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Posts from Current questions and answers regarding the map editor.

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A strange question arose: Can you add your own land, and can you add your own cave walls? Adding their models is possible (they are just static objects), but is it possible to add all of this to the Craigs tool to draw caves?
Сценарий: "Наследие прошлого"
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Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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Yes, in the extended map editor, look for tables that include the names of Craig; unfortunately, I don't remember the exact name, so I can't tell you.

There will be a list of all Craigs, to which you can add a new one.
С уважением, }{0TT@6bI4
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}{0TT@6bI4
Yes, in the extended map editor, look for tables that include the names of Craig; unfortunately, I don't remember the exact name, so I can't tell you.

There will be a list of all Craigs, to which you can add a new one.

Then I'll take a look, maybe something unusual will come out) Thank you!
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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Hello everyone, I created a map in the Map Editor with random towns. In the game creation menu, I select the towns, but the heroes cannot be selected – the arrow doesn't work. When I launch the map, there is no hero near the town. Can anyone tell me why this is happening?
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prostoi988
Hello everyone, I created a map in the Map Editor with random towns. In the game creation menu, I select the towns, but the heroes cannot be selected; the arrow cannot be clicked. When I launch the map, there is no hero near the town. Can anyone tell me why this is happening?
In the editor, on the map, press the Latin letter M on the keyboard. There, in Player properties, select the player and check the box for Hero in town.
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"Long" – thank you very much, although I've been there many times and even checked the box, but the hero didn't appear. Now I checked it, and the hero appeared.
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Hello everyone. I have a question: how can I make simple objects (like logs or stones) clickable (so that I can assign scripts to them) and capturable (so that they can glow with the player's color if they belong to someone)?
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__MASTER__
Hello everyone. I have a question: how can I make simple objects (like logs or stones) clickable (so that I can assign scripts to them) and capturable (so that they can glow with the player's color if they belong to someone)?
Create a new Dwelling/Building object similar to the existing ones and give it a log model.
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_MASTER_, it would have been better to create a new building instead of modifying the old one... In the shared object properties, delete all HoleTiles.
С уважением, }{0TT@6bI4
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Hello everyone, there's a dolmen that grants +1000 experience. Could you tell me how to modify it in the map editor so that it grants, for example, +500 experience instead?
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prostoi988
Hello everyone, there's a dolmen of knowledge that gives +1000 experience. Can you tell me how to make it give, for example, +500 experience instead of +1000 in the map editor?
Hello, there is no such setting in the object itself. Therefore, you need to disable the standard interaction with it and write a script that, upon touching, will give the hero the required amount of experience once, along with a message about it, and then mark the object as visited for that hero.
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Hello again!)
Is it possible to create a message with an icon that flies away from an object, for example, an attack message? Like when visiting an arena. Or with an experience icon, like when visiting a dolmen.
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Is there a script that prevents the player's hero from fleeing a battle?
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__MASTER__
Is there a script that prevents a player's hero from fleeing a battle?
DenyAIHeroFlee
DenyAIHeroesFlee
SetAIHeroFleeControl

But this only applies to bots. You can only prevent a player's hero(es) from fleeing by removing towns with taverns or using the artifact Shackles of Inevitability.

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