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Posts from МОД: Клинок Армагеддона / Armageddon's Blade Auto-translation in progress

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#501
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A fresh version is available for download (you can download it on Discord) https://discord.gg/4reJBBafbF

Changes:
- 4 new icons for the Stronghold heroes

- Buffed Jarls, Mountain Guards, and Flame Priests

- The ore and sulfur mines on grassy terrain now look different.
The ore mine looks like the other mines of the crystal, gold, and abandoned types.
The sulfur mine looks like the gem mine.

- Fire Demons for Inferno (Tier 2 creatures) are now called Magogs and gameplay-wise are similar to their "ancestors" from Heroes 3 (ranged attack, area damage, damage to all, both allies and enemies).

- 4 new neutral higher-tier creatures have been added, DRAGONS!!! Azure, Crystal, Rusty, Sapphire.

- All higher-tier creatures have been moved to Tier 8.

- Liquid Flame has been buffed.

- In the Inferno city, Tier 5 has added third-level upgrades; now, at city level 30, you can build Inferno stables and buy Ancient Nightmares and Inferno Horses there.

More detailed information in chronological order is recorded here - Patch Notes
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#503
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Well, he puts more depth and breadth into his work =)

I tend to model individual meshes rather than entire scenes.
Judging by the screenshots, he textures directly in Blender. I, on the other hand, export the model from Blender to Substance Painter and texture it there... it's easier for someone who can't draw xD

So, as a result, he has a fantastic piece of work, and I have... models taken out of context =)
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#504
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I'm not an expert in technology, but the textures seem noticeably better to me. But the scope is larger there, yes. If they joined forces, maybe they could remodel the towns from the inside in the style of Heroes of Might and Magic III.
 

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#505
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After 18 months of mod development, its main feature has appeared! =)
Clicking this link will take you to a website where you can manually rotate the model!
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#507
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psatkha
Isn't that a lot of polygons for Heroes 5?!
It is, indeed! But this is for rendering.

For Heroes 5, you'll need to retopologize it over the high-poly model, create a low-poly version, and then "bake" it. =)

Added 1 hour 36 minutes later
I modeled a box =)
In Heroes 3, there was the Pandora's Box.

You can rotate and zoom in here



Original (reference)
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#509
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Great! I actually liked the first attempt better; the second one has too many effects, and they distract from the blade. But in the first one, it sparkles beautifully.
 

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#510
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Ment
Great! I actually liked the first attempt more; the second one has too many effects, and they distract from the blade. But in the first one, it shines very nicely.

Yeah, I overdid it))) It's hard to fully appreciate it without proper rendering, and rendering takes a long time))) You can objectively see the result only like this at the end =)

Added after 21 hours and 10 minutes



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#511
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Went back to the manticores; there was a mod for them online, with a more beautiful design.
But it didn't have a red variant.
And as followers of Heroes 3, we need Scorpi-cores))) So I did some photoshopping:

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#512
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Scorpikors look very impressive. Are there any plans to give them a super-upgrade (like the Nightmares)?
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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#513
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Andrei_21
Scorpikors look very impressive. Are you planning to give them a super-upgrade (like with the Nightmares)?
Well, ideally, all creatures should have a third upgrade level at some point =)
But if we are going to add a third upgrade, then it would be worth introducing something alternative for Tier 6, so it would look like this:

With this format, we could bring back Hydras, but honestly, I don't really want to see Hydras in the Dungeon... After all, they are creatures of "Tatalia/Swamp/Fortress".
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#514
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A new patch is out:
Google Drive - https://drive.google.com/file/d/1G0Z5v9sBLhDHEuka8ohyhUcogCRTZRnn/view?usp=sharing
Yandex Drive - https://disk.yandex.ru/d/-Uc8p047d3cWHA

You can find the changes as always in the mod's patch notes - https://docs.google.com/document/d/1BHMDL5kKK0NDIvgvk0EsRgYLLzMkk61z8kUf7Cbpeb4/edit?usp=sharing

In short:
FRFB fixed,
Nathaniel (Ellaina) buffed,
Manticore, Scorpicore, Dark Scorpicore reskinned.
A couple of units rebalanced,
The "Road Home" skill added to the cities of Inferno and Tower (and their heroes).
Overlord added to the Warlord,
The chance of stunning for Vampire Princes reduced.
Ghost Dragons gained incorporeality.

Join the mod's Discord community, where real-time changes are posted, balance and ideas are discussed, and network battles are arranged via Radmin - https://discord.gg/F6VzjQpnkv
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#515
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Basically, the idea was to assemble a golem from parts for "The Destroyers." Load the model pieces and attach them to the bones... but it doesn't work; the game won't connect the model to the bones. =) Anyway, it turned out to be quite amusing.





Yes, I know the bones of the "Destroyers":




If you have any ideas, share them; it will be interesting to read.
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