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Please help me edit a hero and the additional troops below. Tents, ballistas, and carts have FavoriteEnemies and Talisman Level – what are these?
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Please help me edit the hero and the additional troops below. I have tents, ballistas, and wagons. What are FavoriteEnemies and Talisman Level?
Hello everyone!
I don't have the opportunity to test, so I'll ask a deeply philosophical question:
Let's say several people are playing online. The OverrideObjectNameAndDescription function is working. One of the players has the text in Russian in the files, and the other has it in English.
Which one will be applied? It depends on the host, right? That is, if the host has Russian, then Russian will be applied...
What do you think?
It depends on the content of the text file for each specific player.
Yes, the music should be placed on top of the archives; you can also put it in the data folder, then specify it in the music properties as ../data/heroMusic/battleInTheSky.ogg
Okay, thank you)
Added 13 hours 20 minutes ago
Hello, could you please tell me how to add my own sounds to the game? I would really like to add one sound for the battle arena (at least to try it out), but I don't know how. I saw files with sounds (like Biara's laughter), and they have links to bin files. Is there a way to make my own sound into a similar file? Or can I only replace an existing one?
Then we simply export it. Now, among the map files, a folder named "bin" appears, and in the root folder, there is a sound file in the xdb format with a reference.
What if it doesn't work? The desired sound isn't exported to the map, the SrcName field remains empty, and there's no bin folder in the map folder.
Okay, there might be a few options. Perhaps you forgot to click Export in the list of files on the left due to inattention. Changing the file extension to something else (wav or mp3, ogg is not supported, I just rechecked, I apologize for the inaccuracy) might also help. If the editor still can't "handle" it, send it to me, and I'll try to upload the file myself.
I think I did everything as you described. I clicked "New" in LoadingScreenSound, created the Test_Stinger.xdb file. In it, I unchecked "Is3D," and then tried to load the sound in SrcName. The sound file is on my desktop in mp3 format. I select it, but the editor doesn't react. That is, the xdb file appears in the map, and the index.bin was initially there (although it disappeared later for some reason), but the sound doesn't load into the map. And I didn't quite understand what you meant by "Export."
The sound file needs to be placed in the Complete folder; otherwise, the game won't recognize it. That's probably why it wasn't working.
I don't have such a folder.