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Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

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Announcement
#1
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I am hosting a tournament in connection with the top-tier update of Fresh Mod v7.
If you don't like its idea of native troops for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you. 


I. Rules and Templates


1. The tournament is played on SoD version 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (7.1 at the moment) with the Gameplay Changes checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same favorite town they have chosen.
3. Game with OH by default. Can be played without OH by mutual agreement.
4. Templates
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3) 
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added in case the opponents play with the same towns. 

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. At a score of 1:1, the last remaining one is played in the third game.


OH limit 115 on all templates, except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In case of identical towns in a pair, after the bidding for color, there is a bidding for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.
In games where at least one player plays Tower, one more checkbox is set - Rebuild Library.

8. Conflux is allowed to choose the starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero. 
It is allowed to level up and use Vidomina and Isra with expert necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixie upgrade, Psychic Elemental upgrade, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without building the Mage Guild.

9. Other rules are standard.
10. Any changes to the rules are allowed by mutual agreement.

II. Regulations 

1. Group stage: 8 groups. 1st place advances to the upper bracket. 2nd place to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. Grandfinal is BO3 from a score of 0:0.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers in the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
2. Preliminary: tournament start January 2022, registration for the tournament – until January inclusive until 24.00 MSK
3. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played match, participants must submit a report and confirmation in this thread, created automatically.
4. Time limits for one group stage game - 10 days, BO1 playoffs – 10 days, for a BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To agree means to reach an understanding after negotiations and discussion. An offer without a response will not be considered an agreement.
6. Temporary problems (with internet, trips, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all matches must be kept until the end of the tournament and presented upon request of the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the match.
9. The tournament winner will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the prestige of the tournament, contact us.
Sponsors: 1. Kventin - 20 000 rubles

Key changes of Fresh Mod:
1. Native troops from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from spawn. 
3. One-way portals are excluded.
4. The appearance of "bugged" passages between zones is completely excluded.
5. Road blocks have a value of no more than 1/3 of the maximum in the zone. 
6. On maps without water, the following are excluded - water spells, artifacts, navigation skill.
7. Movement point calculation and transfer between heroes inside the castle.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also increased the value of scrolls with significant spells.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). Galthran selection is allowed.

The full list of changes is more convenient to view in the table.
Full list of changes in version 7:1. Improved random map generator:
- Always "good roads" for human players. 
- In all zones, guards with MaxValue of Zone / 3 are generated along the road.
- Exit to one-way portals is excluded. The number of monoliths is increased to 32 = 2*(8 two-way + 8 one-way entrances).
- Connection between two identical zones always forms only one monolith/underground gate. 
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved shapes and proportions of zones.
- The appearance of "bugged" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard". 
    A passage between zones with a road on the ground is guarded by 2 different guards.
    Which are always generated so that you can pass to another zone by breaking through only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved algorithm for forming and displaying roads.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed a rare emergency termination of RMG when drawing rivers.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game, it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 20 000 cannot join, for M and S maps *AI Value*> 4 000 - creatures do not join if there are undead in the hero's army. 
4. The "First Aid" skill additionally gives all living creatures in the army +1,+2,+3 to health at basic, advanced, expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast before. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill you can learn a level 5 spell.

6. Artifacts that add to health do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. It can only appear on snow, swamp, lava.

8. Necromancers
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with less health than a skeleton cannot be placed in the Skeleton Transformer.    
- Isra and Vidomina have their usual "leveling" restored.
- Building Vampire Lords is allowed. Vampire Lord restores 50% of the damage dealt. 

9. Conflux
- Upgrading Magic Elementals is allowed. Its cost is 1350. 
- Building upgraded fairies is allowed. The "Garden of Life" is required for construction.
- Firebird growth reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading pits requires only MG1. Inferno gates - do not require a fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- The Roof gives 3-5 resources (in the original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.  
    With the same pace of MG construction, the maximum gap in obtaining these spells will be 3 days:
    Initial MG construction - 0% chance
    1st rebuild - original chance
    2nd rebuild - original chance * 2
    3rd rebuild - original chance * 3
    4th rebuild - 100% chance

13. Using level 4-5 scrolls without building the MG is allowed.
Their value changed:
    - 22500: Town Portal, Dimension Door, Fly.
    - 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
    - 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Slayer, Magic Mirror, Sacrifice.
    - 1000-3000: Level 1-3 spells unchanged.

14. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare)
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31 000* (was 19580). Monks: *565* (was 485).
16. MG rebuild is possible from any level (in Rampart, to rebuild MG1, you need to click on the MG roof).

17. You can view expendable movement points by holding the "Alt" key
18. By pressing the "E" key you can exchange between heroes in the town
19. Neutrals guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at the Witch Hut and the Scholar.
21. The appearance of the "Conflux" town in all zones is allowed (relevant for JC).
22. In "Conflux", you cannot build the Grail if there is no town with a built *MG5.
23. Fixed the "anchor hex" bug - wall of fire, force field can be placed on any available hex.
24. When attacking banks, the description of the guard is shown
25. In battle, the duration of applied spells is shown
26. In battle, damage is shown in the number of creatures killed
27. A hero can enter the MG without a spell book or money
28. Extended spell descriptions in the spell book by right-clicking on a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shows - wall of fire damage, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a battle\restoring spell, the number of killed\resurrected*creatures is shown


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
#254
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from the start: a hut with earth magic, Mirlanda, stables, and a decent amount of gold and resources.
though the respawn turned out to be enormous, and the roads were maximally long. all that was left was to farm resources and build the mage guild.
Town Portal from the first rebuild, Dimension Door from the second. Mirlanda with Logistics. found the Boots of Speed.
right under the opponent's nose before capturing the Conflux computer – managed to buy air magic for Kiriye and Mirlanda, and expert it at the very moment when the opponent showed full control on their side.
for several days we traded towns, until Kiriye managed to seize the main town and also one of the mains/supports with full control.
after which came the surrender.

thanks for the games!
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Рисса / Rissa Start Hero Рисса / Rissa
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
6lm10a
Game Length
142 days
Game Date
3/13/2022
Reported
3/13/2022 4:33 PM
Rating Impact Archived
WiZarDX_576 1770 1784 +14 ↑
Ihromant 1754 1740 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/13/2022 4:36 PM

In reply to WiZarDX_576
User Avatar
#255
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WiZarDX_576

A quick rush and the ability to break into the opponent's main base, where their main unit was already being developed that day, along with the entire army nearby, left no chance.
Thanks for the game.

1-0

Thank you for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to WiZarDX_576
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#256
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WiZarDX_576
Starting with a dwelling with Earth magic, Mireland, stables, and a decent amount of gold and resources.
Though the respawn turned out to be enormous, and the roads were as long as possible. Had to farm resources and build the tower.
Town Portal from the first rebuild, Dimension Door from the second. Mireland with Logistics. Found the Boots of Speed.
Right under the opponent's nose before capturing the Conflux computer - managed to buy Air magic for Kiryuha and Mireland, and expert it at the very moment when the opponent showed full control on their side.
We traded cities for several days, until Kiryuha managed to take back the main town and also one of the mains/supports with full control.
After which a surrender followed.

Thanks for the games!
Thanks for the game! Good luck further.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Ihromant
User Avatar
#257
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It was an incredibly long journey to the nearest Town of the Week in Heroes of Might and Magic 5: 14,700 movement points. My opponent had an excellent Town of the Week, having visited 5 Libraries, and he didn't give me a chance, eliminating important creatures while attacking my territories. Thank you for the game!
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
211 days
Game Date
3/18/2022
Reported
3/18/2022 5:09 PM
Rating Impact Archived
Russel_lDHl 1728 1709 -19 ↓
theShevanesian 1621 1640 +19 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/20/2022 4:41 PM

In reply to Ihromant
User Avatar
#258
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The opponent rushed to attack my castle on my side of the map, but the attack failed; my fortress with its army was stronger. Thanks for the game!
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
Mirror Jebus Cross
Game Length
124 days
Game Date
3/18/2022
Reported
3/18/2022 5:12 PM
Rating Impact Archived
Russel_lDHl 1675 1690 +15 ↑
theShevanesian 1674 1659 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/20/2022 4:42 PM

In reply to Ihromant
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#259
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As always, an ambiguous 8xm12a.
I couldn't find anything to hold onto. The only good things were the boots and, as I later realized, knowledge of where the Grail was.
At the start of month 2, I began spending resources and time on digging up the Grail, while simultaneously getting completely wrecked by the orange Conflux.
On day 1 month 3 week 1, my entire army consisted of a few Wyverns and 8 Gorgons. But by then, I had already finished off the computer and finally found a Dragon Fly Hive in zone 4.
This allowed me, with stats around 8 8 and no mass magic, to take the first Dragon Utopia on day 1 month 3 week 4, at the cost of losing 18 Gorgons and 4 Wyverns.
Since the Dragon Utopia contained Wings, I managed to roughly catch up to my opponent in army strength and began expanding into his lands.
There were maximum rebuilds there, which delayed the upgrade of 16 Hydras and 40 Wyverns, and of course slowed down development.
2-1. Thanks for the games!
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8xm12a
Game Length
146 days
Game Date
3/18/2022
Reported
3/18/2022 5:20 PM
Rating Impact Archived
Russel_lDHl 1691 1705 +14 ↑
theShevanesian 1658 1644 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/20/2022 4:44 PM

In reply to Russel_lDHl
#260
Auto-translated
Russel_lDHl
It was an incredibly long journey to the nearest town in Heroes of Might and Magic 5: 14,700 movement points.
My opponent had a great hero who visited 5 libraries and didn't give me a chance, cutting off important creatures when attacking my territories.
Thanks for the game!
Thanks for the game!
In reply to Russel_lDHl
#261
Auto-translated
Russel_lDHl
The opponent rushed to attack my Castle on my side of the map, but the attack failed; my stronger unit with an army in the Fortress was more effective.
Thanks for the game!
Thanks for the game!
In reply to Russel_lDHl
#262
Auto-translated
Russel_lDHl
As always, an ambiguous 8xm12a.
I couldn't find anything to hold on to. The only good things were the boots and, as I realized later, the knowledge of where the Grail was.
At the start of week 2, I began spending resources and time on digging up the Grail, while simultaneously getting completely crushed by the orange Conflux.
By day 131, my entire army consisted of a few Wyverns and 8 Gorgons. But by then I had finished off the computer and finally found a Dragon Fly Hive in zone 4.
This allowed me, with stats around 8 8 and no Mass Magic, to take the first Dragon Utopia on day 134, with a loss of as many as 18 Gorgons and 4 Wyverns.
Since the Utopia contained Wings, I managed to roughly catch up to my opponent in army size and began expanding into their territory.
There were maximum rebuilds there, which delayed the upgrade of 16 Hydras and 40 Wyverns and, of course, slowed down development.
2-1. Thanks for the games!
Indeed, just two Dragon Utopias found and control from maximum rebuilds neutralized the opponent's initial disadvantage. Thanks for the game!
In reply to Xocenk
User Avatar
#263
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I didn't manage to take a single Dragon Utopia. I saw three(!) right away in the opponent's treasure zone, which he immediately took right before my eyes. Because of this, no archangels and no chances even with KS, although, excluding 700 bones, my army was stronger.

Thanks for the game and good luck!

Безземельный дон с HeroesPortal, инкогнито.
Battle Report Accepted
Красный / Red
Meo
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Поражение / Lose Поражение / Lose
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Diamond
Game Length
143 days
Game Date
3/23/2022
Reported
3/23/2022 6:15 AM
Rating Impact Archived
Meo 1495 1488 -7 ↓
Dima Surmay 1708 1715 +7 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/23/2022 1:06 PM

In reply to Russel_lDHl
User Avatar
#265
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Russel_lDHl
That's strange, why can't 700 skeletons be counted?
Are Necromancers/skeletons not as good as they used to be?
Well, if it weren't for the skeletons, the endgame would be very one-sided. A Necromancer without cooldown and with the "fresh mode" remains a top-tier hero.

Безземельный дон с HeroesPortal, инкогнито.
In reply to Meo
#266
Auto-translated
Meo
I didn't manage to take a single Dragon Utopia. I saw three(!) of them right away in the opponent's treasure zone, which he immediately took right before my eyes. Hence no archangels and no chances even with the Stronghold, although, excluding 700 skeletons, my army was stronger.

Thanks for the game and good luck further!
I had a super treasure zone that one could only dream of, but I entered it only when I saw that the opponent was heading towards it. Earlier, when I saw that the opponent had a red orb, I decided it would be safer to keep moving across, and that's exactly what happened.
Thanks for the game!
In reply to Ihromant
User Avatar
#267
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Thank you for playing!
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
Diamond
Game Length
126 days
Game Date
3/27/2022
Reported
3/27/2022 7:33 PM
Rating Impact Archived
Puzzz0 1797 1813 +16 ↑
WiZarDX_576 1822 1806 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/9/2022 11:43 AM

In reply to Ihromant
#268
Auto-translated
A own fat start in terms of money and army: external dwelling of minors, max hive and consulate 3 on the first week.
There were some struggles with gm5, but I got lucky with КВ in the second Dragon Utopia. After that, I went on the attack against the cities.

Thanks for the game!
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
135 days
Game Date
3/29/2022
Reported
3/29/2022 5:29 PM
Rating Impact Archived
Xocenk 1899 1908 +9 ↑
Dima Surmay 1731 1722 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/1/2022 3:56 PM