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Posts from MOD: Armageddon's Blade Auto-translated

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#486
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}{0TT@6bI4
Sometimes, the messages from the respected comrade **vasik** scare me, as if he's playing a completely different game. The screenshot shows… lashaaadki!

I understand that he took NCF and started mixing all the creatures in an army for duels.
And he's having fun (enjoying) the process of battling AI with absolutely absurd creatures. =)

He didn't say anything himself, but based on the screenshots he occasionally posts, I interpret it that way.
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#488
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There’s some strange logic here. Most of those absurd creatures (and it’s unclear what the opinion is based on) were actually created by people from here, some of them from the old English forum. I can’t even draw. You can still play with another person, and you don’t have to fight with miniature armies of 5 units and spend 100,500 hours exploring the map and so on. There aren’t creatures with hundreds of damage and stats, except for one of Durnov’s hellish offspring, which, in practice, is balanced, as one of them is equivalent to a stack of 7th-level units.

Of the maps that properly support NCF, there’s “The Last Stand” by FrozenSoul, but due to the limitations on scripting capabilities, it takes much longer to prepare for the battle; it takes 15 minutes to gather heroes, mini-units, and cursed ones, which are even limited to standard creatures in the buildings. He didn’t finish the castle battle, so it’s just faster this way.

You also need to work sometimes, not just play Heroes…
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#489
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vasik
There's some strange logic here. Most of those absurd creatures (and it's not really clear what the opinion is based on) were actually created by people here, some of them from the old English forum. I can't even draw. You can also play with a person, without fighting with miniature armies of 5 units and without spending 100,500 hours exploring the map and so on. There aren't creatures with hundreds of damage and stats, except for one of Dourmanov's hellish offspring, which, in practice, is about as effective as a stack of 7th-level creatures, which is somewhat balanced.

Of the maps that properly support NCF, "The Last Stand" by FrozenSoul is good, but due to the limitations on scripting capabilities, it takes much longer to set up a battle, 15 minutes to gather, level up heroes, minions, and sworn enemies, which are even limited to standard creatures in the buildings. He didn't finish the castle battle, so it's just faster this way.

You also need to work sometimes, not just play Heroes...

Well, I wrote this without any complaints.
I just responded to Khotabych's statement that we're playing different games with my own assumption.
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#490
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Sapphire Dragons (a kind of analog of Fairy Dragons, but they are not exactly Fairy Dragons). The texture of the dragons is from the vanilla version; it was made by the developers... I don't know why, but they called it "Chameleon" =)

Our chameleon casts chaos spells, approximately the same as Fairy Dragons (the only difference is that Fairy Dragons cast spells randomly, while Sapphire Dragons do not) + there is no "Inferno" spell in Heroes 5.
Currently, all spells of the Sapphire Dragons are at the "advanced level."



The casting animation looks like the happy animation.


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#491
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The graphics are great, as always.

But taking such a weak hero is pointless.

Sylvan units are very dangerous in Heroes of Might and Magic III, but these are useless.
Advanced Chaos, level 7, 255 damage from 6 level 7 creatures?

At least give him Titanium Lightning and expertise in everything else, ideally also Wave of Fire and Chain Lightning; with the current parameters, he won't be worth anything.
And what do you get in exchange for Mirror Image? Is it Anti-Magic?

Added after 33 minutes
if he's level 7, then maybe, but they'll lose a 30/30 or 50/50 battle against Archangels, Devils, and others; a stack of 50 is useless. It's just a weak guard that deals a little magic damage. According to the table from Heroes of Might and Magic III, there's a minimum damage increase of 50 per creature; how can you achieve that with standard spells, when the magic power is calculated in a stupid way for creatures, and Chaos/damage simply loses its meaning at medium quantities... Even a level 7 hero with Titanium Lightning is much more dangerous than with this "set."
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#492
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vasik

if it's level 7, then it's still something, but they will lose the 30/30 or 50/50 battle against archangels, devils, and others; a stack of 50 is useless. It's just light protection, dealing a little magic damage. From the tier 3 table, there's a minimum damage increase of 50 per creature; where can you achieve that with standard spells, if the magic power for creatures is calculated in a stupid way, and chaos/damage simply loses its meaning at medium quantities... Even a level 7 creature with Titan's Lightning is much more dangerous than with this "set."
This is not the right way to test – 50 bone dragons will also lose to anyone; in Heroes, it's not about levels, but about armies with heroes! And here, I think the situation is like with the Archmage/Battle Mage – the Archmage hits well with spells, but as soon as there are many of them, I immediately retrain them into Battle Mages, because a simple attack becomes stronger than magic; similarly with druids.
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#493
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Don't you understand that they're just not that good?

Compare the battles in Heroes 3 with these, how many anti-magic spells, golems, and resurrections are needed there? Now imagine what the battles will be like with these creatures.
I understand that they were intended to be level 8, but they barely manage to be level 7, if they even manage that (perhaps they barely manage it).
#495
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by the way, Inferno is in Heroes of Might and Magic V.
Here it is: http://c2n.me/4dhftt9

Added 4 minutes later
cool, I like it)

P.S.: The originals also have a piercing attack, like dragons, which hits two cells. These ones, however, have an interesting wall that covers 3 cells.
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#496
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Hmm... I wonder, has anyone tested the crystalline breath skill with ranged attacks? Maybe if it works, we can forget about magic altogether. It might be just as good as chain lightning.
 

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#497
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Ment
Hmm... Has anyone tested the crystalline breath ability with ranged attacks? Maybe if it works, we can ditch this magic altogether. It would probably be just as good as Chain Lightning.

I haven't tried that. It would be like Errol's ability, but tied to physical damage (attack and defense ratio). It would be incredibly overpowered!
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#498
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For high-speed, airborne tanks, it's not overpowered. Dragons can withstand counterattacks well enough; the real benefit would be in assaulting or defending castles. In such scenarios, it would be an alternative ballista.
 

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#499
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The black flame didn't quite work out as intended)).
Had to go a different route.
First, his horn is on fire.
Effects from the wall of fire (but smaller and rotated).
Second, his belly and chest are on fire.
Effects from the Inferno magic guild.
Third, his eyes are on fire.
Effect from the spectral dragons (just recolored).
4 hours wasted -_- it's a thankless task, tweaking/picking effects...

smile39
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#500
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Waterfall_13
Inferno Horses (Tier 5, Level 3, alternative upgrade)

The horse looks great.
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