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Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

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Announcement
4 years ago
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I am hosting a tournament in connection with the major update of Fresh Mod v7.
If you don't like the idea of native units for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you.


I. Rules and Templates


1. The tournament is played on game version SoD 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (currently 7.1) with the "Gameplay Changes" checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same chosen favorite town.
3. Game with OH by default. By agreement, it can be played without OH.
4. Templates:
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3)
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added if the opponents are playing with the same towns.

The right to strike out a template first is determined by a coin flip. The player who "wins the coin flip" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in order in the series. In the first game, the template is chosen by the player who lost the coin flip. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH Turn Limit 115 on all templates except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In the case of the same towns in a pair, after the bid for color, a bid is made for the right to choose the hero.
6. Restarts 112. On mirrored templates 111.
7. HW rules:
Hill Forts, Obelisks, Library Rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild Rebuilding, Always Two Stacks, Always Built Second Level - checkboxes enabled.
In games where at least one player is playing Tower, one more checkbox is enabled - Rebuild Library.

8. Conflux is allowed to choose a starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero.
It is allowed to level up and use Vidomina and Isra with expert Necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixies, Psychic Elementals, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without having built the Mage Guild.

9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Schedule

1. Group stage: 8 groups. 1st place advances to the Upper Bracket. 2nd place advances to the Lower Bracket. All games are BO1.
2. Playoffs - double elimination.
Upper Bracket games are BO3. Grand Final is BO3 starting from 0:0.
First round of the Lower Bracket is BO3, subsequent rounds are BO1. Lower Bracket Final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned. In case of a tie in points, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined using tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny a user participation in the tournament without public explanation and to make any changes to the schedule and rules during the tournament if necessary.
2. Tentatively: tournament start January 2022, registration for the tournament – until the end of January inclusive until 24:00 MSK
3. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit an automatically generated report and confirmation in this thread.
4. Deadlines: one group stage game - 10 days, BO1 playoffs – 10 days, BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To make an agreement means to reach a consensus after negotiations and discussion. A proposal without a response will not be considered an agreement.
6. Temporary issues (with internet, travel, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening time (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented at the request of the tournament host. In case of a disconnection, also separately save BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
9. The winner of the tournament will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the tournament's prestige, please contact us.
Sponsors: 1. Kventin - 20,000 rubles

Key changes in Fresh Mod:
1. Native units from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from the spawn.
3. One-way portals are excluded.
4. The appearance of "buggy" passages between zones is completely excluded.
5. Road guards have a value no more than 1/3 of the maximum value in the zone.
6. On maps without water - water spells, artifacts, and the Navigation skill are excluded.
7. Movement point calculation and exchange between heroes inside the town.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also, the value of scrolls with significant spells has been increased.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). The selection of Galthran is allowed.

It is more convenient to view the full list of changes in the table.
Full list of changes in version 7:1. Improved Random Map Generator:
- Always "good roads" for human players.
- In all zones, guards along the road are generated with MaxValue of the Zone / 3.
- Exit into a one-way passage is excluded. The number of monoliths increased to 32 = 2*(8 two-way + 8 one-way entrances).
- The connection between two identical zones always forms only one monolith/underground gate.
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- The appearance of "buggy" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard".
A passage between zones with a road on the ground is guarded by 2 different guards.
Which are always generated so that you can pass into another zone by defeating only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved road generation and display algorithm.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed rare emergency termination of RMG during river rendering.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportional to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag set, but with 2 restrictions: - neutral creatures whose total *AI Value* of the stack > 20,000 cannot join. For M and S maps *AI Value* > 4,000 - creatures do not join if there are undead in the hero's army.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 health at the basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent cast earlier. The dependence of the skill level on the level of the spell being learned has been removed - now even with the basic skill, a level 5 spell can be learned.

6. Artifacts that grant a health bonus do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. Can only appear on snow, swamp, lava.

8. Necropolis.
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with health lower than a Skeleton's cannot be placed into the Skeleton Transformer.
- Isra and Vidomina have had their normal "level-up progression" restored.
- Building Vampire Lords is allowed. Vampire Lord recovers 50% of damage dealt.

9. Conflux.
- Upgrading Magic Elementals is allowed. Their cost is 1350.
- Building upgraded Pixies is allowed. Requires the "Garden of Life" to build.
- Growth of Fire Birds reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Gates of Hell do not require a Fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- Canopy gives 3-5 resources (original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - chance 0%
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - chance 100%

13. Allowed use of level 4-5 scrolls without a built Mage Guild.
Their value changed:
- 22500: Town Portal, Dimension Door, Fly.
- 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
- 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Death Sentence, Magic Mirror, Sacrifice.
- 1000-3000: Spells level 1-3 unchanged.

14. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army changed to standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Mage Guild rebuild is possible from any level (in Rampart, to rebuild Mage Guild level 1, click on the Mage Guild roof).

17. You can view expendable movement points by holding the "Alt" key.
18. Pressing the "E" key allows exchanging between heroes in the town.
19. Neutral creatures guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at a Witch Hut and Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In Conflux, you cannot build the Grail if there is no town with a built *Mage Guild 5*.
23. Fixed the "anchor hex" bug - Fire Wall, Force Field can be placed on any available hex.
24. When attacking banks, the description of the guards is shown.
25. In battle, the duration of applied spells is shown.
26. In battle, the damage is shown as the number of creatures killed.
27. A hero without a spellbook or money can enter the Mage Guild.
28. Extended description of spells in the spellbook on right-click on the spell. Skills, specializations, artifacts, and the hero's SP are taken into account. Shows - damage from Fire Wall, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a damaging/restorative spell, the number of killed/resurrected *creatures* is shown.


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
In reply to Xocenk
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4 years ago
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I took 1 rest, Lera didn’t take any. I saw she was in the surface zone on 111, but Dessa came in and there was a bunch of gold and a snow adjacent zone. I decided to try my luck. I broke crypts, broke through blocks with Solmyr, and started leveling Dessa. On 121 I split the stack of Hats and Jinns to Dessa, and the Nagas with Mages to Solmyr, and quickly farmed both adjacent zones. I went into the super treasure zone in the underground that was near 2 Griffin Conservatories (a min one and a 3-creature one). I realized the treasure zone was purely mine, and started building a chain for Solmyr whom I found in the treasure zone in a Devil Refuge. And then on 126, Galtran bursts into my zone through the underground and becomes the final battle target. Solmyr had little mana. I decided to go for the final battle. During the final battle I made a mistake and gave Tea in the upgraded Vampires instead of Skeletons (I forgot the Vampires are nerfed). That decided it—the Skeletons shot until I thinned them out, I had to retreat, and Lera had 1 upgraded Vampire and 15 Skeletons left after I also attacked with Dessa and thinned some Vampires. Well, an exchange is an exchange. I had to farm again. Thankfully there were 2 Dragon Fly Hives in the underground, which I took with Solmyr on Necromancer and Devil. Then I gave 5 Nagas to Dessa and split again. With 200 mana on Solmyr I farmed the treasure zone that was near Lera, and with Dessa I ran to the last treasure zone adjacent to the opponent (turned out to be on mud). There I tried to farm everything that was far from the red shields in the Air View. On 141 I found Arch in a refuge with Solmyr. I ran like that until 142, Dessa kept leveling and losing troops, while Solmyr farmed Nagas (thankfully there were 6 Dragon Fly Hives). On 143 Dessa finally caught Earth, I planned to combine the Nagas and go into the piles on the treasure zone adjacent to the opponent, but the surrender came in.

Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
2sm4d(3)
Game Length
144 days
Game Date
1/3/2022
Reported
1/3/2022 8:35 PM
Rating Impact Archived
Ihromant 1755 1760 +5 ↑
Rayne 1481 1476 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/9/2022 5:35 PM

In reply to kamukag3e
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4 years ago
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A good start, plenty of gold everywhere; managed to place horses with the castle on 117, two hives, three cons near the town + a stable right next to it, and then another three cons not as close. On 124-125 I took a minimal and useless Dragon Utopia, later found another one; other than wings, nothing great was there, but more cons were scouted everywhere. Once I built Town Portal+Dimension Door, the supps were ready; I farmed everything available and farmed potions along the way by aggressing on the opponent with 18+ angels, adding more every turn. By 144, everything was collected + upgraded, 31 archs and a cloak of renunciation, thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Аламар / Alamar Main Hero Аламар / Alamar
Map Template
8xm12a
Game Length
144 days
Game Date
1/3/2022
Reported
1/3/2022 9:22 PM
Rating Impact Archived
Мирон 1635 1640 +5 ↑
gizmo-war222 1363 1358 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2022 9:44 PM

In reply to Мирон
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4 years ago
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Myron
Good spawn, lots of gold everywhere, managed to build cavalry with Castle on 117, two Dragon Fly Hives, three Griffin Conservatories near the town+Stables right next to it, and then three more Griffin Conservatories not as close. On 124-125 I took a minimal and useless Dragon Utopia, later found another one, nothing cool except wings, but more Griffin Conservatories were scouted everywhere. Once I built Town Portal+Dimension Door, the saddles were ready. I farmed everything available and farmed banks while simultaneously aggressing on the opponent with 18+ Angels, reinforced each turn. By 144 everything was collected and upgraded — 31 Archangels and Cloak of the Undead King. Thanks for the game!

So I see you're playing for your Castle Caster) I lost purely because of very long roads — everything looks close together for you, and you found control very quickly with, let's say, the first rebuild. For me, I took only a small Griffin Conservatory in the first week, and was digging toward the orange computer for a week. I only found Town Portal with the 3rd rebuild, Dimension Door was nonexistent at all, I only got level 5 somewhere around 136. I unfolded only one treasure zone — there were several Dragon Fly Hives and 2 Dragon Utopias with КЗ and a Tea Pot. Alomar 34 SP, stats at 20. If it weren't for the cloak, you would have been wiped out. Despite my small number of armies. Well, it's all about Radom's deeds, not about which city you play.
Thanks for the game.

In reply to Xocenk
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4 years ago
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We had a very interesting game against Vitaly. We were roughly equal in terms of expansion and development, but at one point, the opponent captured a key city, which prevented me from moving troops from the computer-controlled zone to secure more objects and maximize Utopia's production. Thank you, Vitaly, for the game!
Battle Report Pending Approval
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
132 days
Game Date
1/4/2022
Reported
1/4/2022 7:12 PM
In reply to Мирон
4 years ago
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In the final battle, 26 manticores, with a bit of luck, took out 4 angels and immediately perished. Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
2sm4d(3)
Game Length
132 days
Game Date
1/4/2022
Reported
1/4/2022 8:35 PM
Rating Impact Archived
kamukag3e 1785 1795 +10 ↑
Мирон 1655 1645 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/4/2022 10:22 PM

In reply to kamukag3e
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4 years ago
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kamukag3e
In the final, 26 manticores, with a bit of luck, took out 4 angels and immediately collapsed. Thanks for the game!
I was 800 experience points short of reaching Earth mastery, so I had to spend two days leveling up to get max Consul, which significantly slowed me down. I made the wrong decision to attack my opponent instead of simply taking the Utopia in front of him. Thanks for the game!
In reply to Xocenk
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4 years ago
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Thank you for playing!
Battle Report Pending Approval
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
131 days
Game Date
1/5/2022
Reported
1/5/2022 10:25 AM
In reply to Xocenk
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4 years ago
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Please register me for the (Inferno) tournament.
In reply to Мирон
4 years ago
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They started playing without restarts. At the respawn, there are 8 Dragon Fly Hives with 50+ Manticores, plus growth in the Citadel and max Griffin Conservatory. I only reached the center on turn 122. I took two Dragon Utopias and attacked the opponent.
The opponent got there earlier and defended the central Castle. Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Jebus Cross
Game Length
124 days
Game Date
1/5/2022
Reported
1/5/2022 6:53 PM
Rating Impact Archived
kamukag3e 1796 1805 +9 ↑
Gorbunak 1639 1630 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/6/2022 8:00 AM

In reply to yarik1987
4 years ago
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yarik1987
Please register me for the tournament (Inferno).

yarik1987 in group 2, fifth slot.


And group 4 has already played all its matches! kamukag3e took 1st place, and Miron took 2nd. Congratulations!

In reply to Xocenk
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4 years ago
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I found three hives (15 horses) and a level 3 resource point near the respawn and adjacent areas. Valeriska used her abilities to secure the resource point and headed to the dungeon, which turned out to be the opponent's respawn. This actually turned out to be better because, starting Monday, the opponent would have already been clearing a very valuable area, but instead, he wrote "gg" after seeing "many" horses.

TFP!
Battle Report Accepted
Красный / Red
Meo
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
126 days
Game Date
1/5/2022
Reported
1/5/2022 8:33 PM
Rating Impact Archived
Meo 1485 1499 +14 ↑
Mr.Freeman 1456 1442 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/5/2022 8:47 PM

In reply to Meo
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4 years ago
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Meo
I found three hives (15 horses) and a level 3 consul on the respawn point and adjacent areas. Valeriska made use of the consul and ran into the dungeon, which turned out to be the opponent's respawn point, which was actually better because, starting Monday, the opponent would have already been clearing a very good treasure, but instead, he typed "gg" after seeing "many" horses.

TFP!

Spawned in the dungeon, with no hives on the respawn point or adjacent areas, 1 scary consul, and 1 scary hidden stash of devils.
Sadness, grief, and woe.((
There were archers on all the paths.
Overall, a difficult start after 2 restarts. By the second week, I was already clearing the swamp area, and by the beginning of the third week, I would have been able to put up some resistance against the opponent, but the opponent appeared on my respawn point at just the right time. Seeing that I couldn't defeat his army and wouldn't have time to defend my main castle, I surrendered.
Thank you for the game and good luck in the next matches!
In reply to Xocenk
4 years ago
A lot of luck here. Shakti in tavern, dwelling of manticore, first uropia with the book of Air. TFP.
Battle Report Pending Approval
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
141 days
Game Date
1/6/2022
Reported
1/6/2022 5:14 AM
In reply to kamukag3e
4 years ago
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kamukag3e
Started playing without restarts. At the respawn, there were 8 Dragon Fly Hives with 50+ Manticores, with growth at the Citadel and max Griffin Conservatory. Reached the center only on 122. Took two Dragon Utopias and attacked the opponent.
The opponent got there earlier and defended the central Castle. Thanks for the game!

tfp
In reply to Xocenk
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4 years ago
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Please register me for the tournament! redface

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