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Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

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Announcement
4 years ago
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I am hosting a tournament in connection with the major update of Fresh Mod v7.
If you don't like the idea of native units for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you.


I. Rules and Templates


1. The tournament is played on game version SoD 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (currently 7.1) with the "Gameplay Changes" checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same chosen favorite town.
3. Game with OH by default. By agreement, it can be played without OH.
4. Templates:
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3)
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added if the opponents are playing with the same towns.

The right to strike out a template first is determined by a coin flip. The player who "wins the coin flip" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in order in the series. In the first game, the template is chosen by the player who lost the coin flip. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH Turn Limit 115 on all templates except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In the case of the same towns in a pair, after the bid for color, a bid is made for the right to choose the hero.
6. Restarts 112. On mirrored templates 111.
7. HW rules:
Hill Forts, Obelisks, Library Rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild Rebuilding, Always Two Stacks, Always Built Second Level - checkboxes enabled.
In games where at least one player is playing Tower, one more checkbox is enabled - Rebuild Library.

8. Conflux is allowed to choose a starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero.
It is allowed to level up and use Vidomina and Isra with expert Necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixies, Psychic Elementals, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without having built the Mage Guild.

9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Schedule

1. Group stage: 8 groups. 1st place advances to the Upper Bracket. 2nd place advances to the Lower Bracket. All games are BO1.
2. Playoffs - double elimination.
Upper Bracket games are BO3. Grand Final is BO3 starting from 0:0.
First round of the Lower Bracket is BO3, subsequent rounds are BO1. Lower Bracket Final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned. In case of a tie in points, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined using tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny a user participation in the tournament without public explanation and to make any changes to the schedule and rules during the tournament if necessary.
2. Tentatively: tournament start January 2022, registration for the tournament – until the end of January inclusive until 24:00 MSK
3. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit an automatically generated report and confirmation in this thread.
4. Deadlines: one group stage game - 10 days, BO1 playoffs – 10 days, BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To make an agreement means to reach a consensus after negotiations and discussion. A proposal without a response will not be considered an agreement.
6. Temporary issues (with internet, travel, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening time (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented at the request of the tournament host. In case of a disconnection, also separately save BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
9. The winner of the tournament will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the tournament's prestige, please contact us.
Sponsors: 1. Kventin - 20,000 rubles

Key changes in Fresh Mod:
1. Native units from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from the spawn.
3. One-way portals are excluded.
4. The appearance of "buggy" passages between zones is completely excluded.
5. Road guards have a value no more than 1/3 of the maximum value in the zone.
6. On maps without water - water spells, artifacts, and the Navigation skill are excluded.
7. Movement point calculation and exchange between heroes inside the town.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also, the value of scrolls with significant spells has been increased.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). The selection of Galthran is allowed.

It is more convenient to view the full list of changes in the table.
Full list of changes in version 7:1. Improved Random Map Generator:
- Always "good roads" for human players.
- In all zones, guards along the road are generated with MaxValue of the Zone / 3.
- Exit into a one-way passage is excluded. The number of monoliths increased to 32 = 2*(8 two-way + 8 one-way entrances).
- The connection between two identical zones always forms only one monolith/underground gate.
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- The appearance of "buggy" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard".
A passage between zones with a road on the ground is guarded by 2 different guards.
Which are always generated so that you can pass into another zone by defeating only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved road generation and display algorithm.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed rare emergency termination of RMG during river rendering.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportional to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag set, but with 2 restrictions: - neutral creatures whose total *AI Value* of the stack > 20,000 cannot join. For M and S maps *AI Value* > 4,000 - creatures do not join if there are undead in the hero's army.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 health at the basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent cast earlier. The dependence of the skill level on the level of the spell being learned has been removed - now even with the basic skill, a level 5 spell can be learned.

6. Artifacts that grant a health bonus do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. Can only appear on snow, swamp, lava.

8. Necropolis.
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with health lower than a Skeleton's cannot be placed into the Skeleton Transformer.
- Isra and Vidomina have had their normal "level-up progression" restored.
- Building Vampire Lords is allowed. Vampire Lord recovers 50% of damage dealt.

9. Conflux.
- Upgrading Magic Elementals is allowed. Their cost is 1350.
- Building upgraded Pixies is allowed. Requires the "Garden of Life" to build.
- Growth of Fire Birds reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Gates of Hell do not require a Fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- Canopy gives 3-5 resources (original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - chance 0%
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - chance 100%

13. Allowed use of level 4-5 scrolls without a built Mage Guild.
Their value changed:
- 22500: Town Portal, Dimension Door, Fly.
- 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
- 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Death Sentence, Magic Mirror, Sacrifice.
- 1000-3000: Spells level 1-3 unchanged.

14. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army changed to standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Mage Guild rebuild is possible from any level (in Rampart, to rebuild Mage Guild level 1, click on the Mage Guild roof).

17. You can view expendable movement points by holding the "Alt" key.
18. Pressing the "E" key allows exchanging between heroes in the town.
19. Neutral creatures guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at a Witch Hut and Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In Conflux, you cannot build the Grail if there is no town with a built *Mage Guild 5*.
23. Fixed the "anchor hex" bug - Fire Wall, Force Field can be placed on any available hex.
24. When attacking banks, the description of the guards is shown.
25. In battle, the duration of applied spells is shown.
26. In battle, the damage is shown as the number of creatures killed.
27. A hero without a spellbook or money can enter the Mage Guild.
28. Extended description of spells in the spellbook on right-click on the spell. Skills, specializations, artifacts, and the hero's SP are taken into account. Shows - damage from Fire Wall, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a damaging/restorative spell, the number of killed/resurrected *creatures* is shown.


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
In reply to Краб
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4 years ago
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Krab
Managed to steal the КВ and Dragon Utopia with wings from the opponent. Paid the ransom, picked up a respawn with the wings, returned to the center, and attacked with shackles and ks. The opponent' same army was pretty thin.

1-0, thanks for the game.Thanks for the match. I should have picked up more shackles before the finale on 123 - Kiry was out of mana.
In reply to Puzzz0
User Avatar
4 years ago
Was a long and exhausted game.
On week 3 Alkin had full control and could attacked Boraguss on a flux village, but since Boraguss was with vial of life decided to continue exploring the map first.
On week 4 Alkin had much better army, Boraguss had doable power points.
With 4 scouts (with full control) i tried to take his towns, but the distances between towns were not short.
So on 225 Alkin finally cached Boraguss. Alkin had superior army, stats and shackles.
GG Tfp!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Random Start Hero Random
Богарус / Bogarus Main Hero Богарус / Bogarus
Map Template
6lm10a
Game Length
225 days
Game Date
2/12/2022
Reported
2/12/2022 8:58 PM
Rating Impact Archived
_NEO_ 1713 1722 +9 ↑
Norbakk 1566 1557 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/14/2022 8:32 PM

In reply to _NEO_
4 years ago
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We played 6lm10b. From the first upgrade they were given resurrect, then TP; the miner was leveling Earth perfectly, loga, and they weren't given air. In the Dragon Utopia, the unit was given 6 all, then in the max it was given wings and КВ. There were supports, one with expert earth, the second with expert air. Scouting air allowed for determining the correct direction for the miner; I saw another Dragon Utopia close to the opponent's heroes. This led to a surrender. Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
133 days
Game Date
2/13/2022
Reported
2/13/2022 10:21 AM
Rating Impact Archived
kamukag3e 1815 1826 +11 ↑
Dima Surmay 1714 1703 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/16/2022 10:10 AM

In reply to _NEO_
User Avatar
4 years ago
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Thank you for playing!
Battle Report Pending Approval
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
144 days
Game Date
2/13/2022
Reported
2/13/2022 3:48 PM
In reply to _NEO_
4 years ago
_NEO_
Was a long and exhausted game.
On week 3 Alkin had full control and could attacked Boraguss on a flux village, but since Boraguss was with vial of life decided to continue exploring the map first.
On week 4 Alkin had much better army, Boraguss had doable power points.
With 4 scouts (with full control) i tried to take his towns, but the distances between towns were not short.
So on 225 Alkin finally cached Boraguss. Alkin had superior army, stats and shackles.
GG Tfp!

Tpf!
In reply to kamukag3e
4 years ago
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kamukag3e
Played 6lm10b. From the first rebuild they were given resurrect, then TP; the miner was leveling Earth perfectly, Loga, and wasn't given Air. In the utopia, the unit was given 6 all, then in the max it was given wings and КВ. There were supports, one with expert Earth, the second with expert Air. Scouting Air allowed determining the correct direction for the miner; saw another Dragon Utopia near the opponent's heroes. This led to a surrender. Thanks for the game.

Lacked the tempo to take the key Dragon Utopia with air control. Thanks for the game!
In reply to Russel_lDHl
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4 years ago
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Russel_lDHl
Managed to implement and execute the strategy. I was very lucky to have boots on Alkyn.
I got a bit of a late start on this map, but we managed to pull together and create some decent stacks of troops and support units.
Thanks for the game!

A poor map, with long roads, villages where you can't build a guild hall, etc.

Thanks for the game!
In reply to Xocenk
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4 years ago
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Xocenk
Updated the tables. There are very few decisive matches left. We might finish the group stage ahead of schedule.

Group 1 - The teams are lagging behind, and everyone has outstanding matches from previous rounds.

Where do I have outstanding matches?
In reply to _NEO_
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4 years ago
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Blitz Jebus Cross.
Things started off poorly, but some objects were found, blocks were broken through, and after losing a day somewhere I still managed to reach the center via Titans.
There weren't many artifacts, and the Dragon Utopia in the center gave junk, but thanks to a found [КШ - keep as is] I comfortably met the opponent in the center.
Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
125 days
Game Date
2/18/2022
Reported
2/18/2022 5:27 PM
Rating Impact Archived
Russel_lDHl 1673 1683 +10 ↑
Mike_HP 1541 1531 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/18/2022 5:34 PM

In reply to Russel_lDHl
4 years ago
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Russel_lDHl
Blitz Jebus Cross.
Things went quite poorly at first, but then some objects were found, blocks were broken, and somewhere with a day lost I still managed to reach the center through the Titans.
There were not many artifacts, the Dragon Utopia in the center gave useless stuff, but thanks to a found Spellbinder's Hat I freely met the opponent in the center.
Thanks for the game.

  I don't play Jebus Cross in principle, to me it's like a different game. The town gave me a Griffin Conservatory and a Stable, so I started playing. But on the entire respawn there turned out to be not a single other Conservatory, and I only found 3 Dragon Fly Hives in a corner at the end of the first week. And the guards were Archangels. I had a Book of Earth, with which I reached the opponent 2 days later, but he gathered 50 Dragon Flies from his home respawn and another 6 upgraded Hydras against my 20 Horses and 7 Green Dragons — with the Red Orb there was no chance. Thanks for the game.
In reply to _NEO_
User Avatar
4 years ago
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It seems I played a blitz game against Jebus for the first time.

Overall, I made quite a few mistakes. I reached 122 with archers, then made a few more errors, but I had a stockpile of units behind my castle, ready to take on the griffons. In the first round, they gave me a Knight and a Crusader, but my opponent didn't capitalize.

On turn 134, I saw that Kirr was still on some gargoyles, so I rushed in with my archers.

Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Корбак / Korbac Main Hero Корбак / Korbac
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
134 days
Game Date
2/19/2022
Reported
2/19/2022 10:12 AM
Rating Impact Archived
Sanin 1678 1687 +9 ↑
Mike_HP 1530 1521 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/19/2022 10:17 AM

In reply to Sanin
4 years ago
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Sanin
I think I played Blitz Jebus for the first time.

In general, I messed up quite a bit, reached 122 with archers, then made a few more mistakes, but I had a stockpile behind the castle for griffins. In the first round, they gave me a Knight and a Crusader, but my opponent didn't capitalize. On turn 134, I saw that Kirr was left on some gargoyles, so I rushed in with archers.

Thanks for the game!

Even though I joined later and didn't get any magic except for water (apparently, there were 3 Pandoras for it, since 2 were empty) and only had wings, I should have won. My stats and army were much better, a red ball against archers. But the timer simply ran out when Kirr was without an army...
In reply to Xocenk
4 years ago
killed Luna on 7 elem one stacks, with all arts, with death ripple. after what opponent surrendered.
tfp
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Map Template
8xm12a
Game Length
125 days
Game Date
2/19/2022
Reported
2/19/2022 1:41 PM
Rating Impact Archived
WiZarDX_576 1750 1765 +15 ↑
_NEO_ 1746 1731 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/19/2022 1:46 PM

In reply to _NEO_
User Avatar
4 years ago
Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Килгор / Kilgor Main Hero Килгор / Kilgor
Map Template
Jebus Cross
Game Length
125 days
Game Date
2/19/2022
Reported
2/19/2022 1:44 PM
Rating Impact Archived
_NEO_ 1707 1716 +9 ↑
Norbakk 1557 1548 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/20/2022 8:57 PM

In reply to WiZarDX_576
User Avatar
4 years ago
WiZarDX_576
killed Luna on 7 elem one stacks, with all arts, with death ripple. after what opponent surrendered.
tfp

Silly mystake i made, thinking storm elementals will not be affected by dead ripple. That destroy my game and i decided to write GG
TFP

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