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Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

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Announcement
4 years ago
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I am hosting a tournament in connection with the major update of Fresh Mod v7.
If you don't like the idea of native units for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you.


I. Rules and Templates


1. The tournament is played on game version SoD 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (currently 7.1) with the "Gameplay Changes" checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same chosen favorite town.
3. Game with OH by default. By agreement, it can be played without OH.
4. Templates:
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3)
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added if the opponents are playing with the same towns.

The right to strike out a template first is determined by a coin flip. The player who "wins the coin flip" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in order in the series. In the first game, the template is chosen by the player who lost the coin flip. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH Turn Limit 115 on all templates except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In the case of the same towns in a pair, after the bid for color, a bid is made for the right to choose the hero.
6. Restarts 112. On mirrored templates 111.
7. HW rules:
Hill Forts, Obelisks, Library Rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild Rebuilding, Always Two Stacks, Always Built Second Level - checkboxes enabled.
In games where at least one player is playing Tower, one more checkbox is enabled - Rebuild Library.

8. Conflux is allowed to choose a starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero.
It is allowed to level up and use Vidomina and Isra with expert Necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixies, Psychic Elementals, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without having built the Mage Guild.

9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Schedule

1. Group stage: 8 groups. 1st place advances to the Upper Bracket. 2nd place advances to the Lower Bracket. All games are BO1.
2. Playoffs - double elimination.
Upper Bracket games are BO3. Grand Final is BO3 starting from 0:0.
First round of the Lower Bracket is BO3, subsequent rounds are BO1. Lower Bracket Final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned. In case of a tie in points, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined using tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny a user participation in the tournament without public explanation and to make any changes to the schedule and rules during the tournament if necessary.
2. Tentatively: tournament start January 2022, registration for the tournament – until the end of January inclusive until 24:00 MSK
3. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit an automatically generated report and confirmation in this thread.
4. Deadlines: one group stage game - 10 days, BO1 playoffs – 10 days, BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To make an agreement means to reach a consensus after negotiations and discussion. A proposal without a response will not be considered an agreement.
6. Temporary issues (with internet, travel, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening time (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented at the request of the tournament host. In case of a disconnection, also separately save BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
9. The winner of the tournament will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the tournament's prestige, please contact us.
Sponsors: 1. Kventin - 20,000 rubles

Key changes in Fresh Mod:
1. Native units from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from the spawn.
3. One-way portals are excluded.
4. The appearance of "buggy" passages between zones is completely excluded.
5. Road guards have a value no more than 1/3 of the maximum value in the zone.
6. On maps without water - water spells, artifacts, and the Navigation skill are excluded.
7. Movement point calculation and exchange between heroes inside the town.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also, the value of scrolls with significant spells has been increased.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). The selection of Galthran is allowed.

It is more convenient to view the full list of changes in the table.
Full list of changes in version 7:1. Improved Random Map Generator:
- Always "good roads" for human players.
- In all zones, guards along the road are generated with MaxValue of the Zone / 3.
- Exit into a one-way passage is excluded. The number of monoliths increased to 32 = 2*(8 two-way + 8 one-way entrances).
- The connection between two identical zones always forms only one monolith/underground gate.
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- The appearance of "buggy" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard".
A passage between zones with a road on the ground is guarded by 2 different guards.
Which are always generated so that you can pass into another zone by defeating only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved road generation and display algorithm.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed rare emergency termination of RMG during river rendering.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportional to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag set, but with 2 restrictions: - neutral creatures whose total *AI Value* of the stack > 20,000 cannot join. For M and S maps *AI Value* > 4,000 - creatures do not join if there are undead in the hero's army.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 health at the basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent cast earlier. The dependence of the skill level on the level of the spell being learned has been removed - now even with the basic skill, a level 5 spell can be learned.

6. Artifacts that grant a health bonus do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. Can only appear on snow, swamp, lava.

8. Necropolis.
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with health lower than a Skeleton's cannot be placed into the Skeleton Transformer.
- Isra and Vidomina have had their normal "level-up progression" restored.
- Building Vampire Lords is allowed. Vampire Lord recovers 50% of damage dealt.

9. Conflux.
- Upgrading Magic Elementals is allowed. Their cost is 1350.
- Building upgraded Pixies is allowed. Requires the "Garden of Life" to build.
- Growth of Fire Birds reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Gates of Hell do not require a Fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- Canopy gives 3-5 resources (original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - chance 0%
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - chance 100%

13. Allowed use of level 4-5 scrolls without a built Mage Guild.
Their value changed:
- 22500: Town Portal, Dimension Door, Fly.
- 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
- 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Death Sentence, Magic Mirror, Sacrifice.
- 1000-3000: Spells level 1-3 unchanged.

14. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army changed to standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Mage Guild rebuild is possible from any level (in Rampart, to rebuild Mage Guild level 1, click on the Mage Guild roof).

17. You can view expendable movement points by holding the "Alt" key.
18. Pressing the "E" key allows exchanging between heroes in the town.
19. Neutral creatures guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at a Witch Hut and Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In Conflux, you cannot build the Grail if there is no town with a built *Mage Guild 5*.
23. Fixed the "anchor hex" bug - Fire Wall, Force Field can be placed on any available hex.
24. When attacking banks, the description of the guards is shown.
25. In battle, the duration of applied spells is shown.
26. In battle, the damage is shown as the number of creatures killed.
27. A hero without a spellbook or money can enter the Mage Guild.
28. Extended description of spells in the spellbook on right-click on the spell. Skills, specializations, artifacts, and the hero's SP are taken into account. Shows - damage from Fire Wall, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a damaging/restorative spell, the number of killed/resurrected *creatures* is shown.


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
In reply to Xocenk
User Avatar
4 years ago
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Good start with double native towns; by the second week, 9 angels from cons and 9 champions from purchase+hive were gathered. At 127, a max Dragon Utopia was taken by Mepho and the angels were placed immediately; at 131, a second max one was entered, million stats кв кз, archangels were placed immediately, opponent surrendered, thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
8xm12a
Game Length
132 days
Game Date
1/2/2022
Reported
1/2/2022 8:18 PM
Rating Impact Archived
Мирон 1606 1623 +17 ↑
Gorbunak 1664 1647 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2022 6:10 AM

In reply to Xocenk
4 years ago
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Just got my maximum consultant bonus, and an opponent conceded. Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
h3dm1
Game Length
123 days
Game Date
1/2/2022
Reported
1/2/2022 8:41 PM
Rating Impact Archived
kamukag3e 1793 1794 +1 ↑
gizmo-war222 1360 1359 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/2/2022 9:00 PM

In reply to kamukag3e
User Avatar
4 years ago
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kamukag3e
Just grabbed a max Griffin Conservatory and got retaliation from the opponent. Thanks for the game.

I got unlucky with heroes — you've got Eislin, Nagash, Scholars over there. And I've got Ufretin, Sauroks, and warships with navigation which is even worse. But there was a Siphoner, but on 123 I couldn't really do anything meaningful with her, and even with like 200 mana, I couldn't grab anything. On the first Dragon Fly Hive, the monks kept kicking my ass with morale. If some Alomar had come initially, it would have been playable.

Overall, this can't really be called a game, but still, thanks.

In reply to Xocenk
User Avatar
4 years ago
Opponent took 2 restarts, I had both. But had nice heroes from the start, Sir Mullich, Astral. On 2nd day sir mullich took logistics, so decided to play.
Quickly killed my 3k castle, so had stables for Mullich and later for other heroes almost everytime. Went to 6k, then to second 6k zone and last was orange Conflux. So had enough supports with full control (in the end 3, 2 with logistics). Rest of the game was not contactful before finish, so collected conservatories. The only concern was that I found only 1 utopia, quickly before contact with opponent took second. So my stats were not so big but opponent had not so big magic skills as well. In the end of 4 week opponent took my slightly isolated castle, but didn't continue pressure and didn't slept there. So I retook it, then necro castle from which he went. And what a surprise, Kyrre was on dragons only and unicorns were on 1 lvl hero. So I took last of my supports and killed half of them before he bought back. Next turn for some reason he went to supertreasure, so I took his main and he remained with 1 village. Doesn't matter what he did next turn, I would attack. But he didn't TP to village, so I took last his village and attacked 1 lvl hero with unicorns again. After that GG was called (obviuosly I attack him next turn and because he is in supertreasurewithout mana, he has no place to buy his unicorns back.
20 titans!

Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Рисса / Rissa Start Hero Рисса / Rissa
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
145 days
Game Date
1/3/2022
Reported
1/3/2022 1:48 AM
Rating Impact Archived
Ihromant 1740 1750 +10 ↑
Zodmund 1603 1593 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2022 11:32 AM

In reply to Xocenk
4 years ago
tfp!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Map Template
2sm4d(3)
Game Length
411 days
Game Date
1/3/2022
Reported
1/3/2022 5:41 AM
Rating Impact Archived
Morgot1982 1614 1625 +11 ↑
Lewimss 1505 1494 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2022 11:34 AM

In reply to Мирон
4 years ago
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Miron
Good start with a double of native units; by the second week, I had assembled 9 Angels with Console and 9 Champions from the Shop + Hive. On day 127, I acquired max Dragon Utopia with Mephisto and immediately placed the Angels. On day 131, I got my second max unit. A million stats for КВ КЗ, archers were deployed right away, and my opponent surrendered. Thanks for the game!

Also, on the first week, someone gifted me boots with characters to Mephisto.
I think I started with a good advantage, but only the Hive was visible. But by day 131+, I didn't find anything else. In principle, there would have been an out if they hadn't given Dimension Door or Flight with the Dragon Utopia.

tfp
In reply to gizmo-war222
4 years ago
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gizmo-war222
02.01.2022 kamukag3e (Red, Dungeon, Gunnar, Eislinn) def gizmo-war222 (Blue, Dungeon, Shakti, Shakti) h3dm1 123


I was unlucky with heroes, you've got Eislinns, Nagashes, Scholars there. And I have Ufretins, Sauruks, and warriors with Navigation which is even worse. But there was Sephinroth, but on turn 123 I couldn't really do anything with her, she had 200 mana, but I couldn't take anything, from the first Dragon Fly Hive the monks kicked me with morale. If some Alamar had come initially, it would have been possible to play. 

Overall, this can't be called a game, but thanks anyway.

Hello, do you play in the tournament with or without computers, what map size do you take and what difficulty level do you set?
In reply to Правосудие
4 years ago
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Justice
Hello, do you play against computer opponents in the tournament, or not? What map size do you use, and what difficulty level do you set?

Hello, we play against computer opponents. The map size varies, as we use different map templates. The difficulty level is 160%.
In reply to kamukag3e
4 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
6lm10a
Game Length
142 days
Game Date
1/3/2022
Reported
1/3/2022 11:21 AM
Rating Impact Archived
Dima Surmay 1674 1694 +20 ↑
Vinceras 1809 1789 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2022 11:24 AM

In reply to Dima Surmay
4 years ago
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Dima Surmay
Thank you for the game!
Thank you for the game!
In reply to Ihromant
4 years ago
Ihromant
Opponent took 2 restarts, I had both. But had nice heroes from the start, Sir Mullich, Astral. On 2nd day sir mullich took logistics, so decided to play.
Quickly killed my 3k castle, so had stables for Mullich and later for other heroes almost everytime. Went to 6k, then to second 6k zone and last was orange Conflux. So had enough supports with full control (in the end 3, 2 with logistics). Rest of the game was not contactful before finish, so collected conservatories. The only concern was that I found only 1 utopia, quickly before contact with opponent took second. So my stats were not so big but opponent had not so big magic skills as well. In the end of 4 week opponent took my slightly isolated castle, but didn't continue pressure and didn't slept there. So I retook it, then necro castle from which he went. And what a surprise, Kyrre was on dragons only and unicorns were on 1 lvl hero. So I took last of my supports and killed half of them before he bought back. Next turn for some reason he went to supertreasure, so I took his main and he remained with 1 village. Doesn't matter what he did next turn, I would attack. But he didn't TP to village, so I took last his village and attacked 1 lvl hero with unicorns again. After that GG was called (obviuosly I attack him next turn and because he is in supertreasurewithout mana, he has no place to buy his unicorns back.
20 titans!

Thanks for the game!
TFP!
In reply to Dima Surmay
4 years ago
Auto-translated
Dima Surmay

Hello, the games are against the computer, and the map sizes vary because different map templates are used. The difficulty level is 160%.
And if the computer wins against one of the players, who wins? Is playing against the computer optional, or is it mandatory?
In reply to Xocenk
User Avatar
4 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Астрал / Astral Start Hero Астрал / Astral
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Креллион / Krellion Main Hero Креллион / Krellion
Map Template
Diamond
Game Length
136 days
Game Date
1/3/2022
Reported
1/3/2022 4:57 PM
Rating Impact Archived
noangel 1392 1407 +15 ↑
maxbraga 1388 1373 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2022 5:45 PM

In reply to noangel
User Avatar
4 years ago
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noangel
Thanks for the game!
I am very glad the tournament has begun. Thanks to the organizers. I chose a winning layout, since red got the short end, I have a Griffin Conservatory, albeit a maxed one, and on the neighboring respawn there are wings, then 11 beehives along the way, I forced through many guards with Solmyr, and died on the first one, plus before that I died on the Refbyuge guard. Units can't be lured away, they've become smarter... so I died, nonsense), the opponent played well, quickly found the advantage and GG) thank you

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