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Tactics for Rampart.

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PaXaRb;121974
1. I meant harder than 1 vs 4, i.e., 1 vs 5, 1 vs 6, and 1 vs 7.
2. Yes, given the fact that the swamp is already almost wiped out—it won't be able to develop properly.
3. The swamp's only decent unit is gorgons; all other creatures are worse than those of the Rampart, and the amphibians won't show anything serious.
4. The swamp is either weaker than the Rampart or stronger; you disagree with my phrasing that it is weaker => you believe it is stronger.
5. I won't break a sweat wiping them out—I'll have real magic and I'll take out all the hydras like children, then restore everyone and win without losses. That's usually how it goes with the swamp. Barbarians can at least deal decent damage, but it's high time these reptiles were sent to China to be eaten.
The swamp (Stronghold) has a chance if:
the map is medium or small
there is a Sphere of Banishing
the Grail is built.
The last 2 points are rare, and if the game is played on medium or small maps, I'll choose humans over the swamp (Stronghold).

Added after 15 minutes

1. The thing is, the swamp is just cannon fodder. Not only are they physically weak, they don't know a thing about magic—not a castle, but one continuous disappointment. 3 gold dragons are enough to smash their entire helpless army. I think it's clear which spell I'm talking about. Even without it, I say again: Meteor Shower, Chain Lightning, Berserk, and that's it—nothing will be left of the swamp. Moreover, they'll barely develop even to expert spells of the simplest level. Plus, I'm sure the swamp hero will have much less mana => eventually he won't even be able to remove Blindness.
2. Goblins, wolf riders, orcs, ogres (the latter only because of their speed) rule when there are many of them. But gathering them is very, very difficult. Next. Birds are wiped out immediately, as are the serpents from the swamp, because they always fly forward. By the time you build cyclops, the opponents will already have 20-30 level 6 creatures—that's insanely disadvantageous. Behemoths are the only decent creatures in the Stronghold; if only they could fly... Again, the castle has more downsides than upsides.


Well you know, it depends on how one plays))
goblins might be fodder and towers always shoot at them, but they walk far, and that can be useful) especially with expert haste)
wolves, same thing (speed), defense isn't great either, but damage is very good for level 2, especially with two attacks.. if I play against them, I try to hit them before they hit me)
orcs are certainly not elves, but they are tougher, and accuracy can be fixed with an accuracy spell)
ogres, one of the best level 4s, imho ) lots of hp + decent defense, I always throw them into battle with strong creatures to help the behemoths, it makes a good duo) strong and durable) and speed can be fixed with the same haste) by the way, Barbarians seem to get air magic more often than other schools)
birds, and other flyers, I never send them forward as fodder) especially alone)) better to wait, and then when many enter, strike) then the birds stay intact and there's a benefit)) and afterwards you can fly away, since they move first)
cyclops are also not super archers and are expensive ) but you can gather them and cast accuracy)
behemoths.. some of my favorite units)) and some of the strongest level 7s)) everything has already been said about them)) the main thing is to strike first! =)

Regarding the swamp.. they seem weak at first and so on.) I used to think so too) but after studying them better, you realize that's not the case)) ... I'm playing the Trial by Fire campaign as Adriana, that's where you fight necros with the swamp)) very interesting campaign, especially the last map (that's where I stopped))... try it, you might like it)... and also, they might only have level 3 magic, but the main spells are exactly there) and 4 and 5 are mostly combat spells, and you can level up resistance against them), and if you level up a magic school with many mass curses, I don't think the enemy will be casting combat spells)) rather he will either remove them or curse himself and so on.)
I rarely use combat spells myself, they only help at the beginning... otherwise, from level 4 and 5, only elementals are good (when few armies are left), town portal (level 4 or 3? I don't remember), Berserk (especially with expert fire), well and maybe something else) gates are rarely needed, turns are wasted anyway, and it takes a lot of mana... useful only to jump over mountains or forests)

Now I've reached the elves)) well, nothing to say here... one of the strongest races and one of the best balanced ))

PS it's a pity we're discussing Stronghold and swamp in a thread about Rampart... )))

Be strong. Believe