and the head actually looks really cool, it reminds me of Tier 2 archers from "Fortress" (swamp/Tatalia).
Oh, and the head actually looks really cool, it reminds me of Tier 2 archers from "Fortress" (swamp/Tatalia).
The Templars received an upgrade; now they fly and teleport, plus they learned the Griffin ability "Strike from the Heavens" (now it's a surprise attack). I also created a magical sword for the upgrade and gave it the ability of the Sylvan archers – armor penetration on attack.
I want to make a few more minor changes – rename the Serpent Knights, move the Cultists to level 1, and then I'll finish the Nagas.
The Templars received an upgrade; now they fly and teleport, plus they learned the Griffin ability "Strike from the Heavens" (now it's a surprise attack). I also created a magic sword for the upgrade and gave it the Forest Archers' ability – armor penetration on attack.
I want to make a few more minor changes – rename the Serpent Knights, move the Cultists to level 1, and then I'll finish the Nagas.
There aren't enough of them in NCF!
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