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МОД: Клинок Армагеддона / Armageddon's Blade

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#563
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Waterfall_13


1) I don't know how to implement new composite artifacts, so if there were any ideas in that direction, their implementation is unfortunately not possible for me at the moment.
Good afternoon. What about a simple worker-peasant check through a script to see if there are n specific artifacts? I may not have understood the problem, but it seems like a fairly trivial task within the scope of your mod.
However, I don't know if you have an auto-map processing feature to include scripts on them. If not, then yes, it will be additional work.


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