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Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

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Announcement
4 years ago
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I am hosting a tournament in connection with the major update of Fresh Mod v7.
If you don't like the idea of native units for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you.


I. Rules and Templates


1. The tournament is played on game version SoD 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (currently 7.1) with the "Gameplay Changes" checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same chosen favorite town.
3. Game with OH by default. By agreement, it can be played without OH.
4. Templates:
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3)
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added if the opponents are playing with the same towns.

The right to strike out a template first is determined by a coin flip. The player who "wins the coin flip" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in order in the series. In the first game, the template is chosen by the player who lost the coin flip. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH Turn Limit 115 on all templates except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In the case of the same towns in a pair, after the bid for color, a bid is made for the right to choose the hero.
6. Restarts 112. On mirrored templates 111.
7. HW rules:
Hill Forts, Obelisks, Library Rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild Rebuilding, Always Two Stacks, Always Built Second Level - checkboxes enabled.
In games where at least one player is playing Tower, one more checkbox is enabled - Rebuild Library.

8. Conflux is allowed to choose a starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero.
It is allowed to level up and use Vidomina and Isra with expert Necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixies, Psychic Elementals, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without having built the Mage Guild.

9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Schedule

1. Group stage: 8 groups. 1st place advances to the Upper Bracket. 2nd place advances to the Lower Bracket. All games are BO1.
2. Playoffs - double elimination.
Upper Bracket games are BO3. Grand Final is BO3 starting from 0:0.
First round of the Lower Bracket is BO3, subsequent rounds are BO1. Lower Bracket Final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned. In case of a tie in points, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined using tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny a user participation in the tournament without public explanation and to make any changes to the schedule and rules during the tournament if necessary.
2. Tentatively: tournament start January 2022, registration for the tournament – until the end of January inclusive until 24:00 MSK
3. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit an automatically generated report and confirmation in this thread.
4. Deadlines: one group stage game - 10 days, BO1 playoffs – 10 days, BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To make an agreement means to reach a consensus after negotiations and discussion. A proposal without a response will not be considered an agreement.
6. Temporary issues (with internet, travel, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening time (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented at the request of the tournament host. In case of a disconnection, also separately save BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
9. The winner of the tournament will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the tournament's prestige, please contact us.
Sponsors: 1. Kventin - 20,000 rubles

Key changes in Fresh Mod:
1. Native units from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from the spawn.
3. One-way portals are excluded.
4. The appearance of "buggy" passages between zones is completely excluded.
5. Road guards have a value no more than 1/3 of the maximum value in the zone.
6. On maps without water - water spells, artifacts, and the Navigation skill are excluded.
7. Movement point calculation and exchange between heroes inside the town.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also, the value of scrolls with significant spells has been increased.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). The selection of Galthran is allowed.

It is more convenient to view the full list of changes in the table.
Full list of changes in version 7:1. Improved Random Map Generator:
- Always "good roads" for human players.
- In all zones, guards along the road are generated with MaxValue of the Zone / 3.
- Exit into a one-way passage is excluded. The number of monoliths increased to 32 = 2*(8 two-way + 8 one-way entrances).
- The connection between two identical zones always forms only one monolith/underground gate.
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- The appearance of "buggy" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard".
A passage between zones with a road on the ground is guarded by 2 different guards.
Which are always generated so that you can pass into another zone by defeating only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved road generation and display algorithm.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed rare emergency termination of RMG during river rendering.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportional to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag set, but with 2 restrictions: - neutral creatures whose total *AI Value* of the stack > 20,000 cannot join. For M and S maps *AI Value* > 4,000 - creatures do not join if there are undead in the hero's army.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 health at the basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent cast earlier. The dependence of the skill level on the level of the spell being learned has been removed - now even with the basic skill, a level 5 spell can be learned.

6. Artifacts that grant a health bonus do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. Can only appear on snow, swamp, lava.

8. Necropolis.
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with health lower than a Skeleton's cannot be placed into the Skeleton Transformer.
- Isra and Vidomina have had their normal "level-up progression" restored.
- Building Vampire Lords is allowed. Vampire Lord recovers 50% of damage dealt.

9. Conflux.
- Upgrading Magic Elementals is allowed. Their cost is 1350.
- Building upgraded Pixies is allowed. Requires the "Garden of Life" to build.
- Growth of Fire Birds reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Gates of Hell do not require a Fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- Canopy gives 3-5 resources (original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - chance 0%
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - chance 100%

13. Allowed use of level 4-5 scrolls without a built Mage Guild.
Their value changed:
- 22500: Town Portal, Dimension Door, Fly.
- 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
- 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Death Sentence, Magic Mirror, Sacrifice.
- 1000-3000: Spells level 1-3 unchanged.

14. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army changed to standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Mage Guild rebuild is possible from any level (in Rampart, to rebuild Mage Guild level 1, click on the Mage Guild roof).

17. You can view expendable movement points by holding the "Alt" key.
18. Pressing the "E" key allows exchanging between heroes in the town.
19. Neutral creatures guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at a Witch Hut and Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In Conflux, you cannot build the Grail if there is no town with a built *Mage Guild 5*.
23. Fixed the "anchor hex" bug - Fire Wall, Force Field can be placed on any available hex.
24. When attacking banks, the description of the guards is shown.
25. In battle, the duration of applied spells is shown.
26. In battle, the damage is shown as the number of creatures killed.
27. A hero without a spellbook or money can enter the Mage Guild.
28. Extended description of spells in the spellbook on right-click on the spell. Skills, specializations, artifacts, and the hero's SP are taken into account. Shows - damage from Fire Wall, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a damaging/restorative spell, the number of killed/resurrected *creatures* is shown.


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
In reply to Xocenk
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4 years ago
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Thank you for playing!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
2sm4d(3)
Game Length
134 days
Game Date
2/19/2022
Reported
2/19/2022 4:13 PM
Rating Impact Archived
Gomunguls 1994 2007 +13 ↑
Xocenk 1942 1929 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/19/2022 5:33 PM

In reply to Gomunguls
4 years ago
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Gomunguls
Thank you for the game!
Thank you for the game! 0:1
In reply to Xocenk
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4 years ago
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Blitz Jeb.
We're done.
They were very strong, but I still managed to get a good center with stats, money, and troops to be able to properly face the opponent.
Strangely, there was no slowdown in any of the games, so even Alkin lost troops in the second game. I had to wait for the third game, buy more troops, and after taking back the second central city, I got a full buyout.
Thanks for the game!
Attachments 1
1 file attached • Total size: 214.4 KB
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Андра / Andra Main Hero Андра / Andra
Map Template
Jebus Cross
Game Length
134 days
Game Date
2/20/2022
Reported
2/20/2022 8:58 PM
Rating Impact Archived
Russel_lDHl 1677 1693 +16 ↑
Sanin 1712 1696 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/21/2022 4:38 AM

In reply to Xocenk
4 years ago
Tfp
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
Jebus Cross
Game Length
125 days
Game Date
2/20/2022
Reported
2/20/2022 8:59 PM
Rating Impact Archived
Norbakk 1513 1539 +26 ↑
WiZarDX_576 1819 1793 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/20/2022 9:08 PM

In reply to Norbakk
4 years ago
Norbakk
Tfp

all objects was far away from each other, so needed long chains and could break only 124 after the home tope. got blue hat and some stats, but after breaking to the center, everything was already cleared.

TFP

In reply to Xocenk
4 years ago

first day mepha got earth, found dragon dwell, and one consa. but overall map was kinda poor on objects.
still, could break on 123 with full moves, with masslow 6 dragons, 9 unicorns, and 50+ grand elves. took center town 124.
farmed center how i could, till saw Luna on the corner of the center. could kick out Luna from the center once. found some stats and DD + TP scrolls which helped a lot.

second time when we met, Monere with advantage by all parameters kinda easy defeated luna.

TFP!

Battle Report Pending Approval
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Map Template
Jebus Cross
Game Length
132 days
Game Date
2/20/2022
Reported
2/20/2022 9:09 PM
In reply to Xocenk
User Avatar
4 years ago
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Angels on level 1, in the Dungeon on level 132, wings are built, a Town Portal is constructed, and in a short time, 12 Archdevils and 50 Warhorses are recruited, with which Grinya intercepts Labeta, who was spotted in the air and was about to attack my tower.

Thank you for the game!

update: my mistake, of course, the starting faction was Fortress-Valeska.
Battle Report Accepted
Красный / Red
Meo
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
6lm10a
Game Length
142 days
Game Date
2/20/2022
Reported
2/20/2022 10:45 PM
Rating Impact Archived
Meo 1434 1461 +27 ↑
Краб 1772 1745 -27 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/20/2022 10:50 PM

In reply to Meo
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4 years ago
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Meo
Angels on the first week, in the Dragon Utopia on 132 wings, Town Portal is built, and within a short time 12 Archangels and 50 Champions are recruited, with whom Gringo intercepts Labeta (detected via View Air), who was planning to jump to my tower.

Thanks for the game!

Out of 3k adjacent zones, there was only one road to the corner, all mines were off to the side, I didn't paint a single one. The army was decent, 131 took a Dragon Utopia with КЗ. There were 6 heroes with Earth magic, but nobody took Air magic, Kyrre never progressed beyond basic Earth. I tried to capture towns without View Air, and in one of them I ran into the opponent.

Thanks for the game! 1-1.
In reply to Russel_lDHl
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4 years ago
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Russel_lDHl
Blitz Jeb.
We're done.
They were very strong, but I still managed to get a good center with stats, money, and troops to be able to properly face my opponent.
Strangely, there were no slow units in any of the games, so even Alkin lost troops in the second game. I had to wait for the third game, buy more troops, and after taking back the second central city, I had a full bar.
Thanks for the game!

Thanks for the game)
Thanks to Hosenka for the tournament))
In reply to Sanin
4 years ago
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The group stage is over. In the first group, after an additional blitz round, Jebuse again had a score of 1-1-1. As a result, Wizard took 1st place, NEO - 2nd, and Norbakk - 3rd (NEO was present during the coin toss). However, NEO decided to give his place in the lower bracket to Norbakk. Thus, Wizard will play in the upper bracket against Ihromant. Norbakk will play against Morgot in the lower bracket. In the 6th group, after an additional round, Russel takes 2nd place and advances to the lower bracket.
In reply to Xocenk
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4 years ago
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NEO certainly played beautifully, in my opinion. Norbak, playing as Inferno, only lost to NEO, and won both times against Wizard.
I think he deserved to win, it's a shame that nwcNeo had to sacrifice himself for it.

The groups in the tournament were filled in different ways.
In some groups, there was almost no competition due to the small number of participants, while in others, the group stage was quite competitive.
In reply to Xocenk
4 years ago
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Xocenk
The group stage is over.

In the first group, after an additional blitz round, Jebuse again had a score of 1-1-1. As a result, Wizard took 1st place, NEO - 2nd, and Norbakk - 3rd (NEO was present during the coin toss). But NEO wanted to give his place in the lower bracket to Norbakk.
Thus, Wizard plays in the upper bracket against Ihromant. Norbakk plays against Morgot in the lower bracket.

In group 6, also after an extra round, Russel takes second place and advances to the lower bracket.

In my opinion, this group has a terrible, non-esports result. Although all the players played fairly. I understand that time is running out, but... I think that a blitz FFA is clearly fairer than a coin toss. Even if someone doesn't show up for the FFA, that's still a more esports-friendly criterion for elimination.
In reply to Norbakk
User Avatar
4 years ago
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Norbakk
Köszönöm a játékot! Nekem volt valaha a legjobb rajtzónám...
It was. Thank you for the game.
In reply to WiZarDX_576
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4 years ago
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WiZarDX_576

Ivor with 3 stacks. On the first day of the respawn, the conservatory, stables, and 2 external dwellings of wood were scouted. There is Ciele and Eleshar, who at some point got Earth.
after passing the turn, I saw the moon on the opponent's side. I even thought about resetting, but decided to play anyway because the conservatory turned out to be a 1, and the Cloak of +2 Speed and +5 All was scouted.
I finished the first week by taking two conservatories as 1s. And I stopped with Ciele at max skill, which was taken on 121 with supply.

Ivor on horses went for a conservatory of unknown size and a +5 Hat, while 2 dragons went to scout the computer's territory.
With those same dragons, I broke into an adjacent treasure zone towards the opponent, and saw that the main base wasn't that far from there.

I got the idea to break in. I wasn't unnoticed, of course, but Mirlanda on 1 dragon scouted where the castle was.
I somehow set up chains for a potential break-in.
We fought off +2 Speed and +5 All. I flooded that area with dragons and a few horses. But it was worth it.

In the end, Ciele with archery at 180 took down Vistan at home in the castle. 10 ducks, 40 lizardmen, 18 snake women, 60 gnolls. Against 1 dragon and 11 unicorns.
With archery, she mowed down the entire army except for 3 lizardmen, buying herself off with one horse. And immediately a weak hero with leftover meat attacked and finished off the last lizardmen with archery.
After which, surrender follows.

In the end, the push was justified. Because I didn't really have anywhere else to go, and on the opponent's side, there was a relatively easy scouted Colossus. Though on the last day I found the Book of Air, I still decided that pressuring the opponent would be more profitable.

thanks for the game!

Thanks for the game.

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