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#1648
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Break
I'm currently short on time and in a rather apathetic and irritable state, which, as practice has shown, doesn't go well with managing things.
If (when) I continue, I'll have to review the entire mechanics. I'll completely remove critical failures, and I'll likely simplify the stats and adjust them to certain standards so that there isn't too much difference and it doesn't lead to tedious situations.
I'm just too tired to consider this battle. It wasn't even interesting, and due to the critical failures, it was too absurd. The only thing I'll say is that the plan to lure out the goblins complicated the quest several times over. It was supposed to be that you would explore the cave and fight small groups, but instead, I let the goblins fully prepare while you were sitting near the lair and grilling kebabs. They were also supposed to buff themselves with shamans during the battle.

In short, the result: you can clear the area near the cave, rescue Gaia (missing one eye) from the goblins; let Locken decide what to do with Lester and Goblin1; Gulveig is safe; Veritta is missing an arm. Asterion is gone – the nemesis didn't find a reason to revive him. Upon returning to the village, you won't be able to find either Gaia's nemesis or Archer1. You can return to Lungwort.
Regarding the GM's character – she was supposed to be the teacher of 8 elements in this city. She learned about Gulveig through Iwein, who was interested in the guild regarding the organization of Shanaz (I embellished the rescue moment after the battle, but decided that it deserved to happen). So, that's it, and we'll see what happens there.

Added 3 minutes ago
Oh, yes, and the last thing – if you accept the villagers' offer in the village, they wouldn't agree to help the nemesis, and they could potentially help with the mission (although they still wouldn't go inside the cave).

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1649
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I didn't expect there to be as many as nine shamans.
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#1650
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Author
Ah, yes, and one more thing – if you accept the offer from the villagers, they wouldn't agree to help the nemesis, and they could potentially help with the mission.
Where is that post by Locken? I would put it on the first page in the largest font size. Why create such characters...
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#1651
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let Locken decide what happens with Lester and goblin1;
maybe at least someone will have sex...
Author
(although they still wouldn't go inside the cave).
well, yeah, they want different caves...

Be strong. Believe
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#1653
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This goblin became his first...
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#1654
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The only thing I'll say is that the plan to lure out the goblins made the quest several times more difficult.
Actually, I was the one who said that. I shouldn't have yielded to the opinion of the crowd as a leader...
 

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#1655
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The goblin has better stats... It's just that Lester might end up being the first champion of the new season.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#1656
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Yeah, Lock will just be hiding in invisibility, shouting insults, and the other guy will run away, thinking it's a ghost. Then the goblin will trip and hit his head on a rock.

Be strong. Believe
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#1657
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Actually, I said that. As a leader, I couldn't give in to the opinion of the crowd...
Really?

In short, Guy (Nemesis), Atarax with Asterion (the plan), and Gul with Shanaz are to blame for the situation.

Added 51 seconds later
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She learned about Gulveig through Iwein.
He's a great guy...
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#1658
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If we went inside, the fat one would block the entrance. Or we would have to go out one by one, and each of us would catch ten arrows in the face.
Assuming we survived the critical failures in the confined space, of course.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#1659
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Yes, they would have overwhelmed us with poisonous spells. In general, it would have been a difficult situation either way. Unless we agreed to a "quest" and did without a plan.
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#1660
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Yeah, all sorts of unpleasant things. Perhaps we should have positioned everyone at the entrance, and let Gulveig go in solo to eliminate them all, and that would have been the only correct solution, if not for the villagers who would have attacked those standing at the exit. But even there, we could have somehow used the darkness of the cave to our advantage and shot them down with Kayoshi... Probably. It's hard to develop a strategy with critical failures. I feel sorry for Asterion... I feel sorry for the injured...
And one more thing: I still believe that our scouts (Garrett and Harold) should have returned and monitored the battlefield. Let Frag write whether this is the case, and if so, we'll play out the interlude.
 

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#1661
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Regarding the overall situation, it was certainly quite unpleasant and demotivating to realize just how critical failures affect the outcome of a battle. And the opponents were strong for the first test of this system, in my opinion. But I won't dwell on it; instead, I'll thank you for Revant correcting this situation in the plot (although Asterion can't be brought back, unfortunately).
Come on, Revant... Rest, recover, and we'll continue. Maybe we can even role-play a bit with Eir in the interlude if that's not too much trouble for you, but otherwise, I'll just ask questions.
 

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#1662
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Will you talk to her behind the backs of the Baldur’s Gate people, saying how bad they are for letting one sister take risks while they went to defend the interests of Serberia?
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#1663
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Veritta is dead, or she has retired, it doesn't matter.

But honestly, it's even good that the RL killed me, otherwise I would have definitely burned out.
I'll just say that I wouldn't want to participate in a game where you have to grind overpowered builds, exploit the combat system, throw in random elements, skip quests, and suck up to every little thing. This isn't some kind of famous "hardcore" game, it's just crap, sorry.

Whatever