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Posts from RTF is a global modification that replaces all towns in the game.

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4 years ago
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The armor and colors will be further refined. Orange will get golden-colored armor, and these armor pieces will be transferred to the unupgraded version, which will be less vibrant. I don't want to add highlights to the armor yet because I'm not sure if I can apply them to all three versions.
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4 years ago
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well, now the unupgraded version looks relatively good, and the red one has acquired dark armor.
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4 years ago
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fktifzobr@mail.ru
I'm getting closer to the finale! The visuals are ready, now just the tedious part remains.
Awesome! Very awesome! The creatures turned out to be quite colorful!
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4 years ago
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Done. For now, it's done... I'm generally not satisfied with the abilities. The problem is with the first tier - it has a fire shield, a fire wave, an aura of vulnerability to fire, and is itself immune to fire... Overall, I don't like it. The shield and aura have a logical justification in the design - it's the only unit with a cool fire-glowing effect, so this glow can be a manifestation of the abilities. But the wave is only needed to make the unit more focused on attack (which annoys me! I'll redo everything later). And "Flame Devourer" has an interesting set of abilities - immunities to everything except fire, but on top of that, it also has the enchanted armor ability, meaning this unit is immune to magic, but it absorbs fire and heals. I'll make the version for NCF later because I'll need to create descriptions for it (and I have problems with that). 07/08/2023 Fixed the gate opening.
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4 years ago
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Hello! I decided to play around with your old creatures. Am I mistaken, or did you rework the Polish coatls into new ones? Right now, the link leads to the Polish versions, and they look a bit messy. The fire demons are simply amazing; you can immediately feel the cultist vibe!
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4 years ago
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Hectopascal
Hello! I decided to play around with your old lizard creatures. Am I mistaken, or did you rework the Polish coatls into new ones? Right now, the link leads to the Polish versions, and they look a bit unkempt.

The fire demons are simply amazing; you can immediately feel the cultist vibe!
Unfortunately, the coatls have always been Polish. I've considered reworking them several times, but nothing good came of it.

Thanks for the compliment about the fire demons. I hesitated for a long time, but in principle, they work better as summoned minions than the fishmen.

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4 years ago
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The next unit will be a nag, I've wanted to create it for a long time, but there wasn't a reason, now there is – a foot knight at level 6 will soon get teleportation; the animations are already ready, but I want to make the visuals a bit more fun.

That is, the cultists now have two flying units at once – the fire sprite and the knight with teleportation; this is a great reason to remove that flying, teleporting, but also amphibious abomination called "mermaid."
P.S. The model is by zahar0z.

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4 years ago
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fktifzobr@mail.ru

The next unit will be a nag, I've wanted to create it for a long time.


Oh, and the head actually looks really cool, it reminds me of Tier 2 archers from "Fortress" (swamp/Tatalia).
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4 years ago
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Waterfall_13

Oh, and the head actually looks really cool, it reminds me of Tier 2 archers from "Fortress" (swamp/Tatalia).
This is the head of the dragon Jormungandr from the Skyrim mod by Zerofrost.
 
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3 years ago
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The Templars received an upgrade; now they fly and teleport, plus they learned the Griffin ability "Strike from the Heavens" (now it's a surprise attack). I also created a magical sword for the upgrade and gave it the ability of the Sylvan archers – armor penetration on attack.

I want to make a few more minor changes – rename the Serpent Knights, move the Cultists to level 1, and then I'll finish the Nagas.

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3 years ago
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fktifzobr@mail.ru

The Templars received an upgrade; now they fly and teleport, plus they learned the Griffin ability "Strike from the Heavens" (now it's a surprise attack). I also created a magic sword for the upgrade and gave it the Forest Archers' ability – armor penetration on attack.

I want to make a few more minor changes – rename the Serpent Knights, move the Cultists to level 1, and then I'll finish the Nagas.

There aren't enough of them in NCF!
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3 years ago
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psatkha
There aren't enough of them in NCF!
Now I'm absolutely sure that there aren't enough; essentially, these Knights move in the shadows like the Faceless, so they could be made into some kind of half-breeds.

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