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New order.

#48
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I played the campaign – it was a good effort, but it could have been better. I played as the “hero.” First map. The starting bonuses go to Orlando. I personally prefer developing Alaric in this part. Artifacts or troops can be transferred later, but the “slowdown” ability remains useless for the demon. Artifacts from the first map were transferred to the fourth map, but it was done strangely: not all of them were transferred, and not quite the ones that were supposed to be. Second map. I liked this map the most in the campaign. My only comment is that the difficulty is not evenly distributed throughout the game. It has a difficult start; I had to replay it several times, and then it becomes a simple walk in the park. All battles take place between the gates of one garrison and the gates of another. After I captured one of the yellow Castles, all the action ended. Faiz is defeated without any problems and is not interesting at all. Artifacts from the second map were fully transferred to the third. Third map. It’s nice, and I liked it. In my opinion, the joining troops before the finale are excessive. They turn the last battle into a one-sided game. In the human Castle, the cavalry is red, which makes the defenders very vulnerable to “darkness.” The demon can win with almost any number of its own troops. Fourth. It’s incredibly boring and depressing. I didn’t want to play it at all. Since I had seen the map before, I just ran through it along the shortest route to the end. I recruited troops, barely half of what was possible, and that was more than enough to win. Fifth. It could have been good, but it wasn’t. The fact that it is played with only one hero ruined the map. It turned into a very rubber-banded experience. The main character is forced to collect resources, recruit troops, and deal with some green monsters. With this type of gameplay, the opportunity to train troops in your own Castles is almost lost. For a game with one hero, and especially with a clearly defined main Castle where reinforcements arrive, the map layout is terrible. I didn’t understand the purpose of the necromancer. He is not helpful to the orcs, and he is not an opponent to the humans; he doesn’t hinder them in any way. The bonus received for defeating the AI is not worth the time and army spent on him. The rumors about the immense power of the final orc are not true. He looks extremely weak against Alaric.