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Posts from New order. Auto-translated

4.8 (4 ratings)

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Category
Campaign Map
Map type
Campaign
Author
Andrei_21
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#32
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Andrei_21
A new version of the campaign is out:
Version 1.4: Fixed incorrect artifact transfer. Added explanatory text in mission 2.
I hope the annoying artifact transfer issue is fixed once and for all. If problems reappear, please let me know, and I will investigate.
Enjoy the game!
Thank you.... I'll add the corrected version to my collection.

Added 4 minutes ago

Moderated: OFF-TOPIC in the message

Всегда играю на Г.
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#33
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Comrade raspisnoy, if the bugs reappear, please be sure to report them.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Remix
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#41
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Remix
Walkthrough of the "New Order" campaign (Hero difficulty): https://www.youtube.com/watch?v=WzP38DK8AWM

Thank you for the walkthrough. I watched the streams, and the tactics in the second mission are quite unique. Here's a small tip: you need to level up Orlando, as he is the one who continues the campaign. Also, you should give him the combined artifacts (they will transfer with him).
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Andrei_21
#42
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Started playing.
The campaign is great, but in the second mission, Faiz is just ridiculously overpowered.)
I managed to win the battle only because of the stupid AI, which controlled my dogs, then killed them with its own troops, and then started casting Berserk on its own units. As a result, it cast Berserk on its own titans and golems, and they ended up killing each other in the corner.)
And I finished the battle with one stack - jumping demons.)
In reply to Leonion
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#43
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Leonion
Started playing.
The campaign is great, but in the second mission, Faiz is just a pain in the ass.)
I managed to win the battle only because of the stupid AI, which controlled my dogs, then killed them with its own troops, and then started casting Berserk on its own units. As a result, it cast Berserk on its own titans and golems, and they ended up killing each other in the corner.)
And I finished the battle with one stack - jumping demons.)

Thank you for the walkthrough. Faiz was originally designed to be a rather difficult boss. I'm happy to inform you that the following missions are easier. Only the fifth one stands out a bit.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Andrei_21
#44
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Andrei_21

I'm happy to inform you that the following missions will be easier.
That's true.
The 3rd one can be easily completed by a level 30 hero equipped with set items.)
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#45
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That’s exactly what I’m talking about, Leonion.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

#46
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I completed the Campaign.
Thank you, I really enjoyed it.
I especially liked the second mission, which was challenging but not overly simplistic, unlike some missions where the enemy just places a portal right in front of you. It was interesting to split my forces and have one hero explore the dungeon while the other barely managed to hold the garrison (while also harassing the enemy by venturing out, capturing mines, and retreating). In the end, the demon with reinforcements only just managed to seize the initiative when almost nothing was left of the garrison.
I also enjoyed the missions without castles; I like those.
(By the way, there was a bug in the 4th mission, a slash feature, where the undead city refused to be destroyed. However, for me, this was actually a plus, because I had just gathered enough experience for a new level, visited the tree of knowledge, and returned through the city portal).

And the fifth mission... well, it's like an allegory for the life of a lonely, sick pensioner in a big metropolis. The inability to recruit heroes, combined with the large map and the abundance of weekly monsters, not only means that you have to do everything yourself, but also that the monsters constantly block the caravan routes (by the way, about caravans - spamming messages every week along with camera movement and rotation is not the best idea, in my opinion. It quickly becomes annoying, as you have to readjust the camera again and again). And it wouldn't be so bad if the main character was decent, but my 90-year-old grandmother moves faster than Alaric with his idiotic animation of a half-dead slowpoke.
As a result, while I was crawling around the map, I gathered such an army (which I didn't hesitate to return for) that the final orc (which people here said was difficult) fell in a couple of rounds (as did all his minions). And the title of the main boss of the Campaign remained with Faiaz.

In general, the last mission could be improved, but overall everything was great. Thanks again.
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#47
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Thank you for completing the walkthrough and providing constructive criticism. It seems you encountered a bug in the fifth mission. You can hire heroes there, but only the "red" Knights.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

#48
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I played the campaign – it was a good effort, but it could have been better. I played as the “hero.” First map. The starting bonuses go to Orlando. I personally prefer developing Alaric in this part. Artifacts or troops can be transferred later, but the “slowdown” ability remains useless for the demon. Artifacts from the first map were transferred to the fourth map, but it was done strangely: not all of them were transferred, and not quite the ones that were supposed to be. Second map. I liked this map the most in the campaign. My only comment is that the difficulty is not evenly distributed throughout the game. It has a difficult start; I had to replay it several times, and then it becomes a simple walk in the park. All battles take place between the gates of one garrison and the gates of another. After I captured one of the yellow Castles, all the action ended. Faiz is defeated without any problems and is not interesting at all. Artifacts from the second map were fully transferred to the third. Third map. It’s nice, and I liked it. In my opinion, the joining troops before the finale are excessive. They turn the last battle into a one-sided game. In the human Castle, the cavalry is red, which makes the defenders very vulnerable to “darkness.” The demon can win with almost any number of its own troops. Fourth. It’s incredibly boring and depressing. I didn’t want to play it at all. Since I had seen the map before, I just ran through it along the shortest route to the end. I recruited troops, barely half of what was possible, and that was more than enough to win. Fifth. It could have been good, but it wasn’t. The fact that it is played with only one hero ruined the map. It turned into a very rubber-banded experience. The main character is forced to collect resources, recruit troops, and deal with some green monsters. With this type of gameplay, the opportunity to train troops in your own Castles is almost lost. For a game with one hero, and especially with a clearly defined main Castle where reinforcements arrive, the map layout is terrible. I didn’t understand the purpose of the necromancer. He is not helpful to the orcs, and he is not an opponent to the humans; he doesn’t hinder them in any way. The bonus received for defeating the AI is not worth the time and army spent on him. The rumors about the immense power of the final orc are not true. He looks extremely weak against Alaric.

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#49
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I replayed the "fixed" version... there's something special about you... thanks, and thanks again... don't stop... you definitely have a TALENT. Best regards.
Всегда играю на Г.
#50
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I remember when I was playing the 5th mission, I didn't notice the problems with hiring heroes that were mentioned above. Alaric fought, and the hired and leveled-up heroes trained troops in two castles (his own and one captured from the blue player). There were some difficulties with caravans, though. But the final boss didn't cause any problems. Perhaps the author has made some changes? For me, the most difficult battle was in the finale of the 4th mission; I had to convert troops into undead as much as possible to avoid dark magic spells. Once again, thank you to the author for the good work.
In reply to 13га
#51
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13ga
The bonus received for defeating the Tower is not worth the time and army spent on it.
I managed to defeat the Tower without any losses (although it took a few tries). 😁 Ring of Luck Reduction, Staff and Cloak of the Undead, artifacts for magic resistance (hero armor and 2 items from the Dwarf set, although I'm not sure if they played any role).
The hero outside the castle fled in auto-battle, and the hero inside the castle managed to cast Shock Earth on the archers once (Alarik had enough magic to resurrect them in one go), but didn't have time for a second cast.
Although, during the first attempts, when I was hit by a lucky Shock Earth, I thought about giving up and retreating.
13ga
Faiz is easily defeated and is not interesting at all.
O_o. What did you use to attack? The Academy or demons?
I'm just looking at how the remix defeated him with the Academy (and it didn't seem particularly difficult), while I didn't even think about it during my playthrough. Besides, I didn't develop the first city at all because I was sure that it would fall sooner or later, and my mage wasn't leveled up either. As a result, I fought Faiz with a purely demonic army (except for the horses, which I didn't build, so there were only 6 stacks in total) and a centaur-perk build + ballista.
In reply to 13га
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#52
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13ga

I played the campaign – it’s a good job, but it could have been better. I played as the “hero.” First map. The starting bonuses go to Orlando. I personally prefer developing Alaric in this part. Artifacts or troops can be transferred later, but the “slowdown” remains useless for the demon. Artifacts from the first map were transferred to the fourth map, but it was done strangely: not all of them, and not quite the ones that were there. Second map. I liked it the most out of the campaign. The only remark is that the difficulty is not evenly distributed throughout the game. It has a difficult start; I replayed it several times, and then it becomes a simple walk. All battles take place between the gates of one garrison and the gates of another. After I captured one of the yellow Castles, all the action ended. Faiz is defeated without any problems and is not interesting at all. Artifacts from the second map were fully transferred to the third. Third map. It’s nice, I liked it. In my opinion, the joining troops before the finale are excessive. They turn the last battle into a one-sided game. In the human Castle, the cavalry is red, which makes the defenders very vulnerable to “darkness.” The demon can win with almost any number of its own troops. Fourth. It’s incredibly boring and depressing. I didn’t want to play it at all. Since I had seen the map before, I just went through the shortest route to the end. I recruited troops, barely half of what was possible, and that was more than enough to win. Fifth. It could have been good, but it wasn’t. The fact that it is played with one hero ruined the map. It turned out to be a very rubbery experience. The main character is forced to collect resources, recruit troops, and deal with some green monsters. With this type of gameplay, the opportunity to train troops in your own Castles is almost lost. For a game with one hero, and especially with a clearly defined main Castle where reinforcements arrive, the map layout is terrible. I didn’t understand the purpose of the necromancer. He is not helpful to the orcs, and he is not an opponent to the humans; he doesn’t interfere with them in any way. The bonus received for defeating the AI is not worth the time and army spent on him. The rumors about the immense power of the final orc are not true. He looks extremely weak against Alarik.

Thank you for the Walkthrough. I forgot to warn you that the Lion Set is not transferred from the first mission (I considered this to be an imbalance). The bug in the fifth mission can be avoided: it also happened to me, so I just restarted the map and replayed it until I captured the city. As a result, Benedict and Gabriel are in the Tavern.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to 13га
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#53
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raspisnoy

I replayed the "fixed" version... there's something special about it... thanks, and thanks again... don't stop... you definitely have TALENT. Best regards.

I plan to release at least one campaign soon, and I hinted at its title in the finale of this one.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21