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Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

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Announcement
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I am hosting a tournament in connection with the top-tier update of Fresh Mod v7.
If you don't like its idea of native troops for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you. 


I. Rules and Templates


1. The tournament is played on SoD version 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (7.1 at the moment) with the Gameplay Changes checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same favorite town they have chosen.
3. Game with OH by default. Can be played without OH by mutual agreement.
4. Templates
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3) 
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added in case the opponents play with the same towns. 

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. At a score of 1:1, the last remaining one is played in the third game.


OH limit 115 on all templates, except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In case of identical towns in a pair, after the bidding for color, there is a bidding for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.
In games where at least one player plays Tower, one more checkbox is set - Rebuild Library.

8. Conflux is allowed to choose the starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero. 
It is allowed to level up and use Vidomina and Isra with expert necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixie upgrade, Psychic Elemental upgrade, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without building the Mage Guild.

9. Other rules are standard.
10. Any changes to the rules are allowed by mutual agreement.

II. Regulations 

1. Group stage: 8 groups. 1st place advances to the upper bracket. 2nd place to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. Grandfinal is BO3 from a score of 0:0.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers in the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
2. Preliminary: tournament start January 2022, registration for the tournament – until January inclusive until 24.00 MSK
3. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played match, participants must submit a report and confirmation in this thread, created automatically.
4. Time limits for one group stage game - 10 days, BO1 playoffs – 10 days, for a BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To agree means to reach an understanding after negotiations and discussion. An offer without a response will not be considered an agreement.
6. Temporary problems (with internet, trips, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all matches must be kept until the end of the tournament and presented upon request of the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the match.
9. The tournament winner will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the prestige of the tournament, contact us.
Sponsors: 1. Kventin - 20 000 rubles

Key changes of Fresh Mod:
1. Native troops from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from spawn. 
3. One-way portals are excluded.
4. The appearance of "bugged" passages between zones is completely excluded.
5. Road blocks have a value of no more than 1/3 of the maximum in the zone. 
6. On maps without water, the following are excluded - water spells, artifacts, navigation skill.
7. Movement point calculation and transfer between heroes inside the castle.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also increased the value of scrolls with significant spells.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). Galthran selection is allowed.

The full list of changes is more convenient to view in the table.
Full list of changes in version 7:1. Improved random map generator:
- Always "good roads" for human players. 
- In all zones, guards with MaxValue of Zone / 3 are generated along the road.
- Exit to one-way portals is excluded. The number of monoliths is increased to 32 = 2*(8 two-way + 8 one-way entrances).
- Connection between two identical zones always forms only one monolith/underground gate. 
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved shapes and proportions of zones.
- The appearance of "bugged" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard". 
    A passage between zones with a road on the ground is guarded by 2 different guards.
    Which are always generated so that you can pass to another zone by breaking through only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved algorithm for forming and displaying roads.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed a rare emergency termination of RMG when drawing rivers.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game, it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 20 000 cannot join, for M and S maps *AI Value*> 4 000 - creatures do not join if there are undead in the hero's army. 
4. The "First Aid" skill additionally gives all living creatures in the army +1,+2,+3 to health at basic, advanced, expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast before. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill you can learn a level 5 spell.

6. Artifacts that add to health do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. It can only appear on snow, swamp, lava.

8. Necromancers
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with less health than a skeleton cannot be placed in the Skeleton Transformer.    
- Isra and Vidomina have their usual "leveling" restored.
- Building Vampire Lords is allowed. Vampire Lord restores 50% of the damage dealt. 

9. Conflux
- Upgrading Magic Elementals is allowed. Its cost is 1350. 
- Building upgraded fairies is allowed. The "Garden of Life" is required for construction.
- Firebird growth reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading pits requires only MG1. Inferno gates - do not require a fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- The Roof gives 3-5 resources (in the original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.  
    With the same pace of MG construction, the maximum gap in obtaining these spells will be 3 days:
    Initial MG construction - 0% chance
    1st rebuild - original chance
    2nd rebuild - original chance * 2
    3rd rebuild - original chance * 3
    4th rebuild - 100% chance

13. Using level 4-5 scrolls without building the MG is allowed.
Their value changed:
    - 22500: Town Portal, Dimension Door, Fly.
    - 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
    - 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Slayer, Magic Mirror, Sacrifice.
    - 1000-3000: Level 1-3 spells unchanged.

14. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare)
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31 000* (was 19580). Monks: *565* (was 485).
16. MG rebuild is possible from any level (in Rampart, to rebuild MG1, you need to click on the MG roof).

17. You can view expendable movement points by holding the "Alt" key
18. By pressing the "E" key you can exchange between heroes in the town
19. Neutrals guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at the Witch Hut and the Scholar.
21. The appearance of the "Conflux" town in all zones is allowed (relevant for JC).
22. In "Conflux", you cannot build the Grail if there is no town with a built *MG5.
23. Fixed the "anchor hex" bug - wall of fire, force field can be placed on any available hex.
24. When attacking banks, the description of the guard is shown
25. In battle, the duration of applied spells is shown
26. In battle, damage is shown in the number of creatures killed
27. A hero can enter the MG without a spell book or money
28. Extended spell descriptions in the spell book by right-clicking on a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shows - wall of fire damage, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a battle\restoring spell, the number of killed\resurrected*creatures is shown


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
ICQ - 703804372
Discord - Xocenk#2473
In reply to Sanin
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Sanin is assigned to group 6 in the fifth slot.

Added 13 minutes ago
An ODD (One-on-One Duel) is scheduled for the match Troublikk27 vs Russel_lDHl for Friday, January 7th, at 21:00 Moscow time. The match must last at least until 02:00 Moscow time. The maximum allowed absence is 60 minutes; otherwise, a technical result will be recorded.
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
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In my opinion, the Tower is a rather weak town, and I think the player chose it just to test it out. I managed to quickly capture two adjacent towns and, on day 121, took the town from the opponent on his adjacent town. Having four towns provides a pretty good economy. The player managed to build Vampires in his town, and I found another stash of Vampires in one of his adjacent towns, so I decided to abandon my original troops and play using Vampires. Two Necropolis adjacent towns, a stash, and a Vampire portal in the Dungeon provided a powerful attacking force. On the third week, I was able to capture Utopias with the Animate Dead spell. I got lucky and found a Colossus in the first Utopia and a Behemoth in the second. I saw the opponent's flag behind the mountains and immediately attacked with Shackles. Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Нимусса / Nymus Main Hero Нимусса / Nymus
Map Template
2sm4d(3)
Game Length
137 days
Game Date
1/6/2022
Reported
1/7/2022 9:48 AM
Rating Impact Archived
Morgot1982 1615 1636 +21 ↑
Ihromant 1786 1765 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/7/2022 1:11 PM

In reply to Morgot1982
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Morgot1982
To me, Tower is a pretty weak town; I think Igromant took it to test it out. I managed to quickly capture 2 adjacent zones and on d2-w1 already took a town from the opponent on his adjacent zone. 4 towns is a pretty decent economy. Igromant managed to build Vampires in his town, and I also found an external dwelling of Vampires on his adjacent zone, so I decided to ditch my native troops and play through Vampires. 2 Necropolis adjacent zones, the external dwelling, and a Vampire portal in the Dungeon gave me a powerful striking stack. On week 3, with Animate Dead, I could take Dragon Utopias. I got very lucky there — in the first Dragon Utopia, КЗ, the second, the Helm. I saw the opponent's flag beyond the mountains and immediately covered him with Shackles. Thanks for the game.
I took Tower because it is my favorite town, not for testing. I pick it consistently every Favorites.
About the game. Immediately got a lot of gold, an external dwelling of Genies, and a Griffin Conservatory. So I didn't take the last dwelling d1-w1 (the opponent didn't have it). I broke through to the marsh, there was a long road there. But I ran to the Castle, built Vampires there on week 1. I thought I'd farm some mills with them a bit. I also scouted a little to prevent the opponent from randomly running in. But on d2-w1 I needed to break two level-1 Griffin Conservatories. So I moved the army home. And just on the day I broke the Conservatories, the opponent ran in and took Necropolis. What to do, I broke through to the rear adjacent zone, picked up the Dragon Fly Hive and a level-3 Griffin Conservatory. On d5-w3 I ran into the remaining three-way zone. I farmed there, but there was nothing imbalanced. I was ready to break a Dragon Utopia as soon as I saw one, but I didn't see any. I picked up another level-3 Griffin Conservatory and a bunch of experience chests, resulting in an almost perfectly leveled Nimusa with 13 Giants (only Advanced Air and Tactics). On d6-w4 I finally saw a Dragon Utopia, but didn't quite reach it. I sat hoping "please don't get covered", and then they did cover me. Looking in retrospect, if I hadn't pushed into the marsh, I would have done the same thing but run into the three-way zone on d5-w2/d6-w2, broken the Dragon Utopia on d3-w4/d4-w4, and another on d5-w4 (the Utopias had everything for the Alliance except the Sword, and the Sword was lying nearby around the second one). And on d6-w4 I would have had everything for the Alliance except the Breastplate (the Breastplate was right in the marsh zone). Or the opponent could have left if I hadn't moved the army away from the marsh then. But I chose the most opportune time to strike suddenly. Those lost 2 days decided it.

Thanks for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Xocenk
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Thanks for the game!
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http://www.twitch.tv/neo_bulgaria
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Ако спечеля, печеля за цял народ - ако загубя, губя само мене си!!! В.И.Кунчев (ЛЕВСКИ)
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
8xm12a
Game Length
141 days
Game Date
1/7/2022
Reported
1/7/2022 8:55 PM
Rating Impact Archived
_NEO_ 1720 1721 +1 ↑
Alessandro 1347 1346 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/8/2022 2:18 PM

In reply to Xocenk
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Thank you for playing! From now on, you can call me a fool who plays against AI with Castle, Swamp, and Dungeon and enjoys it.
Главное - не терять единички:D
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
Jebus Cross
Game Length
121 days
Game Date
1/7/2022
Reported
1/7/2022 8:57 PM
Rating Impact Archived
Troublikk27 1509 1500 -9 ↓
Russel_lDHl 1672 1681 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/8/2022 12:31 AM

In reply to Troublikk27
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Troublikk27
Thanks for the game!
from now on you can call me a fool who attacks the ГО with Armageddon from Dragon Utopia and gets flooded)))
A lively Jebus Cross. Haven't quite been able to get a feel for the fresh mod yet. Except for the absence of roadblocks, which is certainly significant.
Cure in a bottle is just an uber spell ))
Thanks for the game!
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
In reply to _NEO_
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_NEO_
Thanks for the game!
It was a good game. Thanks for playing.
Discord  5884
In reply to Xocenk
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
6lm10a
Game Length
147 days
Game Date
1/8/2022
Reported
1/8/2022 3:15 PM
Rating Impact Archived
Vinceras 1764 1769 +5 ↑
PROger 1504 1499 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/8/2022 3:16 PM

In reply to Morgot1982
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Thank you for playing!
Battle Report Pending Approval
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Лакус / Lacus Main Hero Лакус / Lacus
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
124 days
Game Date
1/8/2022
Reported
1/8/2022 3:23 PM
In reply to Morgot1982
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5all and КЗ on land, and КВ in the very first Dragon Utopia. Thanks for the game!
Battle Report Pending Approval
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
Diamond
Game Length
133 days
Game Date
1/8/2022
Reported
1/8/2022 3:35 PM
In reply to Xocenk
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Thank you for playing!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Лакус / Lacus Main Hero Лакус / Lacus
Map Template
Jebus Cross
Game Length
125 days
Game Date
1/8/2022
Reported
1/8/2022 6:59 PM
Rating Impact Archived
Gomunguls 2001 2004 +3 ↑
Sanin 1694 1691 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/9/2022 2:12 PM

In reply to Morgot1982
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played terribly, but with such a powerful map, it was forgivable.
Thanks for the game.
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Diamond
Game Length
127 days
Game Date
1/8/2022
Reported
1/8/2022 10:04 PM
Rating Impact Archived
Puzzz0 1801 1803 +2 ↑
Matematik 1461 1459 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/14/2022 9:40 PM

In reply to Xocenk
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Thank you for playing!
ICQ691221543[/FONT]
DiscordPROger#1674

http://heroes3.tv/PROger
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Моандор / Moandor Main Hero Моандор / Moandor
Map Template
6lm10a
Game Length
134 days
Game Date
1/9/2022
Reported
1/9/2022 1:23 PM
Rating Impact Archived
PROger 1491 1494 +3 ↑
igrayukakMogy 1171 1168 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/9/2022 1:35 PM

In reply to PROger
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10b - thank you! ;)

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Welcome our newest member: Emil