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Posts from Expedition: general discussions. Auto-translated

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#3689
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Well, it depends on how restrictive the initial scenario is. For example, in the current expansion, there was an obvious limitation on the age of the characters, and if I didn't have any suitable ideas, it would have been much more difficult to come up with something interesting for myself. Also, I would like more freedom in choosing starting skills (instead of random selection from a mentor), because there are already fate cards for that.
But overall, as previous expansions have shown, complete freedom is not a great option. It doesn't have to be a strictly scripted start, but a narrative that brings players together in the early stages, so that later you can unite and guide them in the right direction with a gentle nudge.

Whatever
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#3690
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I found the idea of randomizing starting skills interesting... Like, yes, you're not responsible for your entire backstory, and that's cool. However, it would be slightly better if there were more balance, and there weren't obvious overpowered/underpowered options, but that's a matter of fine-tuning.
 

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#3691
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Well, maybe just once, for fun. If you need randomness, pick cards and play as a one-handed pirate-inquisitor demonologist.

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#3692
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I also prefer options like Baldur's Gate, despite the limitations. Precisely for the reason already mentioned above – the characters are pre-defined and connected to each other, so you don't have to invent why they are even here. Well, unless the maps turn out to be strange – but that's a problem even in more open expansions. In games about mercenaries, I often have questions about why a particular character decided to engage in such activities, and also why the player characters are still together, apart from the fact that they are player characters. You still have to discuss and agree on something in advance, but it turns out to be a more awkward and questionable version of what we already have in options like Baldur's Gate.
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#3696
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When I send the players' characters to the front lines, they do whatever they want because they aren't afraid of death.
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#3697
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In short, I'm interested in hearing your opinion. There are two options: - Lungworth + the region surrounding it: the most classic of all the expeditions I could come up with right now; all sorts of adventures, freedom of action, a bunch of different beliefs (as many as five branches of Arterianism, that's no joke 😎), origins (almost 30), and more diverse zodiacs than usual, meaning you can customize to your heart's content. The setting itself (the surface, not the content) is half-ready, and overall, I don't see how anything could go wrong with it. The mechanics are practically identical to the previous game. - A direct continuation of Serberia. Here, the premise is simple: the characters are summoned to a war with all the consequences that entails. The mechanics are closer to Heroes of Might and Magic III. The problems lie in the poor diversity and the more complex implementation of the plot in an interesting way from the player's perspective + a focus on battles. Overall, I prefer the first option, but I wouldn't want to reveal the fate of Serberia in a bland, text-based way as something that happened somewhere far away.

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#3698
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If you like the first option more, it's almost ready, and you don't see any major problems with its implementation, then I would advise you to choose it, especially considering that with the second option, you immediately allow for a whole range of potential problems. Better to have a bird in the hand than a crane in the sky. Besides, I'm not sure what prevents you from continuing Serberia *after*, rather than instead of, the first option. Maybe new ideas will come to you during the game. Or you'll come up with a way to improve the old ones.

Personally, as a player, I am quite happy with both options. Seeing a continuation of Serberia personally (and participating in it) would be interesting, but there are also enough ideas for a more free-form expedition that would hardly be feasible in the Serberia option. So, if I had to choose between them, I would choose the option that you find most comfortable for yourself.
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#3699
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Author
The gameplay is practically identical to the previous game.
Scary.
Author
Focus on battles.
We just went through that. Well, sort of went through it... We were afraid of shadows, tanked a landslide with our foreheads, and messed up every step of the way.
But, as Ples already said, choose the one that inspires you the most and go with it. By the way, when are you planning to release it?

E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#3700
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We just went through that. Well, sort of went through it... We were afraid of shadows, tanked a landslide with our foreheads, and messed up every step of the way.
Fortunately, the army command won't ask for opinions; they'll just send us on a mission, and that will be the end of it...
Author
When, by the way, are you going to open it?
Next week 😎
Let's see... Surprisingly, I didn't burn out after the last one, so I still have some energy. The question is how I'll manage with time.

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#3701
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Fortunately, the army command won't ask for opinions; they'll just send you on a mission, and that's the end of it...
They tried the same thing in World War I. It ended with desertion, fraternizing with the enemy, and other crap.
Good content for gaining experience, though.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#3702
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My sword, my trusted ally, unphased by my aspect.
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#3703
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Okay, let's do Lungwort, and then maybe option two after that. So I can finally get my revenge on you for the lack of hardcore content in the last one.

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