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Valley of Dreams Auto-translated

3.8 (4 ratings)

Map details

Category
Map
Map type
Scenario
Map size
M (Medium — 136×136)
Author
Navkratis
Each map has its own page with the full details:
In reply to Navkratis
#16
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Excellent map. Very beautiful landscapes. I completed it on Hero difficulty in 48 days. Well-balanced for Hero difficulty playthrough. This map was perfect for me because I like when the beginning has a minimum of troops and resources. And here, the beginning is only with 1 unicorn and nothing else. And you can't reach the city. So, I was even a little confused at the beginning. But then I gradually got into it. Thank you, author!
In reply to Sinot
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#17
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Sinot
Excellent map. Very beautiful landscapes.
Completed it as a Hero in 48 days.
Well-balanced for a Hero playthrough.
I really enjoyed this map because I like when the beginning involves a minimum of troops and resources.
And here, the beginning only has 1 unicorn and nothing else.
And you can't even reach the city.
So I was even a little confused at the beginning.
But then I gradually got into it.
Thank you, author!
Thank you for the feedback :)
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
#18
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I played the updated version and completed it with a hero in 83 days (surprisingly, I got a Thunderlord). It's a wonderful map; the enemy is strong and aggressive, and you really need to think strategically. Among the drawbacks, I would note the absence of a mentor and the imposed main hero with a blocked "true luck" ability. Recently, the authors have somehow become fond of blocking racial "perks," and I don't understand why. But overall, thank you for the interesting map.
In reply to Antik
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#19
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Thank you for your feedback. There is no mentor because I am currently creating maps in the original game's editor. I want to master it fully first, and then move on to the add-on editors with their extra features.
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
In reply to Navkratis
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#20
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I recently replayed the scenario and made several changes (in the topic header).
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
In reply to Navkratis
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#21
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Author's walkthrough of the "Valley of Dreams" scenario (version before the latest update) in three parts, on veteran difficulty: https://www.youtube.com/watch?v=u9K-io7Auko&t=2s
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
#22
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On the third week, the blue faction destroys the castle. Is this intentional? It didn't work out. I'm afraid I don't have the patience to replay – every battle there is a masterpiece.
In reply to Player100
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#23
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Player100
On the third week, the blue player destroys the castle. Is this intentional? It didn't work out. I'm afraid I won't have the patience to replay – every battle is a delicate affair.
The enemy breaks through the neutral garrison with paladins sometimes on the third week, sometimes on the fourth, but it is still highly desirable to have Ilfina reach her castle by the middle of the third week. I've played through the scenario twice on veteran difficulty; considering that I play Heroes 5 from time to time and my skill in it is quite mediocre, the map should be passable even on heroic difficulty, as evidenced by the feedback in the thread from those who have played it. I can recommend that you upgrade logistics as soon as possible, and also open the map in the editor and carefully plan Ilfina's route in the valley so that you can get out of it as soon as possible; at the same time, upon reaching level 10, there is an opportunity in the valley to learn how to summon troops from the city and replenish your army with them.
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
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#24
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I completed this scenario on Hero difficulty.

Walkthrough

I started off fine, since some units join Ylthin. On day 15, I broke through the undead garrison on the way to Eriwell without losses (I used the fact that the computer prioritizes phantoms over real units). I freed Nathir from prison, leveled him up to level 10, and left him to defend the town (it cannot be lost). Ylthin moved forward, defeating Deidre in the field on day 30, and Orson at Shagarakti on day 32 (total losses: 6 dancers and 6 shooters).

The next problem was that the green player has Lethos and Vayshan, both with medium threat, and they actively pursue Ylthin. There's also blue Vladimir with medium threat, positioned not far from Eriwell. In the end, after much deliberation and reloading, I played it like this: Nathir left Eriwell with the army (Vladimir retreated for now) and handed it over to Ylthin, and the Warlocks started fleeing from her. I left Nathir with 7 sprites, and with them he killed almost half of Vladimir's army before fleeing.

Ylthin again headed into enemy territory and easily killed weak enemies there, but from the portal near Eriwell first Vladimir appeared, then Raven. I had to have Nathir attack and flee with 7 ghosts (anticipating this scenario, I had been sending them to Eriwell, sometimes by caravan, sometimes by surrendering with any hero from the tavern). In total, I made 4 such attacks, leaving the Necromancers almost without troops, after which Ylthin returned home.

Next, I thought about what to do with Lethos, who was very unpleasant despite the low threat. Surprisingly, out of all possible options, I chose an auto-battle with Ylthin. I temporarily hid the shooters in the garrison; losses were 73 dancers, 12 unicorns, and mercenaries from the League town. Against Vladimir, I struck once and fled with Nathir, then finished him off with Ylthin (losses: 19 shooters and a unicorn). I killed Vayshan with an auto-battle (losses: 65 shooters and 10 unicorns). This was day 57, and Ylthin became the strongest according to the tavern.

Ylthin ran around killing weak enemies. Nathir attacked and fled with Hunters several times, then simply stood on the bridge to Eriwell, and no one attacked anymore. Once Ylthin managed to control 3 enemy towns, I placed Nathir with undead and League troops to block the portal. Then Ylthin went to capture the remaining towns, winning all battles with auto-battle. The scenario was completed in 151 days.

In my opinion, this is a fairly difficult map. The main challenge here is not the strength of the enemies, but the fact that the player has many restrictions on town development and spell research. I enjoyed the scenario for its interesting strategic gameplay and good design.
Many thanks for the map!

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#25
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A good scenario. I really liked the beginning with searching for the keymaster and the race with the enemy to the main elven city. The balance is also decent, especially at the start, but after the middle of the game the computers can't do anything anymore and just start to annoy with their attempts to take mines and towns. As was rightly noted above, capturing the other forest towns is a bit difficult, due to the need to find the green tent and defending against enemy attacks from the south. The landscape is decent, and the presence of snowy mountains, which aren't particularly used in user-made maps, was a nice touch. Although some landscape decisions raise questions. For example, in the south, if you go to the right, a long path leads to a crypt and a necromancer's amulet, which doesn't quite match the time spent on it. The plot is intriguing, but not all texts are interesting to read. And the lack of a farewell text message was a bit disappointing :(
Overall, the map is good. My rating is 7/10

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