Skip to content

Posts from Current questions and answers regarding the map editor. Auto-translated

5.0 (12 ratings)
User Avatar
#5493
Auto-translated
Deleting the map will remove it; however, you should also clear the Editor/H5MMods/Map Name/ folder.
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
In reply to }{0TT@6bI4
User Avatar
#5494
Auto-translated
Here's another incredibly silly question. Where do you create videos? Directly on the map using StartScene, or somewhere else? I'm talking about the creation process, not working with an existing video.
User Avatar
#5495
Auto-translated
As in the video guide, in the extended editor, I create a new object in the file tree. I highly recommend reviewing the updated guide again.
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
In reply to }{0TT@6bI4
User Avatar
#5496
Auto-translated
How do the moveEnd and moveStart animations work in a scene? I can't seem to get them working.
User Avatar
#5497
Auto-translated
The moveStart and moveEnd animations work perfectly, but they don't trigger the movement. Here's how to fix it: 1. moveStart - delay X 2. move - delay X + N, where N is the animation playback time (1-1.5 seconds). Specify the movement coordinates for this animation. 3. moveEnd - delay X+N+0.01 - i.e., 0.01 seconds more than the move animation. Then, the move animation will play instantly.
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
In reply to }{0TT@6bI4
User Avatar
#5498
Auto-translated
Can anyone tell me why there are no dwarf objects for the Dungeon faction in the map editor? Version 3.1.
User Avatar
#5499
Auto-translated
Yes, there seem to be dwarf objects in the Subterrain tab.
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
In reply to }{0TT@6bI4
User Avatar
#5500
Auto-translated
}{0TT@6bI4
Yes, there seem to be dwarf-related objects in the Subterrain tab.
There are objects like torches and so on, but not specifically walls and statues.
In reply to Winraelin
User Avatar
#5501
Auto-translated
Winraelin
There are objects like torches and so on, but not walls and statues.
Because these are not objects, but "walls." The last tab in the tool selection. There are 8 types of walls, the first four are ordinary, like those of the Dungeon, and the last four are gnomish, of different types.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
In reply to Waterfall_13
User Avatar
#5502
Auto-translated
Waterfall_13
Because these aren't objects, but "walls." It's the last tab in the tool selection. There are 8 types of walls; the first four are regular ones, like those of the Dungeon, and the last four are different types of dwarven walls.
Thank you very much!
In reply to }{0TT@6bI4
User Avatar
#5503
Auto-translated
}{0TT@6bI4
The moveStart and moveEnd animations work perfectly, but they don't trigger the movement. Here's how to do it:
1. moveStart - delay X
2. move - delay X + N, where N is the animation playback time (1-1.5 seconds). Specify the movement coordinates for this animation.
3. moveEnd - delay X+N+0.01 - i.e., 0.01 seconds more than the move animation.
Then the move animation will play instantly.
Could you show me where I need to enter this? I don't quite understand.
User Avatar
#5504
Auto-translated
Do you know how to add animations? Here, you need to add the animations I wrote, with delays. You set the number X, depending on when you want the animation to play.
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
In reply to }{0TT@6bI4
User Avatar
#5505
Auto-translated
I think I figured it out; I'll try it this evening.

Added 1 hour 34 minutes ago
And could you also tell me how to add my own map when I want to create a campaign? It simply doesn't appear in the list. Could you tell me the animation time for the Devil? It didn't work for me.
In reply to Alinksolo
User Avatar
#5506
Auto-translated
Alinksolo
I think I understand now, I'll try it this evening.

Added 1 hour 34 minutes ago
And could you also tell me, when I want to create a campaign, how do I add my own map? It simply doesn't appear in the list.
Tell me the animation time for the Devil, because it didn't work for me.
 
You need to create the campaign manually, using a text editor and an archiver. There were more detailed explanations about this 100-200 pages back in this thread. Also, I plan to release a guide on creating campaigns within a week. You can wait for that. As for the animation time, you need to find it through trial and error. Or look in its AnimSet. The durations should be indicated there.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Andrei_21
User Avatar
#5507
Auto-translated
Why does the hero disappear from the map and the quest is marked as completed after using the SetObjectEventState command, which is supposed to trigger the quest to kill the hero?