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Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

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Announcement
4 years ago
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I am hosting a tournament in connection with the major update of Fresh Mod v7.
If you don't like the idea of native units for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you.


I. Rules and Templates


1. The tournament is played on game version SoD 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (currently 7.1) with the "Gameplay Changes" checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same chosen favorite town.
3. Game with OH by default. By agreement, it can be played without OH.
4. Templates:
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3)
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added if the opponents are playing with the same towns.

The right to strike out a template first is determined by a coin flip. The player who "wins the coin flip" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in order in the series. In the first game, the template is chosen by the player who lost the coin flip. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH Turn Limit 115 on all templates except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In the case of the same towns in a pair, after the bid for color, a bid is made for the right to choose the hero.
6. Restarts 112. On mirrored templates 111.
7. HW rules:
Hill Forts, Obelisks, Library Rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild Rebuilding, Always Two Stacks, Always Built Second Level - checkboxes enabled.
In games where at least one player is playing Tower, one more checkbox is enabled - Rebuild Library.

8. Conflux is allowed to choose a starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero.
It is allowed to level up and use Vidomina and Isra with expert Necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixies, Psychic Elementals, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without having built the Mage Guild.

9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Schedule

1. Group stage: 8 groups. 1st place advances to the Upper Bracket. 2nd place advances to the Lower Bracket. All games are BO1.
2. Playoffs - double elimination.
Upper Bracket games are BO3. Grand Final is BO3 starting from 0:0.
First round of the Lower Bracket is BO3, subsequent rounds are BO1. Lower Bracket Final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned. In case of a tie in points, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined using tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny a user participation in the tournament without public explanation and to make any changes to the schedule and rules during the tournament if necessary.
2. Tentatively: tournament start January 2022, registration for the tournament – until the end of January inclusive until 24:00 MSK
3. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit an automatically generated report and confirmation in this thread.
4. Deadlines: one group stage game - 10 days, BO1 playoffs – 10 days, BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To make an agreement means to reach a consensus after negotiations and discussion. A proposal without a response will not be considered an agreement.
6. Temporary issues (with internet, travel, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening time (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented at the request of the tournament host. In case of a disconnection, also separately save BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
9. The winner of the tournament will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the tournament's prestige, please contact us.
Sponsors: 1. Kventin - 20,000 rubles

Key changes in Fresh Mod:
1. Native units from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from the spawn.
3. One-way portals are excluded.
4. The appearance of "buggy" passages between zones is completely excluded.
5. Road guards have a value no more than 1/3 of the maximum value in the zone.
6. On maps without water - water spells, artifacts, and the Navigation skill are excluded.
7. Movement point calculation and exchange between heroes inside the town.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also, the value of scrolls with significant spells has been increased.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). The selection of Galthran is allowed.

It is more convenient to view the full list of changes in the table.
Full list of changes in version 7:1. Improved Random Map Generator:
- Always "good roads" for human players.
- In all zones, guards along the road are generated with MaxValue of the Zone / 3.
- Exit into a one-way passage is excluded. The number of monoliths increased to 32 = 2*(8 two-way + 8 one-way entrances).
- The connection between two identical zones always forms only one monolith/underground gate.
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- The appearance of "buggy" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard".
A passage between zones with a road on the ground is guarded by 2 different guards.
Which are always generated so that you can pass into another zone by defeating only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved road generation and display algorithm.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed rare emergency termination of RMG during river rendering.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportional to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag set, but with 2 restrictions: - neutral creatures whose total *AI Value* of the stack > 20,000 cannot join. For M and S maps *AI Value* > 4,000 - creatures do not join if there are undead in the hero's army.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 health at the basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent cast earlier. The dependence of the skill level on the level of the spell being learned has been removed - now even with the basic skill, a level 5 spell can be learned.

6. Artifacts that grant a health bonus do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. Can only appear on snow, swamp, lava.

8. Necropolis.
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with health lower than a Skeleton's cannot be placed into the Skeleton Transformer.
- Isra and Vidomina have had their normal "level-up progression" restored.
- Building Vampire Lords is allowed. Vampire Lord recovers 50% of damage dealt.

9. Conflux.
- Upgrading Magic Elementals is allowed. Their cost is 1350.
- Building upgraded Pixies is allowed. Requires the "Garden of Life" to build.
- Growth of Fire Birds reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Gates of Hell do not require a Fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- Canopy gives 3-5 resources (original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - chance 0%
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - chance 100%

13. Allowed use of level 4-5 scrolls without a built Mage Guild.
Their value changed:
- 22500: Town Portal, Dimension Door, Fly.
- 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
- 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Death Sentence, Magic Mirror, Sacrifice.
- 1000-3000: Spells level 1-3 unchanged.

14. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army changed to standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Mage Guild rebuild is possible from any level (in Rampart, to rebuild Mage Guild level 1, click on the Mage Guild roof).

17. You can view expendable movement points by holding the "Alt" key.
18. Pressing the "E" key allows exchanging between heroes in the town.
19. Neutral creatures guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at a Witch Hut and Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In Conflux, you cannot build the Grail if there is no town with a built *Mage Guild 5*.
23. Fixed the "anchor hex" bug - Fire Wall, Force Field can be placed on any available hex.
24. When attacking banks, the description of the guards is shown.
25. In battle, the duration of applied spells is shown.
26. In battle, the damage is shown as the number of creatures killed.
27. A hero without a spellbook or money can enter the Mage Guild.
28. Extended description of spells in the spellbook on right-click on the spell. Skills, specializations, artifacts, and the hero's SP are taken into account. Shows - damage from Fire Wall, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a damaging/restorative spell, the number of killed/resurrected *creatures* is shown.


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
In reply to Sanin
4 years ago
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Sanin is assigned to group 6 in the fifth slot.

Added 13 minutes ago
An ODD (One-on-One Duel) is scheduled for the match Troublikk27 vs Russel_lDHl for Friday, January 7th, at 21:00 Moscow time. The match must last at least until 02:00 Moscow time. The maximum allowed absence is 60 minutes; otherwise, a technical result will be recorded.
In reply to Xocenk
4 years ago
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In my opinion, the Tower is a rather weak town, and I think the player chose it just to test it out. I managed to quickly capture two adjacent towns and, on day 121, took the town from the opponent on his adjacent town. Having four towns provides a pretty good economy. The player managed to build Vampires in his town, and I found another stash of Vampires in one of his adjacent towns, so I decided to abandon my original troops and play using Vampires. Two Necropolis adjacent towns, a stash, and a Vampire portal in the Dungeon provided a powerful attacking force. On the third week, I was able to capture Utopias with the Animate Dead spell. I got lucky and found a Colossus in the first Utopia and a Behemoth in the second. I saw the opponent's flag behind the mountains and immediately attacked with Shackles. Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Нимусса / Nymus Main Hero Нимусса / Nymus
Map Template
2sm4d(3)
Game Length
137 days
Game Date
1/6/2022
Reported
1/7/2022 9:48 AM
Rating Impact Archived
Morgot1982 1615 1636 +21 ↑
Ihromant 1786 1765 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/7/2022 1:11 PM

In reply to Morgot1982
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4 years ago
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Morgot1982
To me, Tower is a pretty weak town; I think Igromant took it to test it out. I managed to quickly capture 2 adjacent zones and on d2-w1 already took a town from the opponent on his adjacent zone. 4 towns is a pretty decent economy. Igromant managed to build Vampires in his town, and I also found an external dwelling of Vampires on his adjacent zone, so I decided to ditch my native troops and play through Vampires. 2 Necropolis adjacent zones, the external dwelling, and a Vampire portal in the Dungeon gave me a powerful striking stack. On week 3, with Animate Dead, I could take Dragon Utopias. I got very lucky there — in the first Dragon Utopia, КЗ, the second, the Helm. I saw the opponent's flag beyond the mountains and immediately covered him with Shackles. Thanks for the game.
I took Tower because it is my favorite town, not for testing. I pick it consistently every Favorites.
About the game. Immediately got a lot of gold, an external dwelling of Genies, and a Griffin Conservatory. So I didn't take the last dwelling d1-w1 (the opponent didn't have it). I broke through to the marsh, there was a long road there. But I ran to the Castle, built Vampires there on week 1. I thought I'd farm some mills with them a bit. I also scouted a little to prevent the opponent from randomly running in. But on d2-w1 I needed to break two level-1 Griffin Conservatories. So I moved the army home. And just on the day I broke the Conservatories, the opponent ran in and took Necropolis. What to do, I broke through to the rear adjacent zone, picked up the Dragon Fly Hive and a level-3 Griffin Conservatory. On d5-w3 I ran into the remaining three-way zone. I farmed there, but there was nothing imbalanced. I was ready to break a Dragon Utopia as soon as I saw one, but I didn't see any. I picked up another level-3 Griffin Conservatory and a bunch of experience chests, resulting in an almost perfectly leveled Nimusa with 13 Giants (only Advanced Air and Tactics). On d6-w4 I finally saw a Dragon Utopia, but didn't quite reach it. I sat hoping "please don't get covered", and then they did cover me. Looking in retrospect, if I hadn't pushed into the marsh, I would have done the same thing but run into the three-way zone on d5-w2/d6-w2, broken the Dragon Utopia on d3-w4/d4-w4, and another on d5-w4 (the Utopias had everything for the Alliance except the Sword, and the Sword was lying nearby around the second one). And on d6-w4 I would have had everything for the Alliance except the Breastplate (the Breastplate was right in the marsh zone). Or the opponent could have left if I hadn't moved the army away from the marsh then. But I chose the most opportune time to strike suddenly. Those lost 2 days decided it.

Thanks for the game!
In reply to Xocenk
User Avatar
4 years ago
Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
8xm12a
Game Length
141 days
Game Date
1/7/2022
Reported
1/7/2022 8:55 PM
Rating Impact Archived
_NEO_ 1720 1721 +1 ↑
Alessandro 1347 1346 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/8/2022 2:18 PM

In reply to Xocenk
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4 years ago
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Thank you for playing! From now on, you can call me a fool who plays against AI with Castle, Swamp, and Dungeon and enjoys it.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
Jebus Cross
Game Length
121 days
Game Date
1/7/2022
Reported
1/7/2022 8:57 PM
Rating Impact Archived
Troublikk27 1509 1500 -9 ↓
Russel_lDHl 1672 1681 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/8/2022 12:31 AM

In reply to Troublikk27
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4 years ago
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Troublikk27
Thanks for the game!
from now on you can call me a fool who attacks the ГО with Armageddon from Dragon Utopia and gets flooded)))
A lively Jebus Cross. Haven't quite been able to get a feel for the fresh mod yet. Except for the absence of roadblocks, which is certainly significant.
Cure in a bottle is just an uber spell ))
Thanks for the game!
In reply to _NEO_
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4 years ago
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_NEO_
Thanks for the game!
It was a good game. Thanks for playing.
In reply to Xocenk
4 years ago
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
6lm10a
Game Length
147 days
Game Date
1/8/2022
Reported
1/8/2022 3:15 PM
Rating Impact Archived
Vinceras 1764 1769 +5 ↑
PROger 1504 1499 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/8/2022 3:16 PM

In reply to Vinceras
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4 years ago
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Vinceras
Thank you for playing!
Thank you for playing!
In reply to Morgot1982
4 years ago
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Thank you for playing!
Battle Report Pending Approval
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Лакус / Lacus Main Hero Лакус / Lacus
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
124 days
Game Date
1/8/2022
Reported
1/8/2022 3:23 PM
In reply to Morgot1982
4 years ago
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5all and КЗ on land, and КВ in the very first Dragon Utopia. Thanks for the game!
Battle Report Pending Approval
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
Diamond
Game Length
133 days
Game Date
1/8/2022
Reported
1/8/2022 3:35 PM
In reply to Xocenk
User Avatar
4 years ago
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Thank you for playing!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Лакус / Lacus Main Hero Лакус / Lacus
Map Template
Jebus Cross
Game Length
125 days
Game Date
1/8/2022
Reported
1/8/2022 6:59 PM
Rating Impact Archived
Gomunguls 2001 2004 +3 ↑
Sanin 1694 1691 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/9/2022 2:12 PM

In reply to Morgot1982
User Avatar
4 years ago
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played terribly, but with such a powerful map, it was forgivable.
Thanks for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Diamond
Game Length
127 days
Game Date
1/8/2022
Reported
1/8/2022 10:04 PM
Rating Impact Archived
Puzzz0 1801 1803 +2 ↑
Matematik 1461 1459 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/14/2022 9:40 PM

In reply to Xocenk
User Avatar
4 years ago
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Thank you for playing!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Моандор / Moandor Main Hero Моандор / Moandor
Map Template
6lm10a
Game Length
134 days
Game Date
1/9/2022
Reported
1/9/2022 1:23 PM
Rating Impact Archived
PROger 1491 1494 +3 ↑
igrayukakMogy 1171 1168 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/9/2022 1:35 PM

In reply to PROger
4 years ago
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10b - thank you! ;)

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