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I tried starting the campaign: the main character, besides having good defense, also had an overwhelming magic ability with Arcane Wave. Is this a bug, or was it added in the latest version?
I think I accidentally included a test file in the first mission. I'll fix it now.
I've updated the archive. The corrected campaign is attached separately. Put it in the UserCampaigns folder.
Hello, I have a question. I installed the game, but when building in the castle, I can't build the Coral Sanctuary, and instead of the Mage Guild, there's just a white square. Unfortunately, I can't upload a photo because it exceeds the size limit.
I found the root of your problem. I'll say right away that the problem looks critical, but it's not that bad.
You can't upgrade the Coral Sanctuary not because it's bugged, but because it's forbidden on the map, and another building upgrade, which was added in Armageddon's Blade, is also bugging out.
It's unclear how to complete the second mission: without attacking the purple player.
I buy passage from the guild, but a stack of harpies remains in the nearest garrison. I have to defeat them, after which a hero appears with a powerful army and attacks. If I defeat him, the mission fails. Of course, I could try to build up my army so that he doesn't attack, but that's unlikely to work. It's also unlikely that I can sneak past without a fight. Is the mission impossible?
I don't understand how to complete the task in the second mission: not to attack the purple player.
I buy passage from the guild, but a stack of harpies remains in the nearest garrison. I have to defeat them, after which a hero with a strong army appears and attacks. If I defeat him, the quest fails. Of course, I can try to wait and build up an army strong enough so that he doesn't attack, but that's unlikely to work. It's also unlikely that I can sneak past without a fight. Is the mission impossible?
Hmm... I'll make it so that the enemy hero, after paying for the guild's services, can only move around near the castle. I'll check about the harpies in the garrison. Thank you.
Hmm... I'll make it so that after paying the guild's fee, the enemy hero can only move around near the castle. I'll check the mention about sharks in the garrison. Thank you.
Yes, I checked: you can't outrun the hero – he's also fast and can't be distracted by secondary heroes.
I found the root of your problems; I'll tell you right away, the problem looks critical, but it's not a big deal.
You can't upgrade the Coral Sanctuary not because it's bugged, but because it's forbidden on the map, and another building upgrade, which was added in Armageddon's Blade, is also bugging out.
Great, and how do I fix it? Only by removing the Armageddon mod? Or how? Since you're so knowledgeable about these issues, I have another question: I'm playing Heroes, and at some point, the game crashes to the desktop without any errors. I checked the error log, and it shows error 100, code 1001-1000, appcrash.
After completing the Remix campaign, I tried to take into account all the feedback, bugs, advice, and suggestions for improving the campaign. As a result, many corrections and changes have been made to the campaign. Most of the changes were made to the fourth mission, which is now significantly more difficult. In the fifth mission, Seimi now has fewer golems in the final battle. The updated campaign is attached separately. I hope that the campaign will no longer need any updates. And let someone with a better understanding of balance than me take on the task of balancing the creatures.
I found the root of your problems; I’ll tell you right away, the problem looks critical, but it’s not that bad.
You can’t upgrade the Coral Sanctuary not because it’s bugged, but because it’s forbidden on the map, and another building upgrade, which was added in Armageddon's Blade, is bugging out.
I started playing Heroes 5.5, and everything is fine with this, but it’s significantly more difficult.
Hey, so I started playing with only 5 heroes, everything was fine, but at the end of the walkthrough, after completing the 2nd mission, when the message "Mission completed" appears, it kicks me out of the game, and I have to start all over again from the first mission.
Hello, I started playing with only 5 heroes, everything was fine, but at the end of the second mission, when the message "Mission completed" appears, it kicks me out of the game, and I have to start again from the first mission.
SWELOT, do you have any mods installed? Are there any maps in the maps folder?
It would have been fine, and I wouldn't have cared that I had to uninstall EWA and install 1.6 from scratch just to play the new campaign. But the campaign is buggy and unfinished. I rarely end a mission like this (@Win())... but it's clear that the author put in effort, and I'm grateful for that. It just needs some work. Just a little bit, with a +++. Because the miners couldn't reach the volcano... well, never mind... the dialogues? (I forget what I read after a minute... just a bunch of words), the leveling up ends at the beginning of the mission, and then you run around the entire map with a level cap...(did they even try to spread the experience points across the map?). And in general... if you're interested, I can list some more "complaints"... if not, then just thanks for the game... something like that. I didn't enjoy it.