Again, he says – “I have a meeting with the lord of these lands,” but the countess didn’t warn us about anything like that. It seems that if she wanted to meet him, she would have told us that a traveler was coming through the forest and that he shouldn’t be bothered, or maybe even that he should be given an honorable escort. Nothing like that happened. So, either the guest is uninvited, or the countess forgot))))) but there’s nothing we can do about it now.
Posts from ⚔️Serberia
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metagaming is not allowed – don't interfere, fearing for the characters, and don't refer to the fact that the character doesn't know something.
personally, I don't know any knights, I haven't read about the adventure, and I only know that the countess's husband doesn't like mages.
if your characters have any information about this, you can role-play it/explain it, etc.
it's up to you.
In general, if there's a chance, I'd take the main group to the town. Slowly. We need to carry Anselm and Imelda. And I'd send someone fast and good-looking to talk to the countess about this shady weirdo, so she can gather a squad.
Where do we end up when we save the world?
Added 2 minutes later
I think he's aggressive, but not stupid, and he'll definitely kill us for such antics, and we won't even be able to put up a fight.
According to the role-playing, Rhohei won't attack without Veserod's approval, no matter how he feels in this situation, and if he doesn't get that order, he'll focus on helping the injured. I don't know if they can be helped without using healing potions, but considering Imelda's behavior, it probably wouldn't be a good idea, especially since they're alive and don't need resuscitation.
Added 8 minutes later
A cop reminded me that I forgot something. Anselm and Eyr still have their equipment.
Suddenly realized that at first, the characters were being judged based on their appearance in Mirkoor, and then they themselves attacked the guy for the same reason 😓
Roleplaying-wise, it's also strangely messed up. Since they attacked, we fight. And anyway, the worst thing has already happened.
Either way, let's kill him. That is, let's try.
e si ieu muoir, er mi grans deliuriers
Overall, everyone is equally to blame for the situation: both the host who came up with a "fun" quest to troll the players, and the players who reacted to it in a completely insane way. At the same time, half of the players started actively pushing for a peaceful option (including me), while the other half pushed for an aggressive one, without discussing anything with each other, thereby ruining the entire role-playing experience.
The only reasonable way out of this situation would be for everyone to acknowledge their share of the blame and, through a joint decision, remove this event from the game, or at least return it to the starting point so that it can be resolved fairly. But since this requires being able to set aside one's own "principles" and compromise with other opinions, a peaceful solution is naturally out of the question.
Only conflicting options remain, in which either the majority or everyone will be dissatisfied. Whether it's a quest failure or a wipe, it doesn't really matter. For me, the most important thing in expeditions is the atmosphere, and without it, I don't see any point in participating in this event on either of the two (three) sides.
So, ask yourself how you would like to resolve this situation, and as a player, I can still control my own actions and don't want to get involved in this mess.
Perhaps the strongest counter-argument against this theory, in my opinion, is the stranger's strong, but non-lethal attacks. I personally cannot remember examples of enemies that needed to be killed doing this, but I am sure that they did it in cases where Revan wanted to force us to a peaceful solution. Therefore, any decision here will be ambiguous.
Where do we end up when we save the world?