Heroes V
Scenario
At a glance
Read from the map file- Players
- 3 1 human-playable
- Teams
- 2 v 1
- Map size
- Medium — 136×136 Two levels
- Map language
- Russian
- Towns
- 8 2 neutral
Player slots 3
| Colour | Played by | Faction | Team |
|---|---|---|---|
| Player 1 | Human only | 1 | |
| Player 2 | Computer only | 2 | |
| Player 3 | Computer only | 2 |
Versions
- dolina_snow.h5m
- dolina_snow.h5m
- Author
- Navkratis
- Uploader
- Navkratis
South of the elven port city of Erivel lies a mountainous area with a primeval forest, known as Dreams Valley – a place for recreation, meditation, and unicorn breeding. When Ilfina, commander of Erivel's militia, went to the valley once again, nothing foreshadowed trouble...
A little about the map: the main focus when creating the scenario was on the visual aspect, and I hope the landscape turned out to be really beautiful There are not many scripts, but there are some (I'm trying to improve with each map); also, the gameplay in the first few weeks of the game has its own peculiarity, which you will understand by starting the scenario. I checked the balance by testing it on Veteran difficulty, but keep in mind that my gaming skills leave much to be desired
Based on the above, I am open to all feedback and suggestions, and I also ask you to let me know if any technical problems arise. Have a nice game! By the way, the scenario can also be played in the original Heroes, in fact, I made it specifically for the vanilla game, but, unfortunately, not many people visit that section.
P.S. I would also like to express my great gratitude to user }{0TT@6bI4 for testing the map and giving advice
P.P.S. Version 1.1 (08/05/20):
- Fixed the inaccessibility of sawmills
- Removed one sawmill near Damled
- Removed a crystal mine near the fort on the hill on the way to Erivel
- Removed a crystal mine to the southeast of Erivel
- Removed an alchemist's laboratory near Shagaracti
- Changed Nazir's biography and removed "Earth Shock" from the spellbook
- Closed the passage near the peasant farms in the west, which forces you to use the underground passage behind the river. I look forward to your feedback on how this innovation has affected the gameplay
- Added one script for Ilfina and three scripts for Nazir. I pray to Ashu that everything works as it should
UPDATE 08/12/20 Fixing a suddenly appearing bug with the blue screen (plus fixing the inaccessibility of the dungeon near the northwestern necromancer city):
Version 1.2 (02/12/22):
- The "Armageddon" spell is prohibited on the map
- In the desert region, you can now reach the gargoyle dwelling without fighting the archmages
- In the level 2 sanctuary west of Erivel, the "Lightning" spell is now used instead of "Summon Ship"
- The entrance to the one-way portal is now guarded by nightmares instead of dark raiders, their number has been slightly increased
- Enemy heroes should no longer flee from battle (which they liked to do with a full army, but this needs to be tested)