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Expedition: general discussions.

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#3689
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Well, it depends on how restrictive the initial scenario is. For example, in the current expansion, there was an obvious limitation on the age of the characters, and if I didn't have any suitable ideas, it would have been much more difficult to come up with something interesting for myself. Also, I would like more freedom in choosing starting skills (instead of random selection from a mentor), because there are already fate cards for that.
But overall, as previous expansions have shown, complete freedom is not a great option. It doesn't have to be a strictly scripted start, but a narrative that brings players together in the early stages, so that later you can unite and guide them in the right direction with a gentle nudge.

Whatever