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The Steam version of Tribes of the East, along with this mod https://www.moddb.com/mods/griffin-eternal-hd/addons/creaturesv2-0, crashes when loading any map larger than average.
Any ideas on how to fix this?
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I encountered a similar bug, but in a different mod (it was my mod, lol). Back then, the problem was with an overly detailed model, but here, it's probably a texture of critical size.
Would it be necessary to manually go through all the textures and find the specific one, and then remove it?
yes, I would start not by going through the textures one by one, but by deleting entire folders – when the folder with the buggy texture disappears, the game will launch on an incredibly large map, and the search area will immediately narrow down.
perhaps the problem isn't in just one file; I think the problem lies in all the 4K textures that are scattered everywhere.
Added 1 minute ago
It's quite strange – a huge cyclops has a 2K texture, while a griffin has a 4K texture.
Patch Tool
The promised patch tool. I found it when I needed to apply patches to Dark Messiah for texture mods and lighting adjustments.
Usage:
1) Open the executable file you want to modify (click the "..." button to browse). You can also drag and drop the file into the gray text box.
2) Check or uncheck the box that determines whether you want it to account for large addresses.
3) Click "Save" to save the changes.
There is a little more information about the patch tool in the ReadMe file.
It would be good to upload the patch tool to the website along with a description and add a mention of it in the thread for this mod. Link to the thread:
/topic/15294/
Right now, frankly, I don't have time to deal with this. I will try to get to it on the weekend.
Just in case, I'll add that I put the files in the game folder (probably it's possible to do without this, I don't know), and then I applied the steps above to the Heroes executable file.