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Posts from Heroes 5 Armageddon’s Blade

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A new patch has been released for Heroes 5 Armageddon's Blade v20.04.2022: PATCH 20.04.22

Changes:
- Free Cyclops have technically returned to the Stronghold faction, but they cannot be recruited in the city (Ancient Terrors are still there). Why was this done? So that Barbarians and Warlords can give blood bonuses to free Cyclopes if they join them.

- Fixed the upgrade of counter-spell skill for Demon Lord and Chaos Lord

- A huge number of reworked hero icons (all new heroes from different factions no longer have icons from mods for Heroes 3; their own icons were created, stylistically similar to the icons from Heroes 5, with transparency, outline, etc.). P.S. Only Kragg Hack retains his square icon for now.

The author deserves great thanks for the build. To say that I liked the build is an understatement! The modification improves the game, introduces a lot of new things, and makes the gameplay more engaging. Question for the author:

1) Do you plan to add new composite artifacts to the mod, one for each race?

2) Are there any plans to visually improve and refine the skills wheel? At one time, one of the modders tried to do this, started - but couldn't finish it, probably he didn't have enough experience. It's not easy after all. But I think you can handle it. This is what I mean:

/topic/at/1046141/
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/attachments/48765/

3) Have you thought about changing the hero window to add 1 additional slot to the hero window? Visually, it could look something like this:

/attachments/43491/

Why is this needed? Let me answer. When playing through a campaign or scenario, there may be no free slots after level 28, as they are all occupied by skills and abilities. And it becomes uninteresting to play - you increase your level, but get nothing in return. Therefore, if an alternative upgrade option with the addition of free slots is offered, for example, instead of 5 - 6, then the game will become much more interesting, since even at high levels there will be development options.

4) Were there any ideas to make summoning magic more attractive? I'll explain. Many people underestimate this school and rarely use it in the game, preferring dark, light, or chaos magic. Just as combat machines are not considered a priority skill, choosing attack and defense instead when possible, so too do players ignore **summoning magic** and choose darkness, light, or chaos instead.
But what if we **encourage** players to use these skills in the game? This can achieve a **harmonious** use of skills and schools.
**Is it possible to arrange things so that the 2nd alternate specialization is obtained with the participation of summoning magic or machines?

5) Waterfall_13, you have a great modification - unique, special, introducing many new things, but only participants of this forum know about it. Have you thought about making a mod review through the Heroes Fan channel? This would increase the popularity of the mod and increase the number of views and subscribers on your YouTube channel. As a rule, reviews of mods on the Heroes channel increase their popularity. In addition, the mod begins to be actively discussed, as a result, many new interesting ideas and suggestions appear.
For example: https://www.youtube.com/watch?v=gDDiX_ib0qI
In reply to prime79
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Many thanks to the author for this compilation. To say that I liked the compilation is an understatement! The modification improves the game, introduces a lot of new things, and makes the gameplay more engaging.

I'm glad you liked my take on Heroes 5 and appreciated my efforts; it's nice to hear =)

Regarding your questions:
1) I don't know how to implement new composite artifacts, so if there were any ideas in that direction, their implementation is unfortunately not possible for me at the moment.

2) The wheel has been greatly improved, and perhaps the most time-consuming part of the process was working on it, specifically photoshopping all 18 skill wheels. It was a very long and tedious process, especially since I didn't have the original files and only had the image.

3) I thought about making it 8 slots instead of 6, but since the game has a limit of 40 levels, which Heroes 3 doesn't have, I decided not to change this aspect of Heroes 5, as it would result in empty slots. However, this isn't a big deal; the real problem is that players might only focus on basic skills (attack, defense, logistics, and so on) and not delve deeper into the skills (not choosing standard perks and special ones).

4) Summoning magic in Armageddon's Blade is more powerful in some areas:
For example, more minions are spawned,
A hero with the Summoning Expert skill can destroy towers, gates, and walls with a single cast - EXAMPLE -,
Celestial Shield more conveniently blocks damage depending on the level of upgrade,
A few more elementals are summoned (and 25% more at the expert level).

You can find detailed information about the changes to other magic and spells in this table - LINK


5) Regarding Heroes for Fun, unfortunately, even before I started Modding, I had already seen his mod reviews.
And after watching them, I didn't feel like downloading them; on the contrary, I already had a superficial understanding of everything and listened to his opinion about the mod, which was often not very flattering.
And after I heard him say in one of his videos that he doesn't play mods, everything became clear.

Unfortunately, the person creates his own content, not a mod review. He doesn't study what and how it works, he doesn't compare and doesn't delve into the nuances.
He downloaded it, looked at the visuals, and made some smart comments about the mod's balance relative to 3.1, while comparing the changes to the vanilla version, not to what happened to the balance in the mod itself. And that's it.


If you want to understand and tell others about the expanded possibilities, you need to delve into it.
But if you just want to collect views and likes with comments, then it's enough to just go in and click around on the screen.

But does the mod deserve such treatment and such a review? Will it be a plus? I doubt it.
Ссылка на мой мод Heroes 5 Armageddons Blade

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In reply to Waterfall_13
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Waterfall_13


1) I don't know how to implement new composite artifacts, so if there were any ideas in that direction, their implementation is unfortunately not possible for me at the moment.
Good afternoon. What about a simple worker-peasant check through a script to see if there are n specific artifacts? I may not have understood the problem, but it seems like a fairly trivial task within the scope of your mod.
However, I don't know if you have an auto-map processing feature to include scripts on them. If not, then yes, it will be additional work.


Не уходи безропотно во тьму,
Будь яростней пред ночью всех ночей,
Не дай погаснуть свету своему!

Хоть мудрый знает – не осилишь тьму
Во мгле словами не зажжёшь лучей –
Не уходи безропотно во тьму.


                                                                                       
In reply to Jewily
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Jewill
Good afternoon. What about a simple worker-peasant check through a stream to detect the presence of n specific artifacts? Maybe I didn't understand the problem, but it seems like a fairly trivial task within your mod.
However, I don't know if you have an auto-map processing feature to include scripts on them. If not, then yes, it will be additional work.

The mod does not contain any scripts. I don't even know how to work with scripts; I've never dealt with them.
Ссылка на мой мод Heroes 5 Armageddons Blade

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Waterfall_13

The mod does not contain any scripts. I don't even know how to work with scripts; I've never used them.
Ah, I see. I played with your build for a while and didn't even notice :).
Then it's clear. Well, in this case, it would be too much work for you to implement something like that.


Не уходи безропотно во тьму,
Будь яростней пред ночью всех ночей,
Не дай погаснуть свету своему!

Хоть мудрый знает – не осилишь тьму
Во мгле словами не зажжёшь лучей –
Не уходи безропотно во тьму.


                                                                                       
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Today, one of my mentors gave me an amazing gift! He modified the .Exe file so that the Rune of Flames now grants the Armageddon spell and immunity to it. So now, officially, in the next patch, we will have a working Armageddon's Blade! Let's thank Dredknight for creating the main attribute of my mod!
Ссылка на мой мод Heroes 5 Armageddons Blade

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I remember finding a Photoshop extension somewhere on the forum a long time ago that allowed working with DDS files and saving them in different formats like "DXT-3" and "8.8.8.8".

Does anyone have it?

My computer got a virus, I reinstalled Windows, and now I'm starting from scratch, without all the applications and tools I used when developing the mod.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

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Waterfall_13
I remember finding a Photoshop extension on the forum a long time ago that allowed working with DDS files and saving them in different formats like "DXT-3" and "8.8.8.8".

Does anyone have it?

My computer got a virus, I reinstalled Windows, and now I'm without all the applications and tools I used when developing the mod =(
Here's a direct link to the latest version! And here's a link to the previous version - click here!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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psatkha
Here's a direct link to the latest version! And here's the link to the previous version - click here!

Oh, thank you very much! This is exactly what I was looking for!

Added 9 hours 35 minutes ago
Another video review of the mod, focusing on Tier-6 units near the Rampart.

Ссылка на мой мод Heroes 5 Armageddons Blade

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I have a small question: while playing as Necropolis, I noticed that Banshees don't have any additional abilities besides incorporeality. Is that how it was intended, or is it a bug?
In reply to Promiatey
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Promiatey
I have a small question: while playing as Necropolis, I noticed that Banshees have absolutely no additional abilities other than incorporeality. Is that how it was intended, or is it a bug?
Good afternoon, if we're talking about Tier 3 alternative creatures, then everything is correct; their additional ability is a special attack pattern. They can hook three enemies at once with their scythe (technically, this is analogous to the "splash" attack of dryads).

Don't you think that giving an incorporeal creature with such an attack even more additional abilities would be too overpowered? By the way, their speed and initiative are also 1 unit lower than their counterparts because of this.
Ссылка на мой мод Heroes 5 Armageddons Blade

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Waterfall_13
Good afternoon, if we're talking about Tier 3 alternative creatures, then you're right, their additional ability is a special attack pattern; they can hook three enemies at once with their scythe (technically, this is analogous to the "splash" attack of dryads).

Don't you think that giving a non-physical creature with such an attack even more additional abilities would be too overpowered...? By the way, their speed and initiative are also 1 unit lower than their counterparts because of this.

Ah, that's what it is. I should have tested them in battle first...

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