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Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

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Announcement
4 years ago
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I am hosting a tournament in connection with the major update of Fresh Mod v7.
If you don't like the idea of native units for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you.


I. Rules and Templates


1. The tournament is played on game version SoD 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (currently 7.1) with the "Gameplay Changes" checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same chosen favorite town.
3. Game with OH by default. By agreement, it can be played without OH.
4. Templates:
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3)
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added if the opponents are playing with the same towns.

The right to strike out a template first is determined by a coin flip. The player who "wins the coin flip" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in order in the series. In the first game, the template is chosen by the player who lost the coin flip. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH Turn Limit 115 on all templates except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In the case of the same towns in a pair, after the bid for color, a bid is made for the right to choose the hero.
6. Restarts 112. On mirrored templates 111.
7. HW rules:
Hill Forts, Obelisks, Library Rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild Rebuilding, Always Two Stacks, Always Built Second Level - checkboxes enabled.
In games where at least one player is playing Tower, one more checkbox is enabled - Rebuild Library.

8. Conflux is allowed to choose a starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero.
It is allowed to level up and use Vidomina and Isra with expert Necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixies, Psychic Elementals, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without having built the Mage Guild.

9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Schedule

1. Group stage: 8 groups. 1st place advances to the Upper Bracket. 2nd place advances to the Lower Bracket. All games are BO1.
2. Playoffs - double elimination.
Upper Bracket games are BO3. Grand Final is BO3 starting from 0:0.
First round of the Lower Bracket is BO3, subsequent rounds are BO1. Lower Bracket Final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned. In case of a tie in points, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined using tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny a user participation in the tournament without public explanation and to make any changes to the schedule and rules during the tournament if necessary.
2. Tentatively: tournament start January 2022, registration for the tournament – until the end of January inclusive until 24:00 MSK
3. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit an automatically generated report and confirmation in this thread.
4. Deadlines: one group stage game - 10 days, BO1 playoffs – 10 days, BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To make an agreement means to reach a consensus after negotiations and discussion. A proposal without a response will not be considered an agreement.
6. Temporary issues (with internet, travel, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening time (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented at the request of the tournament host. In case of a disconnection, also separately save BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
9. The winner of the tournament will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the tournament's prestige, please contact us.
Sponsors: 1. Kventin - 20,000 rubles

Key changes in Fresh Mod:
1. Native units from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from the spawn.
3. One-way portals are excluded.
4. The appearance of "buggy" passages between zones is completely excluded.
5. Road guards have a value no more than 1/3 of the maximum value in the zone.
6. On maps without water - water spells, artifacts, and the Navigation skill are excluded.
7. Movement point calculation and exchange between heroes inside the town.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also, the value of scrolls with significant spells has been increased.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). The selection of Galthran is allowed.

It is more convenient to view the full list of changes in the table.
Full list of changes in version 7:1. Improved Random Map Generator:
- Always "good roads" for human players.
- In all zones, guards along the road are generated with MaxValue of the Zone / 3.
- Exit into a one-way passage is excluded. The number of monoliths increased to 32 = 2*(8 two-way + 8 one-way entrances).
- The connection between two identical zones always forms only one monolith/underground gate.
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- The appearance of "buggy" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard".
A passage between zones with a road on the ground is guarded by 2 different guards.
Which are always generated so that you can pass into another zone by defeating only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved road generation and display algorithm.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed rare emergency termination of RMG during river rendering.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportional to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag set, but with 2 restrictions: - neutral creatures whose total *AI Value* of the stack > 20,000 cannot join. For M and S maps *AI Value* > 4,000 - creatures do not join if there are undead in the hero's army.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 health at the basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent cast earlier. The dependence of the skill level on the level of the spell being learned has been removed - now even with the basic skill, a level 5 spell can be learned.

6. Artifacts that grant a health bonus do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. Can only appear on snow, swamp, lava.

8. Necropolis.
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with health lower than a Skeleton's cannot be placed into the Skeleton Transformer.
- Isra and Vidomina have had their normal "level-up progression" restored.
- Building Vampire Lords is allowed. Vampire Lord recovers 50% of damage dealt.

9. Conflux.
- Upgrading Magic Elementals is allowed. Their cost is 1350.
- Building upgraded Pixies is allowed. Requires the "Garden of Life" to build.
- Growth of Fire Birds reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Gates of Hell do not require a Fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- Canopy gives 3-5 resources (original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - chance 0%
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - chance 100%

13. Allowed use of level 4-5 scrolls without a built Mage Guild.
Their value changed:
- 22500: Town Portal, Dimension Door, Fly.
- 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
- 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Death Sentence, Magic Mirror, Sacrifice.
- 1000-3000: Spells level 1-3 unchanged.

14. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army changed to standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Mage Guild rebuild is possible from any level (in Rampart, to rebuild Mage Guild level 1, click on the Mage Guild roof).

17. You can view expendable movement points by holding the "Alt" key.
18. Pressing the "E" key allows exchanging between heroes in the town.
19. Neutral creatures guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at a Witch Hut and Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In Conflux, you cannot build the Grail if there is no town with a built *Mage Guild 5*.
23. Fixed the "anchor hex" bug - Fire Wall, Force Field can be placed on any available hex.
24. When attacking banks, the description of the guards is shown.
25. In battle, the duration of applied spells is shown.
26. In battle, the damage is shown as the number of creatures killed.
27. A hero without a spellbook or money can enter the Mage Guild.
28. Extended description of spells in the spellbook on right-click on the spell. Skills, specializations, artifacts, and the hero's SP are taken into account. Shows - damage from Fire Wall, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a damaging/restorative spell, the number of killed/resurrected *creatures* is shown.


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
In reply to Norbakk
4 years ago
Norbakk
Köszönöm a játékot!


was pretty close game at the end. both had good T-zones, and collected solid T6 stacks.

i was pretty happy to stole tope with full control from the opp, but red ord in the final battle decided the game.

tfp!

In reply to Puzzz0
User Avatar
4 years ago
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Managed to establish and maintain control. I was very lucky to have boots on Alkyn.
I got a bit of a late start on this map, but in the end, I managed to gather some decent stacks of troops and supports.
Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Десса / Dessa Main Hero Десса / Dessa
Map Template
8xm12a
Game Length
146 days
Game Date
2/6/2022
Reported
2/6/2022 1:17 AM
Rating Impact Archived
Russel_lDHl 1673 1690 +17 ↑
Sanin 1721 1704 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/16/2022 2:09 PM

In reply to Russel_lDHl
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4 years ago
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I played as Blue, and my opponent took 2 restarts, while I didn't get any. He immediately placed 2 Nyx creatures near the castle, guarding weak units, and also summoned a Dragon. From turn 113, I roamed the map with 2 Gigantes. He also thinned out my forces with cavalry. On turn 122, I confidently attacked with 8 Gigantes, but my opponent surrendered before that. It seems he encountered a bug with the 2 Nyx creatures, which couldn't be attacked without flying units.

Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Дракон / Dracon Main Hero Дракон / Dracon
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Random Start Hero Random
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Jebus Cross
Game Length
116 days
Game Date
2/8/2022
Reported
2/8/2022 6:49 PM
Rating Impact Archived
Ihromant 1732 1744 +12 ↑
Morgot1982 1659 1647 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2022 6:54 PM

In reply to Russel_lDHl
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4 years ago
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Good start, 2 Griffin Conservatories near the castle, 2 home ones. True, both are 2-4, didn't know how to develop. But there was a Pit Fiend nest, I took it, broke through to the Conflux town. Bought Grech land for the Log. And then a surprise, a 1-stack Griffin Conservatory spawned in the distance. I took it with a weak hero, on 117 I took a 2-stack of Greches and ran to the others. They, as if on cue, were a 3-stack and a 4-stack. I came out on 17 Pit Fiends on 122, immediately beat the Town Portal scroll and doubled my mana in the dungeon. I ran to Lera. She decided to give up the center. A bunch of scrolls were lying on the ground, in one I found Fly, in another also Fly. But Lera didn't bother me, so I calmly picked up the Angelic Wings, sword +5 all, helmet +6 all (all from the ground) and the box gave me the missing Dimension Door with all 5th-level spells. As a result, I spent the night after drowning in the center under wild stats, getting ready to upgrade Titans, when Lera came running. After attacking the castle and seeing the Angelic Wings, she surrendered.

Thanks for the game!
Battle Report Pending Approval
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
131 days
Game Date
2/8/2022
Reported
2/8/2022 6:57 PM
In reply to Russel_lDHl
4 years ago
Auto-translated

I managed to eliminate 3 stacks of troglodytes and found a hidden lair of dragons with 10-19 creatures. I decided to play. 17 cats made it to level 112, and 100 troglodytes remained. There was a single Conflux on the respawn point and along the roads further on, a teleport from the first building, a flux village, and a computer. I got pretty lucky. Thanks to this, I gained momentum and leveled up my support units without any problems. Thank you for the game!

Battle Report Pending Approval
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
134 days
Game Date
2/9/2022
Reported
2/9/2022 3:32 PM
In reply to Ihromant
4 years ago
Auto-translated
Ihromant
Played blue, opponent took 2 rests, I took none. Immediately 2 external dwellings near the castle with weak guards and a Dragon. At 113 I ran around the respawn with 2 gigases. Also, ГО was thinned out with horses. At 122, I confidently came out of the ramp-up with 8 giants, but the opponent surrendered earlier. He got some kind of bug with 2 external dwellings which cannot be accessed without flight.

Thanks for the game!
It dealt some nonsense. Uliks, consa, and 3 external dwellings of cats. At first, a stack of cats seemed interesting, but 2 out of 3 external dwellings turned out to be completely impossible to reach without flight, and the 3rd one with a pandora was heavily guarded, so in the end I cleared 2 external dwellings and hit a complete developmental dead end. Possible break-out by week 3-4. Thanks for the game.
In reply to Xocenk
4 years ago
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Please register me for the tournament.
In reply to Xocenk
4 years ago
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I didn't like the blitz mode at all; 4 minutes per turn is not for me. Half of my heroes didn't get a turn, and I didn't play very well, although the situation wasn't bad. As far as I understand, Lera made a mistake and attacked the wrong mob. Thanks for the game.
Battle Report Pending Approval
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
123 days
Game Date
2/11/2022
Reported
2/11/2022 7:28 AM
In reply to Xocenk
4 years ago
Auto-translated
Good starting respawn with 2 Dragon Fly Hives (in the first maximum one I almost lost my scout hero on 121), a tier-3 Griffin Conservatory, and a Dragon Utopia. So I didn't have to run far; on the second I took home objects and the nearby treasure zone, built the 5th floor, and got Fly. On 132 I took the Dragon Utopia, which gave +3 all and Titan's Armor. With Fly, over the hill I took another Dragon Utopia with a Book of Earth and Boots. After that it became easier to run, though Dimension Door only dropped on the 5th attempt, but I managed to take my opponent's 3+4 Conservatories right after learning it. The opponent scattered across the map, but with control Kyrre started taking cities quickly. On 141 I upgraded the Darcorns, got almost 20 gold, and had Berserk with Earth power boost. I also took several Dragon Utopias mainly for dragon money. When 2 villages remained, the opponent surrendered. Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Монер / Monere Main Hero Монер / Monere
Map Template
8xm12a
Game Length
145 days
Game Date
2/11/2022
Reported
2/11/2022 10:44 PM
Rating Impact Archived
Mike_HP 1483 1507 +24 ↑
Russel_lDHl 1731 1707 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/11/2022 11:21 PM

In reply to Mike_HP
4 years ago
Auto-translated
Mike_HP
Sanin

They have a completely equal situation. Therefore, the following rule is applied:

3) If it is impossible to prioritize based on additional criteria between players, a tie-breaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Each player plays against each other 1 on 1.
In reply to Mike_HP
User Avatar
4 years ago
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Mike_HP
A good starting respawn with 2 Dragon Fly Hives (though in the first maximum I almost got killed by a scout hero on 121), a Triple Griffin Conservatory, and a Dragon Utopia. So I didn't run far; on the second week I took home objects and nearby treasure zone objects, built the 5th level, and got Flight. On 132 I took a Dragon Utopia, which gave +3 all and the Titan's Plate. With Flight, I crossed a mountain and took another Dragon Utopia with a Book of Earth and Boots of Levitation. After that, running became easier, though Dimension Door only worked on the 5th try, but I managed to get it just in time right after learning it to take 2 of the opponent's Griffin Conservatories (3+4). The opponent scattered across the map, but with control, Kyrre started quickly capturing towns. On 141 I upgraded Dracos, got nearly 20 gold, and had Fly with an Earth boost. I also took a few more Dragon Utopias, mostly for money for dragons. When only 2 villages remained, the opponent surrendered. Thanks for the game!
Thanks for the game. Surprisingly, I didn't win the coin toss in any of the games here. A rather peculiar template. Taking the Dragon Utopia on 124 didn't help.
In reply to Russel_lDHl
4 years ago
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A decent surrender, though without Dragon Fly Hives, but with a double dungeon and an external dwelling of cats, 1 Griffin Conservatory trio on the respawn. I saw a KS in the treasure zone and went for it in the second week, and there I also took a minimal Dragon Utopia with the loss of 1 dragon, a devourer, and a Pandora's Box for all Air Magic. From the treasure zone, I saw that I could jump to the opponent's respawn, which I did on day 1, week 3, month 1, bringing growth, but I didn't make it to the town. The opponent's turn saw the surrender. Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
2sm4d(3)
Game Length
131 days
Game Date
2/12/2022
Reported
2/12/2022 8:26 AM
Rating Impact Archived
kamukag3e 1802 1814 +12 ↑
Dima Surmay 1727 1715 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/12/2022 1:29 PM

In reply to Russel_lDHl
User Avatar
4 years ago
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I managed to steal the КВ and Dragon Utopia with wings from my opponent. I paid them off, grabbed a respawn using the wings, returned to the center, and attacked with shackles and ksh. The opponent's army was quite thin.

1-0, thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Meo
Синий / Blue
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
Jebus Cross
Game Length
124 days
Game Date
2/12/2022
Reported
2/12/2022 1:01 PM
Rating Impact Archived
Краб 1735 1740 +5 ↑
Meo 1478 1473 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/12/2022 4:56 PM

In reply to kamukag3e
4 years ago
Auto-translated
kamukag3e
A decent surrender, though without a Dragon Fly Hive but with a double dungeon and an external dwelling of cats, 1 Griffin Conservatory triple at the respawn. I saw a KSh in the treasure zone and went for it on the second week, there I took a minimal Dragon Utopia with the loss of 1 dragon and a devourer, and a Pandora's Box for all of the air elementals.
From the treasure zone I saw that I could jump to the opponent's respawn, which I did on week 1, day 3, 1 with a delivery of growth, but I didn't make it to the town. On the opponent's turn, the surrender followed. Thanks for the game!
The game wasn't coming together, good that the opponent quickly gave up ). Thanks for the game!

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