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Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

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Announcement
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I am hosting a tournament in connection with the top-tier update of Fresh Mod v7.
If you don't like its idea of native troops for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you. 


I. Rules and Templates


1. The tournament is played on SoD version 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (7.1 at the moment) with the Gameplay Changes checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same favorite town they have chosen.
3. Game with OH by default. Can be played without OH by mutual agreement.
4. Templates
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3) 
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added in case the opponents play with the same towns. 

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. At a score of 1:1, the last remaining one is played in the third game.


OH limit 115 on all templates, except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In case of identical towns in a pair, after the bidding for color, there is a bidding for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.
In games where at least one player plays Tower, one more checkbox is set - Rebuild Library.

8. Conflux is allowed to choose the starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero. 
It is allowed to level up and use Vidomina and Isra with expert necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixie upgrade, Psychic Elemental upgrade, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without building the Mage Guild.

9. Other rules are standard.
10. Any changes to the rules are allowed by mutual agreement.

II. Regulations 

1. Group stage: 8 groups. 1st place advances to the upper bracket. 2nd place to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. Grandfinal is BO3 from a score of 0:0.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers in the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
2. Preliminary: tournament start January 2022, registration for the tournament – until January inclusive until 24.00 MSK
3. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played match, participants must submit a report and confirmation in this thread, created automatically.
4. Time limits for one group stage game - 10 days, BO1 playoffs – 10 days, for a BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To agree means to reach an understanding after negotiations and discussion. An offer without a response will not be considered an agreement.
6. Temporary problems (with internet, trips, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all matches must be kept until the end of the tournament and presented upon request of the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the match.
9. The tournament winner will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the prestige of the tournament, contact us.
Sponsors: 1. Kventin - 20 000 rubles

Key changes of Fresh Mod:
1. Native troops from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from spawn. 
3. One-way portals are excluded.
4. The appearance of "bugged" passages between zones is completely excluded.
5. Road blocks have a value of no more than 1/3 of the maximum in the zone. 
6. On maps without water, the following are excluded - water spells, artifacts, navigation skill.
7. Movement point calculation and transfer between heroes inside the castle.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also increased the value of scrolls with significant spells.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). Galthran selection is allowed.

The full list of changes is more convenient to view in the table.
Full list of changes in version 7:1. Improved random map generator:
- Always "good roads" for human players. 
- In all zones, guards with MaxValue of Zone / 3 are generated along the road.
- Exit to one-way portals is excluded. The number of monoliths is increased to 32 = 2*(8 two-way + 8 one-way entrances).
- Connection between two identical zones always forms only one monolith/underground gate. 
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved shapes and proportions of zones.
- The appearance of "bugged" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard". 
    A passage between zones with a road on the ground is guarded by 2 different guards.
    Which are always generated so that you can pass to another zone by breaking through only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved algorithm for forming and displaying roads.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed a rare emergency termination of RMG when drawing rivers.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game, it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 20 000 cannot join, for M and S maps *AI Value*> 4 000 - creatures do not join if there are undead in the hero's army. 
4. The "First Aid" skill additionally gives all living creatures in the army +1,+2,+3 to health at basic, advanced, expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast before. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill you can learn a level 5 spell.

6. Artifacts that add to health do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. It can only appear on snow, swamp, lava.

8. Necromancers
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with less health than a skeleton cannot be placed in the Skeleton Transformer.    
- Isra and Vidomina have their usual "leveling" restored.
- Building Vampire Lords is allowed. Vampire Lord restores 50% of the damage dealt. 

9. Conflux
- Upgrading Magic Elementals is allowed. Its cost is 1350. 
- Building upgraded fairies is allowed. The "Garden of Life" is required for construction.
- Firebird growth reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading pits requires only MG1. Inferno gates - do not require a fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- The Roof gives 3-5 resources (in the original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.  
    With the same pace of MG construction, the maximum gap in obtaining these spells will be 3 days:
    Initial MG construction - 0% chance
    1st rebuild - original chance
    2nd rebuild - original chance * 2
    3rd rebuild - original chance * 3
    4th rebuild - 100% chance

13. Using level 4-5 scrolls without building the MG is allowed.
Their value changed:
    - 22500: Town Portal, Dimension Door, Fly.
    - 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
    - 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Slayer, Magic Mirror, Sacrifice.
    - 1000-3000: Level 1-3 spells unchanged.

14. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare)
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31 000* (was 19580). Monks: *565* (was 485).
16. MG rebuild is possible from any level (in Rampart, to rebuild MG1, you need to click on the MG roof).

17. You can view expendable movement points by holding the "Alt" key
18. By pressing the "E" key you can exchange between heroes in the town
19. Neutrals guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at the Witch Hut and the Scholar.
21. The appearance of the "Conflux" town in all zones is allowed (relevant for JC).
22. In "Conflux", you cannot build the Grail if there is no town with a built *MG5.
23. Fixed the "anchor hex" bug - wall of fire, force field can be placed on any available hex.
24. When attacking banks, the description of the guard is shown
25. In battle, the duration of applied spells is shown
26. In battle, damage is shown in the number of creatures killed
27. A hero can enter the MG without a spell book or money
28. Extended spell descriptions in the spell book by right-clicking on a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shows - wall of fire damage, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a battle\restoring spell, the number of killed\resurrected*creatures is shown


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
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Good start with double native towns; by the second week, 9 angels from cons and 9 champions from purchase+hive were gathered. At 127, a max Dragon Utopia was taken by Mepho and the angels were placed immediately; at 131, a second max one was entered, million stats кв кз, archangels were placed immediately, opponent surrendered, thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
8xm12a
Game Length
132 days
Game Date
1/2/2022
Reported
1/2/2022 8:18 PM
Rating Impact Archived
Мирон 1606 1623 +17 ↑
Gorbunak 1664 1647 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2022 6:10 AM

In reply to Xocenk
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Just got my maximum consultant bonus, and an opponent conceded. Thanks for the game.
艰难获胜 herolwy
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
h3dm1
Game Length
123 days
Game Date
1/2/2022
Reported
1/2/2022 8:41 PM
Rating Impact Archived
kamukag3e 1793 1794 +1 ↑
gizmo-war222 1360 1359 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/2/2022 9:00 PM

In reply to kamukag3e
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kamukag3e
Just grabbed a max Griffin Conservatory and got retaliation from the opponent. Thanks for the game.

I got unlucky with heroes — you've got Eislin, Nagash, Scholars over there. And I've got Ufretin, Sauroks, and warships with navigation which is even worse. But there was a Siphoner, but on 123 I couldn't really do anything meaningful with her, and even with like 200 mana, I couldn't grab anything. On the first Dragon Fly Hive, the monks kept kicking my ass with morale. If some Alomar had come initially, it would have been playable.

Overall, this can't really be called a game, but still, thanks.

Скил За инферно
Эксперт Башни Сюда.
КТо боится некра ? сюда Его кто такие некроманты )
_________
Giz

In reply to Xocenk
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Opponent took 2 restarts, I had both. But had nice heroes from the start, Sir Mullich, Astral. On 2nd day sir mullich took logistics, so decided to play.
Quickly killed my 3k castle, so had stables for Mullich and later for other heroes almost everytime. Went to 6k, then to second 6k zone and last was orange Conflux. So had enough supports with full control (in the end 3, 2 with logistics). Rest of the game was not contactful before finish, so collected conservatories. The only concern was that I found only 1 utopia, quickly before contact with opponent took second. So my stats were not so big but opponent had not so big magic skills as well. In the end of 4 week opponent took my slightly isolated castle, but didn't continue pressure and didn't slept there. So I retook it, then necro castle from which he went. And what a surprise, Kyrre was on dragons only and unicorns were on 1 lvl hero. So I took last of my supports and killed half of them before he bought back. Next turn for some reason he went to supertreasure, so I took his main and he remained with 1 village. Doesn't matter what he did next turn, I would attack. But he didn't TP to village, so I took last his village and attacked 1 lvl hero with unicorns again. After that GG was called (obviuosly I attack him next turn and because he is in supertreasurewithout mana, he has no place to buy his unicorns back.
20 titans!

Thanks for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Рисса / Rissa Start Hero Рисса / Rissa
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
145 days
Game Date
1/3/2022
Reported
1/3/2022 1:48 AM
Rating Impact Archived
Ihromant 1740 1750 +10 ↑
Zodmund 1603 1593 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2022 11:32 AM

In reply to Xocenk
tfp!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Map Template
2sm4d(3)
Game Length
411 days
Game Date
1/3/2022
Reported
1/3/2022 5:41 AM
Rating Impact Archived
Morgot1982 1614 1625 +11 ↑
Lewimss 1505 1494 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2022 11:34 AM

In reply to Мирон
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Miron
Good start with a double of native units; by the second week, I had assembled 9 Angels with Console and 9 Champions from the Shop + Hive. On day 127, I acquired max Dragon Utopia with Mephisto and immediately placed the Angels. On day 131, I got my second max unit. A million stats for КВ КЗ, archers were deployed right away, and my opponent surrendered. Thanks for the game!

Also, on the first week, someone gifted me boots with characters to Mephisto.
I think I started with a good advantage, but only the Hive was visible. But by day 131+, I didn't find anything else. In principle, there would have been an out if they hadn't given Dimension Door or Flight with the Dragon Utopia.

tfp
In reply to gizmo-war222
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gizmo-war222
02.01.2022 kamukag3e (Red, Dungeon, Gunnar, Eislinn) def gizmo-war222 (Blue, Dungeon, Shakti, Shakti) h3dm1 123


I was unlucky with heroes, you've got Eislinns, Nagashes, Scholars there. And I have Ufretins, Sauruks, and warriors with Navigation which is even worse. But there was Sephinroth, but on turn 123 I couldn't really do anything with her, she had 200 mana, but I couldn't take anything, from the first Dragon Fly Hive the monks kicked me with morale. If some Alamar had come initially, it would have been possible to play. 

Overall, this can't be called a game, but thanks anyway.

Hello, do you play in the tournament with or without computers, what map size do you take and what difficulty level do you set?
In reply to Правосудие
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Justice
Hello, do you play against computer opponents in the tournament, or not? What map size do you use, and what difficulty level do you set?

Hello, we play against computer opponents. The map size varies, as we use different map templates. The difficulty level is 160%.
In reply to kamukag3e
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Thank you for playing!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
6lm10a
Game Length
142 days
Game Date
1/3/2022
Reported
1/3/2022 11:21 AM
Rating Impact Archived
Dima Surmay 1674 1694 +20 ↑
Vinceras 1809 1789 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2022 11:24 AM

In reply to Dima Surmay
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Dima Surmay
Thank you for the game!
Thank you for the game!
In reply to Ihromant
Ihromant
Opponent took 2 restarts, I had both. But had nice heroes from the start, Sir Mullich, Astral. On 2nd day sir mullich took logistics, so decided to play.
Quickly killed my 3k castle, so had stables for Mullich and later for other heroes almost everytime. Went to 6k, then to second 6k zone and last was orange Conflux. So had enough supports with full control (in the end 3, 2 with logistics). Rest of the game was not contactful before finish, so collected conservatories. The only concern was that I found only 1 utopia, quickly before contact with opponent took second. So my stats were not so big but opponent had not so big magic skills as well. In the end of 4 week opponent took my slightly isolated castle, but didn't continue pressure and didn't slept there. So I retook it, then necro castle from which he went. And what a surprise, Kyrre was on dragons only and unicorns were on 1 lvl hero. So I took last of my supports and killed half of them before he bought back. Next turn for some reason he went to supertreasure, so I took his main and he remained with 1 village. Doesn't matter what he did next turn, I would attack. But he didn't TP to village, so I took last his village and attacked 1 lvl hero with unicorns again. After that GG was called (obviuosly I attack him next turn and because he is in supertreasurewithout mana, he has no place to buy his unicorns back.
20 titans!

Thanks for the game!
TFP!
In reply to Dima Surmay
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Dima Surmay

Hello, the games are against the computer, and the map sizes vary because different map templates are used. The difficulty level is 160%.
And if the computer wins against one of the players, who wins? Is playing against the computer optional, or is it mandatory?
In reply to Xocenk
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Thank you for playing!
:smile51: ICQ: 677361928
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Астрал / Astral Start Hero Астрал / Astral
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Креллион / Krellion Main Hero Креллион / Krellion
Map Template
Diamond
Game Length
136 days
Game Date
1/3/2022
Reported
1/3/2022 4:57 PM
Rating Impact Archived
noangel 1392 1407 +15 ↑
maxbraga 1388 1373 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2022 5:45 PM

In reply to noangel
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noangel
Thanks for the game!
I am very glad the tournament has begun. Thanks to the organizers. I chose a winning layout, since red got the short end, I have a Griffin Conservatory, albeit a maxed one, and on the neighboring respawn there are wings, then 11 beehives along the way, I forced through many guards with Solmyr, and died on the first one, plus before that I died on the Refbyuge guard. Units can't be lured away, they've become smarter... so I died, nonsense), the opponent played well, quickly found the advantage and GG) thank you
https://icq.im/maxbraga

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