Posts from Current questions and answers regarding the map editor.
Please help me edit the hero and the additional troops below. I have tents, ballistas, and wagons. What are FavoriteEnemies and Talisman Level?
I don't have the ability to test this, so I'll ask a deeply philosophical question:
Let's say several people are playing online. The OverrideObjectNameAndDescription function is working. One of the players has the text in Russian in their files, and the other has it in English.
Which one will be applied? Does it depend on the host, right? That is, if the host has Russian, then Russian will be applied...
What do you think?
Будь яростней пред ночью всех ночей,
Не дай погаснуть свету своему!
Хоть мудрый знает – не осилишь тьму
Во мгле словами не зажжёшь лучей –
Не уходи безропотно во тьму.
Hello everyone!
I don't have the opportunity to test, so I'll ask a deeply philosophical question:
Let's say several people are playing online. The OverrideObjectNameAndDescription function is working. One of the players has the text in Russian in the files, and the other has it in English.
Which one will be applied? It depends on the host, right? That is, if the host has Russian, then Russian will be applied...
What do you think?
It depends on the content of the text file for each specific player.
Interesting... thank you.
Okay, I'll test it through a virtual machine. It's still too raw to give to testers yet.
Будь яростней пред ночью всех ночей,
Не дай погаснуть свету своему!
Хоть мудрый знает – не осилишь тьму
Во мгле словами не зажжёшь лучей –
Не уходи безропотно во тьму.
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Yes, the music should be placed on top of the archives; you can also put it in the data folder, then specify it in the music properties as ../data/heroMusic/battleInTheSky.ogg
Added 13 hours and 20 minutes later
Hello, could you please tell me how to add custom sounds to the game? I would really like to add one sound for the battle arena (at least to try it out), but I don't know how. I saw the sound files (like the sound of Biara laughing), and they have links to bin files. Is there a way to make my own sound into a similar file? Or can I only replace an existing one?
Okay, thank you)
Added 13 hours 20 minutes ago
Hello, could you please tell me how to add my own sounds to the game? I would really like to add one sound for the battle arena (at least to try it out), but I don't know how. I saw files with sounds (like Biara's laughter), and they have links to bin files. Is there a way to make my own sound into a similar file? Or can I only replace an existing one?
Кампании: "Новый порядок", "Серый Альянс", "Поиски Истины"
Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21
Then we simply export it. Now, among the map files, a folder named "bin" appears, and in the root folder, there is a sound file in the xdb format with a reference.
What if it doesn't work? The desired sound isn't exported to the map, the SrcName field remains empty, and there's no bin folder in the map folder.
Okay, there could be a few reasons. Perhaps you forgot to click Export in the list of files on the left. Changing the file extension to something else (wav or mp3, ogg is not supported, I just double-checked, sorry for the inaccuracy) might also help. If the editor still can't handle it, send it to me, and I'll try to upload the file myself.
Кампании: "Новый порядок", "Серый Альянс", "Поиски Истины"
Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21
Okay, there might be a few options. Perhaps you forgot to click Export in the list of files on the left due to inattention. Changing the file extension to something else (wav or mp3, ogg is not supported, I just rechecked, I apologize for the inaccuracy) might also help. If the editor still can't "handle" it, send it to me, and I'll try to upload the file myself.
I think I did everything as you described. I clicked "New" in LoadingScreenSound, created the Test_Stinger.xdb file. In it, I unchecked "Is3D," and then tried to load the sound in SrcName. The sound file is on my desktop in mp3 format. I select it, but the editor doesn't react. That is, the xdb file appears in the map, and the index.bin was initially there (although it disappeared later for some reason), but the sound doesn't load into the map. And I didn't quite understand what you meant by "Export."
Кампании: "Новый порядок", "Серый Альянс", "Поиски Истины"
Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21
The sound file needs to be placed in the Complete folder; otherwise, the game won't recognize it. That's probably why it wasn't working.
I don't have such a folder.
You need to create it directly in the game's folder. You can only add your own models, images, and music to the game through it. Otherwise, it won't work.
Кампании: "Новый порядок", "Серый Альянс", "Поиски Истины"
Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21