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Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

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Announcement
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I am hosting a tournament in connection with the top-tier update of Fresh Mod v7.
If you don't like its idea of native troops for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you. 


I. Rules and Templates


1. The tournament is played on SoD version 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (7.1 at the moment) with the Gameplay Changes checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same favorite town they have chosen.
3. Game with OH by default. Can be played without OH by mutual agreement.
4. Templates
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3) 
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added in case the opponents play with the same towns. 

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. At a score of 1:1, the last remaining one is played in the third game.


OH limit 115 on all templates, except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In case of identical towns in a pair, after the bidding for color, there is a bidding for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.
In games where at least one player plays Tower, one more checkbox is set - Rebuild Library.

8. Conflux is allowed to choose the starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero. 
It is allowed to level up and use Vidomina and Isra with expert necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixie upgrade, Psychic Elemental upgrade, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without building the Mage Guild.

9. Other rules are standard.
10. Any changes to the rules are allowed by mutual agreement.

II. Regulations 

1. Group stage: 8 groups. 1st place advances to the upper bracket. 2nd place to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. Grandfinal is BO3 from a score of 0:0.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers in the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
2. Preliminary: tournament start January 2022, registration for the tournament – until January inclusive until 24.00 MSK
3. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played match, participants must submit a report and confirmation in this thread, created automatically.
4. Time limits for one group stage game - 10 days, BO1 playoffs – 10 days, for a BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To agree means to reach an understanding after negotiations and discussion. An offer without a response will not be considered an agreement.
6. Temporary problems (with internet, trips, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all matches must be kept until the end of the tournament and presented upon request of the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the match.
9. The tournament winner will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the prestige of the tournament, contact us.
Sponsors: 1. Kventin - 20 000 rubles

Key changes of Fresh Mod:
1. Native troops from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from spawn. 
3. One-way portals are excluded.
4. The appearance of "bugged" passages between zones is completely excluded.
5. Road blocks have a value of no more than 1/3 of the maximum in the zone. 
6. On maps without water, the following are excluded - water spells, artifacts, navigation skill.
7. Movement point calculation and transfer between heroes inside the castle.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also increased the value of scrolls with significant spells.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). Galthran selection is allowed.

The full list of changes is more convenient to view in the table.
Full list of changes in version 7:1. Improved random map generator:
- Always "good roads" for human players. 
- In all zones, guards with MaxValue of Zone / 3 are generated along the road.
- Exit to one-way portals is excluded. The number of monoliths is increased to 32 = 2*(8 two-way + 8 one-way entrances).
- Connection between two identical zones always forms only one monolith/underground gate. 
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved shapes and proportions of zones.
- The appearance of "bugged" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard". 
    A passage between zones with a road on the ground is guarded by 2 different guards.
    Which are always generated so that you can pass to another zone by breaking through only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved algorithm for forming and displaying roads.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed a rare emergency termination of RMG when drawing rivers.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game, it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 20 000 cannot join, for M and S maps *AI Value*> 4 000 - creatures do not join if there are undead in the hero's army. 
4. The "First Aid" skill additionally gives all living creatures in the army +1,+2,+3 to health at basic, advanced, expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast before. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill you can learn a level 5 spell.

6. Artifacts that add to health do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. It can only appear on snow, swamp, lava.

8. Necromancers
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with less health than a skeleton cannot be placed in the Skeleton Transformer.    
- Isra and Vidomina have their usual "leveling" restored.
- Building Vampire Lords is allowed. Vampire Lord restores 50% of the damage dealt. 

9. Conflux
- Upgrading Magic Elementals is allowed. Its cost is 1350. 
- Building upgraded fairies is allowed. The "Garden of Life" is required for construction.
- Firebird growth reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading pits requires only MG1. Inferno gates - do not require a fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- The Roof gives 3-5 resources (in the original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.  
    With the same pace of MG construction, the maximum gap in obtaining these spells will be 3 days:
    Initial MG construction - 0% chance
    1st rebuild - original chance
    2nd rebuild - original chance * 2
    3rd rebuild - original chance * 3
    4th rebuild - 100% chance

13. Using level 4-5 scrolls without building the MG is allowed.
Their value changed:
    - 22500: Town Portal, Dimension Door, Fly.
    - 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
    - 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Slayer, Magic Mirror, Sacrifice.
    - 1000-3000: Level 1-3 spells unchanged.

14. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare)
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31 000* (was 19580). Monks: *565* (was 485).
16. MG rebuild is possible from any level (in Rampart, to rebuild MG1, you need to click on the MG roof).

17. You can view expendable movement points by holding the "Alt" key
18. By pressing the "E" key you can exchange between heroes in the town
19. Neutrals guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at the Witch Hut and the Scholar.
21. The appearance of the "Conflux" town in all zones is allowed (relevant for JC).
22. In "Conflux", you cannot build the Grail if there is no town with a built *MG5.
23. Fixed the "anchor hex" bug - wall of fire, force field can be placed on any available hex.
24. When attacking banks, the description of the guard is shown
25. In battle, the duration of applied spells is shown
26. In battle, damage is shown in the number of creatures killed
27. A hero can enter the MG without a spell book or money
28. Extended spell descriptions in the spell book by right-clicking on a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shows - wall of fire damage, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a battle\restoring spell, the number of killed\resurrected*creatures is shown


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
ICQ - 703804372
Discord - Xocenk#2473
In reply to Краб
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Krab
Managed to steal the КВ and Dragon Utopia with wings from the opponent. Paid the ransom, picked up a respawn with the wings, returned to the center, and attacked with shackles and ks. The opponent' same army was pretty thin.

1-0, thanks for the game.Thanks for the match. I should have picked up more shackles before the finale on 123 - Kiry was out of mana.

Безземельный дон с HeroesPortal, инкогнито.
In reply to Puzzz0
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Was a long and exhausted game.
On week 3 Alkin had full control and could attacked Boraguss on a flux village, but since Boraguss was with vial of life decided to continue exploring the map first.
On week 4 Alkin had much better army, Boraguss had doable power points.
With 4 scouts (with full control) i tried to take his towns, but the distances between towns were not short.
So on 225 Alkin finally cached Boraguss. Alkin had superior army, stats and shackles.
GG Tfp!
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http://www.twitch.tv/neo_bulgaria
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Ако спечеля, печеля за цял народ - ако загубя, губя само мене си!!! В.И.Кунчев (ЛЕВСКИ)
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Random Start Hero Random
Богарус / Bogarus Main Hero Богарус / Bogarus
Map Template
6lm10a
Game Length
225 days
Game Date
2/12/2022
Reported
2/12/2022 8:58 PM
Rating Impact Archived
_NEO_ 1713 1722 +9 ↑
Norbakk 1566 1557 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/14/2022 8:32 PM

In reply to _NEO_
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We played 6lm10b. From the first upgrade they were given resurrect, then TP; the miner was leveling Earth perfectly, loga, and they weren't given air. In the Dragon Utopia, the unit was given 6 all, then in the max it was given wings and КВ. There were supports, one with expert earth, the second with expert air. Scouting air allowed for determining the correct direction for the miner; I saw another Dragon Utopia close to the opponent's heroes. This led to a surrender. Thanks for the game.
艰难获胜 herolwy
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
133 days
Game Date
2/13/2022
Reported
2/13/2022 10:21 AM
Rating Impact Archived
kamukag3e 1815 1826 +11 ↑
Dima Surmay 1714 1703 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/16/2022 10:10 AM

In reply to _NEO_
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Thank you for playing!
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
Battle Report Pending Approval
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
144 days
Game Date
2/13/2022
Reported
2/13/2022 3:48 PM
In reply to _NEO_
_NEO_
Was a long and exhausted game.
On week 3 Alkin had full control and could attacked Boraguss on a flux village, but since Boraguss was with vial of life decided to continue exploring the map first.
On week 4 Alkin had much better army, Boraguss had doable power points.
With 4 scouts (with full control) i tried to take his towns, but the distances between towns were not short.
So on 225 Alkin finally cached Boraguss. Alkin had superior army, stats and shackles.
GG Tfp!

Tpf!
In reply to kamukag3e
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kamukag3e
Played 6lm10b. From the first rebuild they were given resurrect, then TP; the miner was leveling Earth perfectly, Loga, and wasn't given Air. In the utopia, the unit was given 6 all, then in the max it was given wings and КВ. There were supports, one with expert Earth, the second with expert Air. Scouting Air allowed determining the correct direction for the miner; saw another Dragon Utopia near the opponent's heroes. This led to a surrender. Thanks for the game.

Lacked the tempo to take the key Dragon Utopia with air control. Thanks for the game!
In reply to Russel_lDHl
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Russel_lDHl
Managed to implement and execute the strategy. I was very lucky to have boots on Alkyn.
I got a bit of a late start on this map, but we managed to pull together and create some decent stacks of troops and support units.
Thanks for the game!

A poor map, with long roads, villages where you can't build a guild hall, etc.

Thanks for the game!
ICQ 423164784

In reply to Xocenk
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Xocenk
Updated the tables. There are very few decisive matches left. We might finish the group stage ahead of schedule.

Group 1 - The teams are lagging behind, and everyone has outstanding matches from previous rounds.

Where do I have outstanding matches?
Discord  5884
In reply to _NEO_
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Blitz Jebus Cross.
Things started off poorly, but some objects were found, blocks were broken through, and after losing a day somewhere I still managed to reach the center via Titans.
There weren't many artifacts, and the Dragon Utopia in the center gave junk, but thanks to a found [КШ - keep as is] I comfortably met the opponent in the center.
Thanks for the game.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
125 days
Game Date
2/18/2022
Reported
2/18/2022 5:27 PM
Rating Impact Archived
Russel_lDHl 1673 1683 +10 ↑
Mike_HP 1541 1531 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/18/2022 5:34 PM

In reply to Russel_lDHl
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Russel_lDHl
Blitz Jebus Cross.
Things went quite poorly at first, but then some objects were found, blocks were broken, and somewhere with a day lost I still managed to reach the center through the Titans.
There were not many artifacts, the Dragon Utopia in the center gave useless stuff, but thanks to a found Spellbinder's Hat I freely met the opponent in the center.
Thanks for the game.

  I don't play Jebus Cross in principle, to me it's like a different game. The town gave me a Griffin Conservatory and a Stable, so I started playing. But on the entire respawn there turned out to be not a single other Conservatory, and I only found 3 Dragon Fly Hives in a corner at the end of the first week. And the guards were Archangels. I had a Book of Earth, with which I reached the opponent 2 days later, but he gathered 50 Dragon Flies from his home respawn and another 6 upgraded Hydras against my 20 Horses and 7 Green Dragons — with the Red Orb there was no chance. Thanks for the game.
In reply to _NEO_
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It seems I played a blitz game against Jebus for the first time.

Overall, I made quite a few mistakes. I reached 122 with archers, then made a few more errors, but I had a stockpile of units behind my castle, ready to take on the griffons. In the first round, they gave me a Knight and a Crusader, but my opponent didn't capitalize.

On turn 134, I saw that Kirr was still on some gargoyles, so I rushed in with my archers.

Thanks for the game!
ICQ 423164784

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Корбак / Korbac Main Hero Корбак / Korbac
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
134 days
Game Date
2/19/2022
Reported
2/19/2022 10:12 AM
Rating Impact Archived
Sanin 1678 1687 +9 ↑
Mike_HP 1530 1521 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/19/2022 10:17 AM

In reply to Sanin
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Sanin
I think I played Blitz Jebus for the first time.

In general, I messed up quite a bit, reached 122 with archers, then made a few more mistakes, but I had a stockpile behind the castle for griffins. In the first round, they gave me a Knight and a Crusader, but my opponent didn't capitalize. On turn 134, I saw that Kirr was left on some gargoyles, so I rushed in with archers.

Thanks for the game!

Even though I joined later and didn't get any magic except for water (apparently, there were 3 Pandoras for it, since 2 were empty) and only had wings, I should have won. My stats and army were much better, a red ball against archers. But the timer simply ran out when Kirr was without an army...
In reply to Xocenk
killed Luna on 7 elem one stacks, with all arts, with death ripple. after what opponent surrendered.
tfp
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Map Template
8xm12a
Game Length
125 days
Game Date
2/19/2022
Reported
2/19/2022 1:41 PM
Rating Impact Archived
WiZarDX_576 1750 1765 +15 ↑
_NEO_ 1746 1731 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/19/2022 1:46 PM

In reply to _NEO_
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Thanks for the game!
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http://www.twitch.tv/neo_bulgaria
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Ако спечеля, печеля за цял народ - ако загубя, губя само мене си!!! В.И.Кунчев (ЛЕВСКИ)
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Килгор / Kilgor Main Hero Килгор / Kilgor
Map Template
Jebus Cross
Game Length
125 days
Game Date
2/19/2022
Reported
2/19/2022 1:44 PM
Rating Impact Archived
_NEO_ 1707 1716 +9 ↑
Norbakk 1557 1548 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/20/2022 8:57 PM

In reply to WiZarDX_576
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WiZarDX_576
killed Luna on 7 elem one stacks, with all arts, with death ripple. after what opponent surrendered.
tfp

Silly mystake i made, thinking storm elementals will not be affected by dead ripple. That destroy my game and i decided to write GG
TFP
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http://www.twitch.tv/neo_bulgaria
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Ако спечеля, печеля за цял народ - ако загубя, губя само мене си!!! В.И.Кунчев (ЛЕВСКИ)

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